Jump to content

Recommended Posts

Lol nope didn’t like them one bit, the F-14A’s. xD.

 

Yeah perhaps it’s not MBots original idea but still. It’s already doable sort of. Just requires to change the Player type squadron if you want to change, as long as all required payload data etc is there. Then generate next mission. What happens if you enter type player on several squadrons? Generator fails?

 

Yeah perhaps there are more A2A flights in general in the beginning. But I wanted to do some strike missions so I commented out the other tasks for now. AI is doing a better job covering my ass A2A wise, than succeeding in their strikes...

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Link to comment
Share on other sites

Hi! Two problems with the Harrier over PG campaign :

 

- My wingman cannot land on Tarawa, it actually tries to "land" on the sea a few meters away from the ship and crashes stupidly ...

 

- At the beginning of the mission, some static planes crash immediately after the start of the mission. No big deal, though, since they don't count as losses in the campaign ...

Link to comment
Share on other sites

@PB0_CEF: Any way to change the campaigns to recide in Saved Games\DCS instead of DCS World install folder?

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Link to comment
Share on other sites

@PB0_CEF: Any way to change the campaigns to recide in Saved Games\DCS instead of DCS World install folder?

 

 

 

What can be the benefit of such an installation ?

We will still have to modify mission script file after each update ( it is in the DCS main folder)

Campaign folder itself is not removed after each update !

 

 

Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

Link to comment
Share on other sites

Hi! Two problems with the Harrier over PG campaign :

 

- My wingman cannot land on Tarawa, it actually tries to "land" on the sea a few meters away from the ship and crashes stupidly ...

 

- At the beginning of the mission, some static planes crash immediately after the start of the mission. No big deal, though, since they don't count as losses in the campaign ...

 

 

 

We can’t do anything for wingman problem sorry :( when I play this campaign I land first and stop the game before wingman’s landing

 

Static planes crash will be solved in the last DCE version (11.01.0). I hope to update it soon

 

 

Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

Link to comment
Share on other sites

Hi, I have to report back.

 

The Falcon Campaign still crashes, F-14 and F-18 over PG are working fine.

 

Debug Mission also don't work, see second attachment

 

I have exactly the same problem after completing a first mission. I checked path in the camp_init.lua and it's correct.

 

Also checked that missionscripting.lua is saved in ANSI. What else could I try ?

I am attaching my campaign folder to help troubleshoot.

 

https://1drv.ms/u/s!AvrGYT6AwP8_lh9SyMHpXVuHeBZO?e=UfbtGf

 

Another weird thing is now when I try to start another mission in a campaign it loads up hornet instead of a Viper.

 

Thanks for all your work !

Link to comment
Share on other sites

Hello

Are other campaigns working normally since the last DCS update?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

I have exactly the same problem after completing a first mission. I checked path in the camp_init.lua and it's correct.

 

Also checked that missionscripting.lua is saved in ANSI. What else could I try ?

I am attaching my campaign folder to help troubleshoot.

 

https://1drv.ms/u/s!AvrGYT6AwP8_lh9SyMHpXVuHeBZO?e=UfbtGf

 

Another weird thing is now when I try to start another mission in a campaign it loads up hornet instead of a Viper.

 

Thanks for all your work !

 

Download the nee Files from 1st Page. Should be fixes.

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

Link to comment
Share on other sites

Yes I fixed the link ;)

For the second mission : if at the end of the first one, the next mission is not generated, it’s normal that the ongoing mission you tried to play is with Hornet instead of Falcon because the basic campaign I used to make Falcon is Hornet over PG. You need to generate a new second mission at the end of the first mission flown ( I can’t do that because I don’t own Falcon Module)

 

 

Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

Link to comment
Share on other sites

Hey @PB0_CEF, sometimes when I do Escort or SEAD for an AI Strike Package, the Strike Package takes off, orbits for a while at their WPT1 (Join), then says "RTB". Any idea what is causing this?

 

EDIT: Can AI flights get fudged when accessing the mission planner? I usually review the mission planner before a mission and sometimes click on an AI flight. Even though you can't change anything other than your own flight, you can see that TOT values are red on AI flights. I wonder if the mission planner actually screws something up if you click an an AI flight...

 

EDIT2: Also, seems like there's a problem in mission "F-14 over PG" with RED F-5's at Sirri Island. They spawn, but won't start ever.

 

EDIT3: After some investigastion because of the feeling of very few RED flights, it seems quite common that some flights get stuck on the ground. I can see pilots in the cockpits, but they never start their mission.

Anyone got any ideas why this is? Makes CAP/Escort/Intercept quite uninteresting because there's rarely something to shoot at.

 

Also, I just ran an Escort mission with a SEAD and Strike flight in my package. The Strike flight never left the ground. The SEAD flight flew to target area (SA-2) but never fired any HARMS. :/


Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Link to comment
Share on other sites

Hi guys i make a research in this 3d about

 

ScriptMod AD 11.0.7

 

but i have not found anything

 

what is this script? i usually play the tomcat over caucasus campaign without that script, i look in the first page it, but i don't know the history, when it is added?

