martinistripes Posted December 27, 2016 Share Posted December 27, 2016 Tried numerous times using the mission editor.Mi-8 - Embark troops from Beslan.miz Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
agentkgb Posted December 27, 2016 Share Posted December 27, 2016 I can confirm, it is not working, no matter what bindings I set between the troops and Mi-8 in the mission editor embark option. Mission attached. Any tips?VML_prop_training_grass.miz [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Looney Posted December 29, 2016 Share Posted December 29, 2016 Use the CTLD script, the embark function from ED is borked and I woujldn't hope for a fix anytime soon. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
Kusch Posted December 29, 2016 Share Posted December 29, 2016 Use the CTLD script What is this? some info? Thx :) Give me "flying telephone pole" (SA-2)! Link to comment Share on other sites More sharing options...
Flappie Posted December 29, 2016 Share Posted December 29, 2016 CTLD (Complete Transport and Logistics Deployment) is a fantastic scripting tool made by Ciribob. It allows mission creators to do a lot of things. Here's the official thread. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
martinistripes Posted January 2, 2017 Author Share Posted January 2, 2017 Thanks. I was already aware of CTLD but would be nice if we didn't have to use a work around. Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
Kusch Posted January 3, 2017 Share Posted January 3, 2017 It's too complicated for me, I will wait for a patch. Give me "flying telephone pole" (SA-2)! Link to comment Share on other sites More sharing options...
EntropySG Posted January 3, 2017 Share Posted January 3, 2017 (edited) I know it sounds intimidating at first, but believe me, its worth it! Setting up CTLD is super simple in the end and it works 100%. We in the 132nd use it all the time and could not even imagine DCS without it. Give it a try, you won't regret it. super easy setup to just get simple troop transport working: step 1: download ctld step 2: set a trigger in your mission time more 1 do scriptfile MIST (to be found in the CTLD download) set another trigger in the mission editor time more 2 do scriptfile CTLD (also to be found in the CTLD download) step 3: create a zone in your mission and name it pickzone1 in this area, you will be able to pick up troops! step 4: name your helicopter helicargo1 (need to set the unit name, not the group name) thats it, now you should have CTLD options available with the F10 menu. You can fly to your pickzone, land, pick up troops. Fly somewhere else, land and let them disembark. do NOT use DCS built-in embarking disembarking options, use CTLD via F10 radio menu. I typed this in haste and from memory I hope its accurate, the exact procedure should be very well detailed in the CTLD download. You can modify all options to your hearts content in the CTLD lua directly but this should get you started. EDIT and CTLD is not just a work around its far more powerful than DCS's built-in options. You can use it to deploy smoke also with non-JTAC units, deploy radio beacons on the fly and much more EDIT and I am not the creator of CTLD, just a super happy user thanks Ciribob! Edited January 3, 2017 by EntropySG 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Havremonster Posted January 4, 2017 Share Posted January 4, 2017 I think they should fix it soon of respect for the people who use a lot of money on this sim! Link to comment Share on other sites More sharing options...
Zimmerdylan Posted January 7, 2017 Share Posted January 7, 2017 This feature has always been problematic in the Mi8. It worked for a time, and then after an update, it stopped working, then they fixed it but not completely. Troops would not embark if they were under fire or if enemy were within firing distance, and then several updates ago, it went away again. It is also messed up for the Huey. I rarely fly the Mi8, partly because of the lack of this feature. I don't even use it as a troop transport in mission I create because it's pretty jacked all the way around on this. Too bad.................It's a nice module other than this issue, but unfortunately, its the feature I used most with it. Link to comment Share on other sites More sharing options...
martinistripes Posted May 30, 2017 Author Share Posted May 30, 2017 Fixed yet? Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
Looney Posted May 31, 2017 Share Posted May 31, 2017 Try it I'd say. Until the merge I wouldn't touch ED's implementation of em- and disembarking with a 10 feet pole. With CTLD, No problems regardless of version. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo Link to comment Share on other sites More sharing options...
