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Old 07-11-2016, 02:37 PM   #21
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Originally Posted by BIGNEWY View Post
If the player / aircraft moves into the the taxi system the AI will wait until it is clear for them to move, could this be the problem here?
I don't think that's the case. After I pulled out before they followed to the end of the taxi and took off but this time they just stopped. I'll try to run it again and get a track file.
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Old 07-11-2016, 02:56 PM   #22
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Originally Posted by baltic_dragon View Post
I think these aircraft start taxiing before the player does (it is a cold start after all), I will check it tonight. At least the one on M20 (F-16)...
I taxi'd before them.
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Old 07-11-2016, 04:22 PM   #23
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From what I am being told if something is on the taxi way the other AI will wait their turn before moving.

Give it a go and feedback here, and I can follow it up as needed
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Old 07-11-2016, 04:27 PM   #24
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So it is supposed to be the way you describe?

I will check it tonight, haven't noticed it when I was testing the M-2000C campaign and there is plenty of airplanes taxiing before player does. If they all had to sit and wait until others finish it would take ages... also it would make the Red Flag campaigns unplayable. But I will give it a try and report back in the evening.
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Old 07-11-2016, 05:48 PM   #25
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Hi guys,

Sorry didn't answer later,

Actually in mission 20 of this AWESOME campaign (thanks again Baltic_Dragon) F16 starts way before you.. (it's a cold start for us the A10), and they start Rolling while you power up your plane, so it's not like I start Rolling or anything else or I'm blocking the taxiway.

They start Rolling while I configure my plane but still get stuck in the taxiway.

Someone else reproduce it by the way, and I have it everytime, I'm on 1.5.4 DCS World stable version.
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Old 07-11-2016, 05:53 PM   #26
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One of the guy in the other thread fix the issue by moving the spot where the F16 starts in mission 20 :

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Originally Posted by Gliptal View Post
This sounds like a problem that has plagued 1.5 for quite some time before being fixed with 1.5.2 or 1.5.3. I'll see if I can replicate as well.

EDIT: Unfortunately, I just replicated. I'll create a new thread in the bugs subforum. Let's hope for the best. God this is becoming tiring. Here's the thread: http://forums.eagle.ru/showthread.php?p=2835412#post2835412

EDIT: Fixed for Mission 20. Open the mission in the editor, and move the lead F-16 (Colt flight) from parking spot 10 to parking spot 12.
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Old 07-11-2016, 09:23 PM   #27
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Originally Posted by StandingCow View Post
Just had the same experience in mission 2, A-10 pulled half way out and stopped.
Yeah, me too. Had to fly the whole route all by myself. I have no idea if I missed any other triggers or action in Mission 2. Nice sightseeing though

Off to mission 3 hopefully I get to shoot something in that one.
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Old 07-11-2016, 10:56 PM   #28
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I did some tests and unfortunately I can confirm the problems with taxi in several missions.

In Mission 20 the F16 just stops immediately after it starts to taxi.

In Mission 2 wingmen first refuse to taxi until I get to the active runway. Then they announce that they are taxiing, but after starting to turn into the wrong direction (the wind and take off bug again?) no2 will just stop and stay there.

I have also tested some of the missions for the upcoming M2000C campaign and the same thing happens, although more randomly it seems. In the campaign I sometimes use vehicles placed on the runway to force AI aircraft to stop before entering the active which before 1.5.4 worked perfectly well. Now in some missions it works as it did before (AI flight lead stops short of the vehicle, waits for player to take position behind him, the vehicle moves away, AI flight lead enters the active). Others, like the linked track, would make AI stop before entering the taxiway leading to the runway, thus breaking the mission... (LINK to Google Drive track for M5)

Now I was just about to submit the campaign and I hope that this will be fixed as a bug, otherwise I will have to rework large part of it.

BTW it would be great to have the ability to control the way AI planes taxi (which runway, where to stop etc.)
Attached Files
File Type: trk TEW M2 taxi bug.trk (3.59 MB, 19 views)
File Type: trk TEW M20 taxi bug.trk (4.37 MB, 21 views)
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Released Campaigns
THE ENEMY WITHIN DLC - realistic single player campaign for A-10C with 21 missions, more than 670 voiceovers, 80 pages of briefings.
M-2000C OFFICIAL CAMPAIGN - a series of teasers
F-15C: The Georgian War DLC campaign - fictional campaign set during the 2008 war in Georgia, inspired by true events.

Campaigns under construction
M-2000C Red Flag: 16 missions, more than 3000 voiceovers.
A-10C Iron Flag: A comprehensive training campaign for A-10C based in Nevada.
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Old 07-11-2016, 11:10 PM   #29
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This is a major problem that should not happen with paid content.
I have not been able to play the campaign anymore since a month or more, waiting for a fix.

I do understand and appreciate all the you guys are doing and all the work that ED is going through but there should be a dedicated team to fix paid campaign related issues.

Just my thoughts.
Cheers,
e.
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Old 07-12-2016, 02:50 AM   #30
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Quote:
Originally Posted by baltic_dragon View Post
In the campaign I sometimes use vehicles placed on the runway to force AI aircraft to stop before entering the active [...]
Haha, that's quite clever, gotta make a mental note for when I need it (in case this behavior gets restored, that is ).

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Originally Posted by baltic_dragon View Post
BTW it would be great to have the ability to control the way AI planes taxi (which runway, where to stop etc.)
Agreed!
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