Kailux Posted March 6, 2020 Share Posted March 6, 2020 To the left of the Skhval HUD indicator circle there is a thin vertical line. Its barely visible and only in normal zoom, once you zoom in it disappears. Hard to see on a static pic but when you move the circle around the HUD youll notice. Gone for good. Link to comment Share on other sites More sharing options...
Bourrinopathe Posted March 6, 2020 Share Posted March 6, 2020 (edited) That's a texture rendering artifact. Similar thin blurred lines can appear on other HUD symbology items. Edited March 6, 2020 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo /// Link to comment Share on other sites More sharing options...
XPACT Posted March 28, 2020 Share Posted March 28, 2020 (edited) Many visible artifact for me also, other aircraft are fine. It is especially noticeable at night tho when zoomed in many of them disappear. MSAA is at x4 Steam screenshots are heavily compressed but nevertheless it can be seen easily. GPU is Vega 64 in case Nvidia users don't experience this EDIT: Now that I look at my pictures and ingame my cockpit lighting seems like 5300k cold white compared to videos on the youtube where it seems like it's 2400k incandescent lamp :huh: anyone else with this issue? Edited March 28, 2020 by XPACT Spotted something Link to comment Share on other sites More sharing options...
fudabidu Posted March 28, 2020 Share Posted March 28, 2020 Are those at maximum texture settings? I think as texture resolution is reduced adjacent symbols bleed over. This could also happen as you zoom out and a lower resolution mip is used. Link to comment Share on other sites More sharing options...
XPACT Posted March 29, 2020 Share Posted March 29, 2020 On my pictures it's the highest texture quality, anisotropic filtering x16, msaa x4 Link to comment Share on other sites More sharing options...
Bourrinopathe Posted March 29, 2020 Share Posted March 29, 2020 (edited) If it's done right, BS3 will update the HUD symbology to use vector-based characters and symbols, like other recent aircraft (or high resolution textures). If not, there's a good chance some artifacts will remain. The current textures are .tga files (mostly 512*512 textures located in …\DCS World\Mods\aircraft\Ka-50\Cockpit\IndicationTextures). Edited March 29, 2020 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo /// Link to comment Share on other sites More sharing options...
XPACT Posted March 29, 2020 Share Posted March 29, 2020 I hope BS3 will also add functionality to the cockpit since honestly almost all if not all switches should have proper function which is not the case and considering how complete Ka-50 is at the moment it should be achievable and finally called true full fidelity module, just my opinion, but sure those minor annoying things like vector characters on the HUD are priority to bump the overall quality feel Link to comment Share on other sites More sharing options...
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