PoorOldSpike Posted October 17, 2020 Share Posted October 17, 2020 (edited) Is there an order or option to make AI ships automatically turn to bring their guns to bear? Pic 1- the AI Grisha is steaming merrily straight along the path I gave it in the editor, and launches 2 Geckos at a couple of incoming sea-skimmers, so far so good... Pic 2- One skimmer is shot down but this other gets through. So I wish the ship had turned on its own initiative when it spotted the skimmers so that it's rear-mounted Gatling could have got in on the act (sniffle) Edited October 17, 2020 by PoorOldSpike Link to comment Share on other sites More sharing options...
Catweedle Posted October 19, 2020 Share Posted October 19, 2020 (edited) Without quite a bit of scripting (checking and evaluating known targets, hit detection, setting new task/waypoints, etc.), naval vessels will -- unfortunately -- not do do any autonomous maneuvering. One could try and fake it via trigger zones, though. Edited October 19, 2020 by Catweedle Link to comment Share on other sites More sharing options...
PoorOldSpike Posted October 19, 2020 Author Share Posted October 19, 2020 (edited) Without quite a bit of scripting (checking and evaluating known targets, hit detection, setting new task/waypoints, etc.), naval vessels will -- unfortunately -- not do do any autonomous maneuvering. One could try and fake it via trigger zones, though. Thanks, i'm too lazy to try that scripting and trigger stuff, so as a workaround I'll only use ships that have got 360-degree CIWS and SAM coverage like this neat Chinese Yantai frigate, so they can engage incoming threats from any angle without having to turn..:) (PS- the Yantai's SAMS are vertical-launch which gives them 360 capability too) Edited October 19, 2020 by PoorOldSpike Link to comment Share on other sites More sharing options...
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