Dynamic weather (again) - ED Forums


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Old 06-16-2018, 03:10 AM   #1
J13 Serenity
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Default Dynamic weather (again)


I've read the manual, and several guides and forum discussions on this topic.
But yet, can anyone explain me how to reliably create a situation with IFR - Marginal VFR over a certain point, or at least 100x100 km region?
Most of the experiments end up with more or less same clouds with light showers, and very, very strong winds.
And is it possible to make morning fog to dissipate eventually?
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Old 06-16-2018, 11:39 PM   #2
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You may get better results by editing the .miz file directly using something like text pad or notepad++ rather than using the mission editor in game. Editing the file directly it's possible to program weather pattern much larger than the actual game map, which is entirely realistic.

I've never done this myself but it's described in this thread:

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Old 06-17-2018, 10:11 PM   #3
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It can't be done. There just isn't enough moisture in the air to make the kind of weather that you can get in static mode. Yes you can reduce temperature and pressure to form visible moisture but even at crazy low T and P you get moderate clouds. And it's a 50mph snow storm at that point.
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Old 06-19-2018, 03:40 AM   #4
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Thank you for replies
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Old 06-23-2018, 11:55 PM   #5
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Originally Posted by J13 Serenity View Post
...And is it possible to make morning fog to dissipate eventually?
So is there a way to dissipate the fog?
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Old 07-27-2018, 06:44 PM   #6
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Hate to dig it up again, but does anyone know if it's possible yet to go from good weather to bad weather? Last I tried, the consensus was it was only possible to begin with bad weather that eventually stabilized.

Also, I remember talk of dynamic weather not being synchronized in multiplayer. In other words, clouds for one player might be sky for another and vice versa. Any updates on these fronts, no pun intended—well, a little pun intended.

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