Chrommy Posted February 14, 2019 Share Posted February 14, 2019 Hello DCS folk. I was wondering if anyone was successful in getting rotary nobs working in any sense? I have a Saitek x56 HOTAS, and would love to use the 2 rotary nobs by mapping them in game, as opposed to using the Logitech software to map a workaround. Link to comment Share on other sites More sharing options...
fitness88 Posted February 27, 2019 Share Posted February 27, 2019 I have an older Saitek X52 Pro, I wish I could use the rotaries on the throttle but they are way too twitchy! No matter what dead bands I set there is constant input from them making them useless unfortunately. Link to comment Share on other sites More sharing options...
BlackPixxel Posted February 27, 2019 Share Posted February 27, 2019 I use the massive jitter of the X52 slider to my advantage. I use it for the zoom of the radar/HDD in the Flanker. I always found it anoying how it would switch the zoom level when I change between the different navigation and combat modes. With the jitter of the slider, there is a constant input, so it keeps the zoom at the level I set it to, even if I switch modes. Link to comment Share on other sites More sharing options...
fitness88 Posted February 27, 2019 Share Posted February 27, 2019 I use the massive jitter of the X52 slider to my advantage. I use it for the zoom of the radar/HDD in the Flanker. I always found it anoying how it would switch the zoom level when I change between the different navigation and combat modes. With the jitter of the slider, there is a constant input, so it keeps the zoom at the level I set it to, even if I switch modes. I don't use pedals so I use the slider for my brakes, seems to work well but who knows that may be why sometimes I'm not getting the braking control I need. Link to comment Share on other sites More sharing options...
JJester Posted March 18, 2019 Share Posted March 18, 2019 Hi Chrommy, I guess it depends on the aircraft you are flying (what axis assignments are available) but the only useful in-game setting I have found (in A10C module) is Zoom. I set axis as a slider and set Y saturation to 50%. This means fully clockwise is 'normal' and turning anti-clockwise is zoom in (I don't need zoom out as I have triple monitors and head tracking). Link to comment Share on other sites More sharing options...
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