Jump to content

Track Replay Remains Inaccurate


WytchCrypt

Recommended Posts

So I've noticed with the new 1.5.8.x that track replays remain inaccurate. I've done extensive research going all the way back to the Flanker DOS days, and it appears the root of the problem is simply the way tracks are implemented. It appears they are a collection of object locations at the start of the mission, replays of game events, control inputs by the player, and random events generated in the game. Since this is the basis of how a replay plays back, it's really no surprise that inaccuracies occur.

 

My question is, since this appears to have been a known issue since the Flaming Cliffs days (I personally never saw an inaccurate track replay from LOMAC or before), will the team ever really tackle this problem? Actual recording of the video output of a mission has many obvious drawbacks (file size, sound sync, inability to change views during playback, etc) so I'm wondering if the imperfect track method we have had for many years is just the way things will be going forward?

 

On the one hand, since the Flanker engine has gotten more and more complex with every release, it makes sense the track system gets a little more inaccurate with each release and keeps limping along patched with duct tape and plastic wrap. On the other hand, I'd love the old accuracy of the Flanker 1.5 through LOMAC track system, but perhaps it's just not possible with the current complex environment.

 

Or maybe I'm the only one out there who cares about having accurate replays :smilewink:

 

Any thoughts?

Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse...

 

Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y

Link to comment
Share on other sites

I pray it gets fixed at some point. I have a few videos I cant finish because I cant take the remaining angles I need to shoot because the plane doesn't even take off anymore.

Same track that was ok until last update or the one before that.

4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO

____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

Link to comment
Share on other sites

Same track that was ok until last update or the one before that.

 

I understand from a technical standpoint why replays from previous patches wouldn't work going forward. Any object behavior or FM that gets updated would now perform differently even with the same control input and starting object position, I just wish a track created in release x.x.x.x would still work properly in x.x.x.x :smilewink:

Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse...

 

Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...