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DCS: 1070 vs. 1080 vs. 1080Ti


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If I were in the market today for a new card, it would be a no-brainer for me especially with VR - the new 1080 Ti.

 

While the Founders edition is available now, the branded custom PCB cards with custom coolers will be available around 1st of May, that is what I would go for myself.

 

I myself run an EVGA GTX 1080 FTW I have had for a few months now, and it does pretty good for DCS in VR.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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I'd be glad if they finally added SLI support for DCS. I know they are busy focusing on other things right now but for those running 4k or VR, SLI is the only way to get both high framerate and very high graphics settings.

 

If you have the money go for a 1080 Ti, even a founders one. Looking at the performance numbers I'm pretty sure you won't regret your purchase.

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Two weeks ago I thought my 980GTX is still OK...well, it isn't.

 

In the past DCS had seldomly used my GPU beyond 2/3 load, roughly, but whatever changed it I dunno but it's tilting at 99% pretty often these days on BF and FPS ranges from 50 ( Ka-50 ) to 100-120 ( Mi-8 ) to up and beyond 180fps ( FC3 ), while all make excessive use of the GPU.

 

 

The 50 fps for the Ka-50 is still smooth for me but I really think a 1080Ti would lift me to the 100fps in the Ka-50 finally....all at 1440p.

 

I may consoder VR if the are capable of 100fps and at least 1440p kind of screen quality, until then I try to max out this 144Hz screen with TiR5.

Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X 

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I have just replaced my MSI 1080 gaming x for a GTX 1080ti and its definitely a better card for VR, here are the settings and Fps using 1.5

 

In the 1080 i had my settings as:

Texture- High

Terain- Textures High

Civ traffic- Low

Water- Low

Vis range- Med

Heat Blur- off

Shadows- off

cockpit res- 512

Msaa- off

HDR- off

depth of field- off

lens effect- off

 

 

Clutter/Grass half way

tree vis half way

Preload half way

anistophic -x4

terrain shadows- off

 

THIS was good for a solid 45fps everywhere on SP and MP

 

 

The 1080ti

Texture- High

Terain Textures- High

Civ traffic- High

Water- med

Vis range- High

Heat Blur- off

Shadows- High

cockpit res- 1024

Msaa- off

HDR- on

depth of field- off

lens effect- Dirt & Flare

 

 

Clutter/Grass Max

tree vis Max

Preload Max

anistophic- x4

terrain shadows -default

 

This gave me 45fps while low with 90fps over the sea and above 10,000 feet

the only thing i have found is while on the ground i get 22fps (no matter the settings or map type, which is strange, but im guessing its something on my end)

 

All in all the 1080ti is by far much better for the rift, and the experience.

 

the PD i use is 1.5, cant see the benefit beyond this number.

 

My PC specs are listed below



 

Water cooled i9-9900K | Maximus Code XI MB | RTX3090  | 64GB | HP Reverb G2 
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I went from a 970 to a 1070 and saw a lot of benefits. This gen has brought some big gains, but I don't think even a 1080 ti will suffice for VR, ultra wide, 4K gaming. We are a gen or two away from hardware eating those resolutions like they eat 1080p today. I'd get a 1070, put the money you save into a jar, and break that jar in a couple of years. By then, gen two of VR will be out, which should bring its benefits. I know this sounds like always looking forward and never enjoying the moment - but - I remember when I said the same thing about gaming at full HD, and I'm glad I waited a couple of years. Now I have a rig that can run anything at 1080p :)

| Windows 10 | I7 4790K @ 4.4ghz | Asus PG348Q | Asus Strix 1080TI | 16GB Corsair Vengeance 2400 DDR3 | Asrock Fatal1ty Z97 | Samsung EVO 850 500GB (x2) | SanDisk 240GB Extreme Pro | Coolermaster Vanguard S 650Watt 80+ | Fractal Design R4 | VirPil T-50 | MFG Crosswind Graphite | KW-908 JetSeat Sim Edition | TrackIR 5 |

 

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My new settings as I slowly see at what point will the game bring my new card to its knees.

Textures High

Terrain High

Civ traffic low

Water High

Visib range Ultra

Heat blur off

Shadows Low

Cockpit 1024

MSAA 4x

HDR off

Grass full

trees 8700

preload full

AF 4x

PD 1.5

 

45FPS at all heights in all modules except Mig21

Still testing but the difference between my 970 and the 1080 is night and day

i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64

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Still testing but the difference between my 970 and the 1080 is night and day

 

:thumbup:

 

Congrats and enjoy that new card!

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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I am very curious since you are running VR .. Here the settings if you would test . To have the best result in VR is to actually push the Shades, reflections to its max, this give a good volumetric effect ..

 

The visibility range in VR can be place at High.. don't think we can see a big difference that will make your fps higher

 

I am almost ready to buy.

Fly it like you stole it..

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sub 45 FPS but no less than 35fps with those settings and a PD of 1.1 will try without flat shadows and high visibility

 

Without flat shadows and on high viz

45FPS solid on the huey quick start Nevada mission. Ultra shadows add another level to the city :)


Edited by Cibit

i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64

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  • 10 months later...

Can anyone tell me how DCS 2.5 behaves with a gtx 1080 or gtx 1080 TI in VR?

Inetressant would still be the respective configuration.

