LastRifleRound Posted December 11, 2019 Share Posted December 11, 2019 What are these bombing modes for dumb bombs? I assumed dive-toss and some sort of IP bombing, but can't ge them to do anything but work like regular CCIP when cross is solid. When cross is flashing pressing weapon release does nothing, nor does target designate Link to comment Share on other sites More sharing options...
GR Ripcord Posted December 11, 2019 Share Posted December 11, 2019 What are these bombing modes for dumb bombs? I assumed dive-toss and some sort of IP bombing, but can't ge them to do anything but work like regular CCIP when cross is solid. When cross is flashing pressing weapon release does nothing, nor does target designate DTOS is not implemented yet, Put in a bug report on it, They won't get to it until they fix other bugs. No idea what VIP is. Link to comment Share on other sites More sharing options...
AvroLanc Posted December 11, 2019 Share Posted December 11, 2019 Ripcord;4135743']DTOS is not implemented yet' date=' Put in a bug report on it, They won't get to it until they fix other bugs. No idea what VIP is.[/quote'] VIP is most probably Visual Initial Point. A method to define target position with a range and bearing from a visual overfly point or maybe a HUD designation. Once designated it probably mechanises like AUTO mode. Link to comment Share on other sites More sharing options...
Tippis Posted December 11, 2019 Share Posted December 11, 2019 Given how the Jeff is meant to be comparable to and easily cross-trainable (yes it's a word, shush!) form the Viper, it doesn't seem unreasonable to glance at how VIP works in the F-16: You select a range and bearing relative to a waypoint, and when that waypoint-VIP is selected, the steering cues take you to the waypoint but SPI:s are looking at the offset point — very handy if you're going to employ INS- or GPS-guided stand-off weapons. Then again it sounds like OAP already provides this functionality so the question remains if it's just a different way of accessing the same functionality or if it is its own thing entirely. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
LastRifleRound Posted December 11, 2019 Author Share Posted December 11, 2019 Given how the Jeff is meant to be comparable to and easily cross-trainable (yes it's a word, shush!) form the Viper, it doesn't seem unreasonable to glance at how VIP works in the F-16: You select a range and bearing relative to a waypoint, and when that waypoint-VIP is selected, the steering cues take you to the waypoint but SPI:s are looking at the offset point — very handy if you're going to employ INS- or GPS-guided stand-off weapons. Then again it sounds like OAP already provides this functionality so the question remains if it's just a different way of accessing the same functionality or if it is its own thing entirely. What is OAP? Link to comment Share on other sites More sharing options...
Tippis Posted December 11, 2019 Share Posted December 11, 2019 It's one of the options available on the UFCP — the link explains the actual usage for it:OAP is Offset Aim Point, it's the offset added into your current SPI. if enabled, WCS is targeting coord SPI + OAP. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
Shrike88 Posted April 12, 2020 Share Posted April 12, 2020 Hopefully VIP will be implemented soon as well as DTOS. Still not working Link to comment Share on other sites More sharing options...
foxwxl Posted April 12, 2020 Share Posted April 12, 2020 OAP is already working for jeff. Manual mark target in AUTO(like how it works for DTOS in BMS) mode can be achieved by puting SOI onto the HUD, and mark a position not too far. Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
BerryMORE Posted April 17, 2020 Share Posted April 17, 2020 Could you please explain is the next idea will work for OAP? I’m wanna make SPI (point 40) and quickly change aim point for WMD just enter bearing and distance using OAP on UFCP. Не лазить руками туда, куда не лезет голова © USSR_Rik Link to comment Share on other sites More sharing options...
foxwxl Posted April 17, 2020 Share Posted April 17, 2020 Could you please explain is the next idea will work for OAP? I’m wanna make SPI (point 40) and quickly change aim point for WMD just enter bearing and distance using OAP on UFCP. Negative, OAP does not change SPI, thus TGP will stay at where the SPI is, only the weapon aiming point will change by OAP. Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
BerryMORE Posted April 17, 2020 Share Posted April 17, 2020 Sadly. Thanks a lot. Не лазить руками туда, куда не лезет голова © USSR_Rik Link to comment Share on other sites More sharing options...
foxwxl Posted April 18, 2020 Share Posted April 18, 2020 Sadly. Thanks a lot. If U do want to change TGP between points, best to mark them first, the TGP can then be slave to the current SPI(selecting the MARK points). Deka Ironwork Tester Team Link to comment Share on other sites More sharing options...
LastRifleRound Posted April 18, 2020 Author Share Posted April 18, 2020 The reason you would use an OAP is because the target is not something that could be easily acquired. It wouldn't make sense for the TGP to slew to the offset. Link to comment Share on other sites More sharing options...
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