Link to comment
Share on other sites

Hey @PB0_CEF, sometimes when I do Escort or SEAD for an AI Strike Package, the Strike Package takes off, orbits for a while at their WPT1 (Join), then says "RTB". Any idea what is causing this?

 

EDIT: Can AI flights get fudged when accessing the mission planner? I usually review the mission planner before a mission and sometimes click on an AI flight. Even though you can't change anything other than your own flight, you can see that TOT values are red on AI flights. I wonder if the mission planner actually screws something up if you click an an AI flight...

 

EDIT2: Also, seems like there's a problem in mission "F-14 over PG" with RED F-5's at Sirri Island. They spawn, but won't start ever.

 

EDIT3: After some investigastion because of the feeling of very few RED flights, it seems quite common that some flights get stuck on the ground. I can see pilots in the cockpits, but they never start their mission.

Anyone got any ideas why this is? Makes CAP/Escort/Intercept quite uninteresting because there's rarely something to shoot at.

 

Also, I just ran an Escort mission with a SEAD and Strike flight in my package. The Strike flight never left the ground. The SEAD flight flew to target area (SA-2) but never fired any HARMS. :/

 

 

Can you post here, a mission that poses a problem? As well as, if possible, a tackview

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

Hi guys i make a research in this 3d about

 

ScriptMod AD 11.0.7

 

but i have not found anything

 

what is this script? i usually play the tomcat over caucasus campaign without that script, i look in the first page it, but i don't know the history, when it is added?

 

 

here:

https://www.dropbox.com/s/5k3swyk6ms7ch1h/ScriptMods-AD-S11.0.7.zip?dl=0

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

 

i read the installation note

and follow the step, but for me does not work, the cmd window close after try to launch firstmission.bat

 

could you explain to me what it is practically for?

 

 

btw

"After that extract "base_mission.lua" files in the good theater PG or Caucasus "Init" folder"

good stand for?

 

base_mission.lua does not exist, maybe i miss somethings, i have only base_mission.miz, .miz not .lua


Edited by MeatBall
Link to comment
Share on other sites

right click on "FirstMission.bat"

modify

Delete " & exit", so that the line looks like this:

 

 

 

start "Generate First Mission" cmd /k "..\..\..\..\..\..\..\bin\luae.exe Scripts/BAT_FirstMission.lua"

 

 

 

Restart FirstMission.bat and give us the error line (or make a screen print to post it here)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

Yes, it's a error ;)

 

 

For Caucasus:

 

Extract base_mission.miz from base_mission for Caucasus_Theater.zip in Init Folder

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

..\..\..\..\..\..\..\bin\luae.exe: Scripts/BAT_FirstMission.lua:39: module 'Init/oob_air_init' not found:

no field package.preload['Init/oob_air_init']

no file '.\Init/oob_air_init.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua\Init/oob_air_init.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua\Init/oob_air_init\init.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Init/oob_air_init.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Init/oob_air_init\init.lua'

no file '.\lua-Init/oob_air_init.dll'

no file '.\Init/oob_air_init.dll'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua-Init/oob_air_init.dll'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Init/oob_air_init.dll'

stack traceback:

[C]: in function 'require'

Scripts/BAT_FirstMission.lua:39: in main chunk

[C]: ?

 

C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over Caucasus-CVN>

Link to comment
Share on other sites

:(

You have a big installation problem.

You must install 11.0.7 on version V11.0.4

 

 

Check the first page

https://forums.eagle.ru/showthread.php?t=191858

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

:(

You have a big installation problem.

You must install 11.0.7 on version V11.0.4

 

 

Check the first page

https://forums.eagle.ru/showthread.php?t=191858

 

sorry but i do not understand again

 

on the first page there is

 

- Tomcat over Caucasus - CVN : F-14B campaign over Caucasus (CVN-70 Carl Vinson) - V11.0.4 (Add ScriptMod AD 11.0.7 )

 

the version of the campaign is 11.0.4

Link to comment
Share on other sites

Yes it is but if you want to install the last available campaign version you need to install OVER 11.0.4 the update 11.0.7. This update will contain specifics filed for Caucasus campaigns so follow the readme to install good files in the right place ...

 

 

Envoyé de mon iPhone en utilisant Tapatalk

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

Link to comment
Share on other sites

ok, I thought I already had version 11.0.4, how can I check the version number?

