evilnate Posted September 19, 2018 Share Posted September 19, 2018 Hello, I would like to make a mission where a convoy moves along the road of Sir Abu Ny'air Island (PG) continuously. When the entire convoy is destroyed, a new one spawns and moves along the same route. What's the best method to get this done? Link to comment Share on other sites More sharing options...
feefifofum Posted September 19, 2018 Share Posted September 19, 2018 The path of least resistance in this particular case is going to be a third party script. MiST and MOOSE can both accomplish this. Pick your poison. :) MOOSE's author has published a video example of how to do something very similar to what you're asking. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
SUNTSAG Posted September 19, 2018 Share Posted September 19, 2018 If you are not au fait or comfortable using scripting, these two videos may help you achieve your end goal: https://forums.eagle.ru/showpost.php?p=3537550&postcount=33 https://forums.eagle.ru/showpost.php?p=3548175&postcount=47 Cheers. :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
evilnate Posted September 20, 2018 Author Share Posted September 20, 2018 Thanks guys! :thumbup: I used the MOOSE method and it works well. spawn_convoy = SPAWN:New( "convoy" ):InitLimit( 4, 10 ):SpawnScheduled( 10, 1 ) At first nothing was spawning because my group size was 4 trucks and InitLimit was set to (2,10). When the first parameter of InitLimit is equal to the number of units in the convoy group, everything works. I've attached the mission so others can figure this out if needed.pg_convoy_respawn_moose.mizconvoy_respawn.lua Link to comment Share on other sites More sharing options...
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