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Carrier operations assistance.


RIFLE_JTAC_TRAINING

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Hi all,

 

On behalf of the 5th EVC I can't say how excited we are to migrate to the F-18C and continue our training and operations.

 

In an effort to prepare for the module we have little to no understanding of the flight deck operations.

 

We do understand Case I.II. and III, and understand large force exercises usually launch and then recover with that process rotating.

 

My question.

 

Is there any detailed information as to how the deck operations happen so we dont loose aircraft over the side or more realistically launch and recover at the same time and then we develop a bottleneck somehow.

 

Is there a ouija board PDF out there?

 

Air boss type stuff?

 

Any assistance and guidance would be greatly appreciated.

 

Best.

 

63

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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This will get you started:

 

http://navyair.com/CV_NATOPS_Manual.pdf

 

For any of you future Harrier drivers:

 

http://www.edavirtual.org/download/books/Harrier/NAVAIR-00-80T-106.pdf

 

If you want to delve a little more into the how and why of flight deck and hangar deck operations:

 

https://info.publicintelligence.net/USNavy-CVN-FlightDeck.pdf

 

For Helo operations off of the small boys:

 

http://www.public.navy.mil/airfor/srss/Documents/PUBS/NAVAIR%2000-80t-122%20HOP.pdf

 

The Ouija board for the flight deck and hangar deck will be specific to the ship you are operating off of be it a Forrestal or Nimitz... heck there are different Nimitz class boards because the latest boats are longer than the original design.


Edited by Vampyre
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Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

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Thanks Vampyre.

 

That helps a lot and I am very curious how online play will generate spots on the carrier vs players going to the carrier to land, refuel and rearm. I forecast a flurry of nightmares.

 

Within my squadron its more a question of planning accordingly.

 

Cheers

 

63

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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This will get you started:

 

http://navyair.com/CV_NATOPS_Manual.pdf

 

For any of you future Harrier drivers:

 

http://www.edavirtual.org/download/books/Harrier/NAVAIR-00-80T-106.pdf

 

If you want to delve a little more into the how and why of flight deck and hangar deck operations:

 

https://info.publicintelligence.net/USNavy-CVN-FlightDeck.pdf

 

For Helo operations off of the small boys:

 

http://www.public.navy.mil/airfor/srss/Documents/PUBS/NAVAIR%2000-80t-122%20HOP.pdf

 

The Ouija board for the flight deck and hangar deck will be specific to the ship you are operating off of be it a Forrestal or Nimitz... heck there are different Nimitz class boards because the latest boats are longer than the original design.

 

Nice, thanks! :thumbup:

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I think the spawn spots are your greatest limitation, they don't begin to approximate real life capability there. I wonder if you can air start them and prep the mission ahead of time by landing extras and parking them up away from the DCS spawn spots?

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Curious why the thread moved to chit chat of all places.

 

I am quite confident this has everything to do with how the F18 will conduct business on the carrier safely and proficiently.

 

63

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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Better not to question the wisdom of the forum police. But regardless of where this is, it is a good discussion. I agree with Pikey and Hawg, the spawn points on the carrier will pretty much dictate how things will play out on a multiplayer server. It will be vary interesting to see how Wags and company go about figuring this one out. I am confident that they will be putting a lot of thought into it. :pilotfly:

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Just a thought here. I wonder if the Mission Editor couldn't be the way to manage how the carrier is operated by maybe having a couple of different arrangements for spawn locations? Assuming that ED does place spawn points on the flight deck with ID numbers just as they have on the airfields, there could be different carrier deck choices for the spawn points depending on what the mission designer intends to do with the carrier. I don't know, maybe I'm getting too granular here. I would say that, as a minimum, you would NOT want a/c to be able to spawn on any of the catapults, or anywhere inside the foul lines of the landing area. After that, I suppose it could be left up to the mission builder to figure it out. If treated just like an airfield, folks would not be able to spawn into any slot not occupied by a "Client" a/c, which is determined by the mission builder. :joystick:

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I really hope the AI will be able to park our planes in effort to save carried deck space if the intent is to rearm and refuel for the next launch.

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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I am hoping Pop's guys will be coming here to DCS and create a squad and MP server.

 

http://vcw-8.com/

 

 

Have the VRS SuperBug and played with it some on FSX and some of the added utilities for carrier stuff.

 

Don't think I flew with Pop's guys online in a Multiplayer environment.


Edited by DieHard

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Thanks all. I got my answers through some of the NATOPS manuals.

 

They are strict on planning and "events" as they call them to understand when all aircraft take off. 12-20 in one event and then the understanding of recovering all those aircraft post mission. Spotting the aircraft was the purpose of my original question.

 

How will ED spot aircraft on board the carrier? Will AI move us to a location in an effort to maximize space or will the MP arena create traffic jams on carrier while people try to spawn on carrier or land on carrier? I see quite the gong show ahead of us.

 

63

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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How will ED spot aircraft on board the carrier?

 

That is the million dollar question right there. Many don't understand how much planning goes into something as seemingly simple as a daily flight schedule. Will they make a scripted deck with a highly limited limited number of set spawn points or will the spawns be more dynamic like in real life?


Edited by Vampyre
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Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills.

 

If you ever find yourself in a fair fight, your tactics suck!

 

"If at first you don't succeed, Carrier Landings are not for you!"

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It is my concern for when I jump on in MP just for a boot but also when we are a few squadrons having a mission together but I dont want to have a flotilla of seven nimitz class carriers you know.

 

In the latest video this week Wags stayed away from any carrier information but If Im correct what I gathered was it was easy to improve the carrier from where it is now.

 

Maybe Ill put together a 3rd party ouija board!!!

 

63

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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I'm pretty sure that Wags is devoting an awful lot of thought to this issue. Don't forget that he was one of the designers behind Jane's F/A-18, which was one of the most awesome carrier sims to come along.....ever!

 

Anyway, we all need to be aware of the limitations that designing a public MP carrier environment for the average sim pilot brings with it. I believe that the best they can do is to insure that there are no spawn points available in the landing area or on at least the No. 1 Cat (or maybe this will be left to the mission builder).

 

My greatest hope is that they give some thought to providing the mission designer some choices that would allow for a much more "scripted" carrier experience for those participating in a not-so-public multiplayer mission, where the participants are all reading off the same page of their NATOPS manual. :pilotfly:

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I hear you and agree.

 

Minus some unplanned events, i.e. a strike force is approaching the carrier what I have learned from NATOPS is the Carrier employs "events" 1 through x and then recovers the events one at a time in a fashion where they do not interfere with each other.

 

Thanks for reminding me Wags was apart of the Janes F18 sim. Its comforting but at the same time the learning curve as individuals in a community will be interesting to say the least.

 

63

My CAS (Close air support) JTAC Channel:  RIFLE - YouTube  

RIFLE's Discord:  https://discord.gg/cmDCrr4Z2g  

Publications

JTAC Bible (see/know chapter #5) https://fas.org/irp/doddir/dod/jp3_09_3.pdf

J-FIRE pocket guide (Don't do battle without it!)  BK2 (fas.org)

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