 

Edit:

My local file are named:

Tomcat over Caucasus-CVN-V20- S11.0.4

 

so it seems already the right version installed

 

I'm going crazy

I will restart the download and repeat the procedure again


Edited by MeatBall
Link to comment
Share on other sites

i repeat the whole procedure,

downloading the file again in the first page of this 3d

following the readme note files again

 

and now we have

 

..\..\..\..\..\..\..\bin\luae.exe: .\Init/conf_mod.lua:82: module 'Status/camp_status' not found:

no field package.preload['Status/camp_status']

no file '.\Status/camp_status.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua\Status/camp_status.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua\Status/camp_status\init.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Status/camp_status.lua'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Status/camp_status\init.lua'

no file '.\lua-Status/camp_status.dll'

no file '.\Status/camp_status.dll'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\lua-Status/camp_status.dll'

no file 'C:\Program Files\Eagle Dynamics\DCS World\bin\Status/camp_status.dll'

stack traceback:

[C]: in function 'require'

.\Init/conf_mod.lua:82: in main chunk

[C]: in function 'require'

Scripts/BAT_FirstMission.lua:37: in main chunk

[C]: ?

 

C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over Caucasus-CVN>

 

 

i'm using the stable version of the game, i don't know if this can help to understand the problem

 

i don't have any lua folder under "C:\Program Files\Eagle Dynamics\DCS World\bin"


Edited by MeatBall
Link to comment
Share on other sites

Hello

-1/ Can you post here a screen print of your files installed in

C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over Caucasus-CVN>

 

 

 

-2/ And can you post here the contents of your file Init\conf_mod.lua

 

 

Thanks

 

 

1570966257-annotation-2019-10-13-133022.png

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

in before, many thanks for your reply, and support

 

1)

 

Cattura1.jpg

 

2)

the conf_mod.lua is under

 

C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\F14\Missions\EN\Campaigns\Tomcat over Caucasus-CVN\Init

 

and the content is:

 

 

 

--Modification PBO-CEF / Miguel21

-- fichier version M05.b__M12

-------------------------------------------------------------------------------------------------------

versionPackageICM = "S-11.0.7"

 

-- modif Miguel V12 Skill aléatoire

skillWish = 2 -- Niveau autour de laquelle sera collé une probabilité, exemple +1 ou -1

skillTab = {

[1] = "Average",

[2] = "Good",

[3] = "High",

[4] = "Excellent",

}

-- mod V11 multijoueur

playable_m = {

["AJS37"] = true,

["M-2000C"] = true,

["F-15C"] = true,

["FA-18C_hornet"] = true,

["F-5E-3"] = true,

["UH-1H"] = true,

["MiG-21Bis"] = true,

["F-14B"] = true,

["A-10C"] = true,

["AV8BNA"] = true,

["MiG-29A"] = true,

["SA342M"] = true,

 

 

}

 

mission_ini = {

parking_hotstart = false, --player flights starts with engines running on parking

intercept_hotstart = true, --player flights with intercept task starts with engines running on parking

}

 

-- mod Tomsk V9 Integration de Prune Script

PruneScript ={

present = true, -- reduce a mission by removing units

}

 

-- mod V8 Départ de la piste

hotstart ={

["Mi-24V"] =

{

["action"] = "From Runway", -- départ de la piste

["type"] = "TakeOff", -- départ de la piste

 

-- ["action"] = "From Parking Area Hot", -- départ du parking moteur en route

-- ["type"] = "TakeOffParkingHot", -- départ du parking moteur en route

 

-- ["action"] = "From Parking Area", -- départ du parking // par défaut dans DCE

-- ["type"] = "TakeOffParking", -- départ du parking // par défaut dans DCE

}

}

 

 

 

-- modif Miguel21 V6 : helicoptere playable

radio_channel_SA342 =

{

["channels"]=

{

[6] = 41,

[2] = 31,

[8] = 50,

[3] = 32,

[1] = 30,

[4] = 33,

[5] = 40,

[7] = 42,

}

}

radioMod = {

freq_heli_min = 118, --minimum radio HELICOPTERE AM frequency in mHz -- modif Miguel21 V6 : helicoptere playable

freq_heli_max = 143, --maximum radio HELICOPTERE AM frequency in mHz -- modif Miguel21 V6 : helicoptere playable

}

 

 

-- modif Miguel21 V5.a : ajout picture Briefing + pictures Target

require("Status/camp_status")

if string.find(camp.title, "aucasus") then

pictureBrief = {

"FrontlineCaucasus.png",

"TF.png",

}

else

pictureBrief = {

"FrontlineGulf.png",

"TF.png",

}

end

-- pictureBrief = {

-- "Frontline.png",

-- "TF.png",

-- }

 

 

 

-- modif Miguel21 V4 : duplique les fréquences Radio sur le nombre de radio total de l'avion

nb_radio_plane = {

["AV8BNA"] = 3,

["FA-18C_hornet"] = 2,

["F-14B"] = 2,

["M-2000C"] = 2,

}

Link to comment
Share on other sites

Thank you,

Now, can you make 2 new screenshots with the folder /Init and /Status BUT, please, by displaying in the left pane the file tree.

 

 

Then, restart FirstMission.bat and give me the error message.

 

Thank you.

capture023.jpg.7e4a2c4dec48c6c723e4b5edc0a45e34.jpg

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...