Mig-21 Lookdown-shootdown capable, Working as intended? - Page 2 - ED Forums
 


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Old 07-17-2017, 08:10 AM   #11
Vatikus
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Non-doppler radars are very poorly simulated in DCS. Ground clutter problem is a tad better simulated in f5 than in mig21.
The processing excuse is just that - an excuse. We do not need SAR ground mapping done, all we need is noise picture when radar points toward the ground.
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Old 07-17-2017, 08:19 AM   #12
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Quote:
Originally Posted by Vatikus View Post
Non-doppler radars are very poorly simulated in DCS. Ground clutter problem is a tad better simulated in f5 than in mig21.
The processing excuse is just that - an excuse. We do not need SAR ground mapping done, all we need is noise picture when radar points toward the ground.
Luckily that excuse will not last for long. If everything goes to plan, they'll get this fixed by Christmas.
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Old 07-17-2017, 08:53 PM   #13
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Quote:
Originally Posted by asla36 View Post
Luckily that excuse will not last for long. If everything goes to plan, they'll get this fixed by Christmas.
Meanwhile, expect slightly more players using the "inverted tactics" after this thread
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Old 07-17-2017, 11:59 PM   #14
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It's not so much as inverted but position below nose. I have contact on an AI MiG at >12° below horizon at ~17km slant and horizontal and +3.7km height (5700 v 2000). The only requirement is that he was above the -1.5° point on my HUD which a 14° dive wings level served.

There seems to be some kind of range penalty applied to detection which wasn't present in a previous version. At 10km I find a peer MiG at ~23km where before I detected co-alt 2km at ~16km. My memory is all contacts of any RCS were being shown out to 30,000m in all conditions. It looks like the devs are working on this one quietly.

It's weird though as if devs are modeling the radar as a Doppler kind with some sort of detection range penalty based on geometry. A large number of tests that find out how nose position, relative position, and range determine detection would really help to have insight into the mechanism here.
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Old 07-22-2017, 07:22 PM   #15
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Quote:
Originally Posted by _Randolph93 View Post
Meanwhile, expect slightly more players using the "inverted tactics" after this thread
After reading the posts. I simply will not play with or vs. mig-21's on a multiplayer server. Simple, for me.
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Old 07-22-2017, 07:33 PM   #16
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Unfortunately, that is the nature of every PvP multiplayer entertainment: as soon as an exploit is discovered, people will make sure to abuse the hell out of it. For non-simulation titles, they even may eventually be seen as a skill and come to be embraced.

For all the fun and satisfaction it can bring, PvP is toxic by its very nature, so either embrace this fact and try to enjoy it despite such problems, or avoid it altogether in the first place .
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Old 07-22-2017, 07:51 PM   #17
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if you're eating r-3rs you got bigger problems than rp-22 low-altitude performance.
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Old 07-22-2017, 08:45 PM   #18
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Last edited by cauldron; 07-22-2017 at 10:00 PM.
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Old 07-22-2017, 10:01 PM   #19
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Quote:
Originally Posted by WinterH View Post
Unfortunately, that is the nature of every PvP multiplayer entertainment: as soon as an exploit is discovered, people will make sure to abuse the hell out of it. For non-simulation titles, they even may eventually be seen as a skill and come to be embraced.

For all the fun and satisfaction it can bring, PvP is toxic by its very nature, so either embrace this fact and try to enjoy it despite such problems, or avoid it altogether in the first place .
You make a good point, and i agree. However, for me this is a major exploit. It allows the mig-21 to behave like an AESA equipped F-15. I enjoy playing PvP all over the place, just not with this particular exploit anymore, since i am more aware of what has happened.
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Old 07-23-2017, 01:22 PM   #20
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Totally agree, they're absolutely useless for anything other than to get them to avoid. The only excuse can be made for the poor old Sabres, who don't have a RWR.

I almost never use them, i only carry 2 in case there is a heat-jamming Su-25. They're also useful for a head-on, but only to get the enemy evading.

Against anything that knows you're launching at them... I really don't see how this exploit is game-breaking. Of course it would be nice if it got fixed, but a jammable, chaffable, notchable AIM-9B really isn't that threatening. Especially because it is SAR-guided, meaning you can avoid it by launching and forcing the enemy to evade.
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