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Old 05-15-2019, 05:53 PM   #361
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it would be interesting to know, how good the experience is when ASW has to kick in, resulting in only 40fps compared to the legacy rifts 45fps.
Artifacting should be more pronounced, as there needs to be more temporal extrapolation, compared to a 45hz or 60hz "base", where less temporal extrapolation needs to be done to get to the intermediate "filler" frame.
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Old 05-15-2019, 05:56 PM   #362
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I'm looking forward to hear from some folks that upgrade from the Rift to the Rift S, just for comparisons sake.
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Old 05-15-2019, 06:03 PM   #363
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Quote:
Originally Posted by twistking View Post
it would be interesting to know, how good the experience is when ASW has to kick in, resulting in only 40fps compared to the legacy rifts 45fps.
it’s barely a 11% difference, so probably not that noticeable.
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Old 05-15-2019, 06:58 PM   #364
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Quote:
Originally Posted by twistking View Post
it would be interesting to know, how good the experience is when ASW has to kick in, resulting in only 40fps compared to the legacy rifts 45fps.
Artifacting should be more pronounced, as there needs to be more temporal extrapolation, compared to a 45hz or 60hz "base", where less temporal extrapolation needs to be done to get to the intermediate "filler" frame.
The pimax is set for 72hz and drops to 36, its not ideal but it does ok is.
My problems with that is their implementation of motion smoothing, isn't really that smooth nowhere near as "almost there" as ASW 1.0 is in comparison.
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Old 05-15-2019, 09:20 PM   #365
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Originally Posted by Wags View Post
Oculus was kind enough to send us a couple Rift S kits to ensure best performance in DCS World.
Still begs the question, what are you actually working on to ensure the best performance in DCS:W with the Rift S kits you received? I.e. is there any optimization on the software side in the pipeline?
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Old 05-16-2019, 06:02 AM   #366
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ASW 2.0 needs software compatibility, this is, its needs the developer to implement things on their side, like depth information in their 3D models. I'm sure thanks to this DCS will be a ASW 2.0 compatible title soon

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Old 05-16-2019, 06:58 AM   #367
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Quote:
Originally Posted by twistking View Post
it would be interesting to know, how good the experience is when ASW has to kick in, resulting in only 40fps compared to the legacy rifts 45fps.
Artifacting should be more pronounced, as there needs to be more temporal extrapolation, compared to a 45hz or 60hz "base", where less temporal extrapolation needs to be done to get to the intermediate "filler" frame.
Quote:
Originally Posted by etherbattx View Post
it’s barely a 11% difference, so probably not that noticeable.
One could argue, that the 11% is only for the difference in base fps, similar to the 80hz/90hz without ASW. However the experience with ASW might be worse, because not only do you get 11% less "real" frames, but the extrapolated frames - and that is my main point - will be less precise, because they need more temporal extrapolation than when running from a higher base fps.
If this matters i don't know, but if you had to quantify the experience, it should be more than 11% less smooth. (11% for base fps + X% for less precise smoothing).

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Originally Posted by Bob_Bushman View Post
The pimax is set for 72hz and drops to 36, its not ideal but it does ok is.

My problems with that is their implementation of motion smoothing, isn't really that smooth nowhere near as "almost there" as ASW 1.0 is in comparison.
I would assume, that Pimax Smoothing struggles, not because their algorithm is much worse, but because it is much harder to extrapolate from only 36fps.

On the opposite, it would be very easy to have an smoothing algorithm, that works with 72fps and pushes it to 144hz, simply because the predicted motion between steps is much smaller.
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Old 05-16-2019, 12:36 PM   #368
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Quote:
Originally Posted by twistking View Post
On the opposite, it would be very easy to have an smoothing algorithm, that works with 72fps and pushes it to 144hz, simply because the predicted motion between steps is much smaller.
Probably not for DCS, maybe 60fps then up to 120, maybe.

The pimax need to be set for 72, since without regardless since what I can get out my system even at potato settings the Pimax can't get more than 40.
So I can set it for 90, fail to get 45, and thus no smoothing at all, or set for 72, and get 36 with some smoothing.
And yes there is huge visual difference between Oculus ASW and pimax, or Steamvr's motion smoothing.

They truly are a step ahead in this game.

Trust me, you would not notice the difference between 90 and 80.
The reason why 80 look so horrible in the current hmds is because they are tuned to run at 90, and when they don't run at that the hardware and software freak out.
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Old 05-16-2019, 07:32 PM   #369
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Originally Posted by A2597 View Post
I'm looking forward to hear from some folks that upgrade from the Rift to the Rift S, just for comparisons sake.


Obviously you have things like camera settings, lenses etc - but that is the same for all so a interesting comparison anyway. I know as a Rift owner I am sold on the Rift S...just need to try one out first to check fit/comfort and IPD.
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Old 05-16-2019, 09:21 PM   #370
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It's in French, but it's mainly technical review.
So you'll be able to see about FoV, SDE, clarity...

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