 

I currently have a GTX 1060 in use, and currently have 30fps on the Caucasus Map.

I would like to get a GTX 1080 Ti, but they are more than expensive at the moment, alternatively I have a GTX 1080 or I was waiting for the Gtx Turin.

Hardware: Windows 11 64Bit, AMD Ryzen 7 5800X3D, ASUS TUF Gaming X570-Pro Wifi II, 64 GB Ram 3600 MHz DDR4, TUF RTX 4080 OC, M.2 SSD ADATA SX8200 2TB, Meta Quest 2, ASUS TUF VG279QM Monitor, TM HOTAS Warthog , VIRPIL VPC WarBRD Base mit TM Hornet Stick und Saitek Pro Flight Rudder Pedalen.

 

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Even with a 1080Ti you need more than a handful of compromises to have it fluent.

 

Forget details, mostly shadows, etc.. It needs some serious improvement throughout to achieve the desired performance and quality. maybe with a 4080Ti and DCS 3.0 ( Vulkan ), not joking.


Edited by BitMaster

Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X 

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Even with a 1080Ti you need more than a handful of compromises to have it fluent.

 

Forget details, mostly shadows, etc.. It needs some serious improvement throughout to achieve the desired performance and quality. maybe with a 4080Ti and DCS 3.0 ( Vulkan ), not joking.

 

Exactly, which is why I don't get why people are shelling out top dollars for previous generation hardware for DCS, even though the engine still has a ton of improvements yet to go. Heck, Hornet isn't even out yet.

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  • 1 month later...

Asus ROG 370E gaming

Asus ROG Strix 1080 Ti 11GB

Intel i7 8700K @ 4.7GHz

32 GB HyperX 3600 RAM

3x Asus 1920x1080 @60Hz

 

Win 10 64bit

 

Fresh v2.5 install

 

graphics setting HIGH, no other changes

 

~30 - 45 FPS @ free flight over Nevada

 

As a reference: 3DMark ~ 9400 - 9700 points in DX12 test with standard setup on this computer.

 

I build this computer exclusively for sim racing but wanted to see how good old DCS performs now (never really got it to run smooth on the old one, hence didn’t use DCS for years).

 

I just reinstalled DCS for the first time since years and have to get back into it. I hope sharing this helps some people out.

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Even with a 1080Ti you need more than a handful of compromises to have it fluent.

 

Forget details, mostly shadows, etc.. It needs some serious improvement throughout to achieve the desired performance and quality. maybe with a 4080Ti and DCS 3.0 ( Vulkan ), not joking.

 

Exactly, which is why I don't get why people are shelling out top dollars for previous generation hardware for DCS, even though the engine still has a ton of improvements yet to go. Heck, Hornet isn't even out yet.

 

I'm still running a 1070, which is OK for the small mission I use VR for, I never expected to be able to play large mission. Waiting now for the 2nd gen GPU's and DCS to use Vulkan, that's the only way I see we are going to have some playability in DCS with the 2nd gen VR, even with the Vive-pro upgrade?

 

DK2 it's 1920x1080

CV1 and Vive it's 2160x1200

1,080 x 1,200 pixel resolution for each eye.

 

Vive-pro

1440 x 1600 pixels per eye (2880 x 1600 pixels combined)

 

I would like to know what it takes to run this Vive upgraded version and just how much better it is for DCS? Very interested to see what the rift has on the drawing board and how they will handle the hardware side of things, seems like the VR tech will get there with the PC hardware falling behind, more for large games such as DCS, other small VR specific titles should be OK I guess.

 

We are going to need some new software tricks built into the device for higher rez VR, until the hardware can catch up.

 

 

The performance hit for the higher res screen is not so bad since it's the equivalent of running higher PD/SS settings only in this case it's for real pixels instead of sub pixels. Put another way, running Vive Pro at native resolution at SS of 1.0 is the equivalent of running CV1 at SS of 1.7 or so.

 

Get the Ti if you can afford the extra horsepower, they also announced 11 series cards so if you're not building right now perhaps an 1180/Ti which are set to launch summer or fall...

 

https://wccftech.com/nvidia-geforce-11-series-launching-around-july-gddr6-mass-production-timeline-confirms/

 

I got the Pro too and the difference is pretty drastic if you can run supersampling130% or more. However I cant see using it in DCS as there is no way to run this 90 fps withou killing all details and the Vive has no ASW. iRacing and Skyrim VR are super awesome tho. For DCS I will stick to my Rift even tho it hurts...

 

 

These are from a thread on the Pro in the VR section.

 

.


Edited by David OC

i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

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"running Vive Pro at native resolution at SS of 1.0 is the equivalent of running CV1 at SS of 1.7 or so."

 

From what I know/read it's not true - it's not what pixel density value (SuperSampling) means in DCS.

 

Vive pro's resolution 2880*1600 is 1.7 times bigger (4 608 000 pixels) than Rift's one (2 592 000 pixels).

 

And that match with a pixel density value in DCS of 1.33 (2160*1.33PD by 1200*1.33PD gives 2880 by 1600 that's how the value works/what it means - it also gives a 1.7 bigger resolution (1.33*1.33 equal 1.7) but the right DCS' pixel density value is 1.33)

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I think I am getting a headache...

:smilewink:

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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