fargo007 Posted August 15, 2017 Share Posted August 15, 2017 FYI this still appears non-functional. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
martinistripes Posted February 6, 2018 Author Share Posted February 6, 2018 Now working in 2.5, without scripts or mods. Now we just need some better troop models and animations! :) Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
Askerov24 Posted February 6, 2018 Share Posted February 6, 2018 Now working in 2.5, without scripts or mods. Now we just need some better troop models and animations! :) Well ;) Acer Aspire E5-571G-713W/Intel® Core™ i7-4510U 2.0-3.1GHz/12 GB DDR3 L Memo/NVIDIA® GeForce® 820M 2 GB/1000 GB HDD Link to comment Share on other sites More sharing options...
martinistripes Posted February 7, 2018 Author Share Posted February 7, 2018 Well ;) Respect Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
Askerov24 Posted February 7, 2018 Share Posted February 7, 2018 Respect Actually, if you look into "Shapes" folder, which is located here on my comp. (pic below) You'll find few more new soldiers, like US, Georgian and Insurgent ) but, I couldn't find some of them in the sim Acer Aspire E5-571G-713W/Intel® Core™ i7-4510U 2.0-3.1GHz/12 GB DDR3 L Memo/NVIDIA® GeForce® 820M 2 GB/1000 GB HDD Link to comment Share on other sites More sharing options...
159_Archer Posted February 7, 2018 Share Posted February 7, 2018 I am still finding this troublesome. In SP it does tend to work OK, but if you're a client on a server I haven't yet had the troopdrop work properly -a mix of loading or more likely unloading issues and very often a game crash -most times TBH. [sIGPIC][/sIGPIC] 159th Guards Aviation Regiment; recruiting now! http://www.159thgar.com/ We now fly all modern Jets and Helos Link to comment Share on other sites More sharing options...
Askerov24 Posted February 8, 2018 Share Posted February 8, 2018 I am still finding this troublesome. In SP it does tend to work OK, but if you're a client on a server I haven't yet had the troopdrop work properly -a mix of loading or more likely unloading issues and very often a game crash -most times TBH. Well, haven't tried it in MP, but in SP it has some bugs too Acer Aspire E5-571G-713W/Intel® Core™ i7-4510U 2.0-3.1GHz/12 GB DDR3 L Memo/NVIDIA® GeForce® 820M 2 GB/1000 GB HDD Link to comment Share on other sites More sharing options...
martinistripes Posted February 10, 2018 Author Share Posted February 10, 2018 I made a group of ten infantry to see how many I could embark. Only four would get in. Not sure what the capacity is for the Mi-8, but IRL a Lynx takes more than four so definitely needs work. Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
Havremonster Posted February 10, 2018 Share Posted February 10, 2018 I made a group of ten infantry to see how many I could embark. Only four would get in. Not sure what the capacity is for the Mi-8, but IRL a Lynx takes more than four so definitely needs work. I have the same problem. Only some of the get in to the Mi8. Link to comment Share on other sites More sharing options...
Weta43 Posted February 11, 2018 Share Posted February 11, 2018 How many Kg short of max load were you when you started loading troops ? Cheers. Link to comment Share on other sites More sharing options...
Havremonster Posted February 11, 2018 Share Posted February 11, 2018 How many Kg short of max load were you when you started loading troops ? I cant remeber but around 2000 kg under max. Link to comment Share on other sites More sharing options...
martinistripes Posted February 11, 2018 Author Share Posted February 11, 2018 How many Kg short of max load were you when you started loading troops ? I just went back to the test I made and it seems I was already near max. Just now I removed all weapons and some fuel so I was more than 3000kg under max. Still only 4 soldiers embarked out of a group of 10. Valve Index | RTX 3070 Ti (Mobile) | i7-12700H @ 2.7GHz | 16GB RAM Link to comment Share on other sites More sharing options...
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