McPetterson Posted June 11, 2019 Share Posted June 11, 2019 Is it just me or when I turn on the mirror in the spit I have around 35 fps lost, and i can feel when I'm turning my head (with track ir) the game is not smooth ( even if I have 80 or 140 fps ) as soon as I turn it on I have this sort of lag and the feeling is not the same Link to comment Share on other sites More sharing options...
amazingme Posted June 11, 2019 Share Posted June 11, 2019 Mirrors are fps killer in DCS. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
grafspee Posted June 11, 2019 Share Posted June 11, 2019 Is it just me or when I turn on the mirror in the spit I have around 35 fps lost, and i can feel when I'm turning my head (with track ir) the game is not smooth ( even if I have 80 or 140 fps ) as soon as I turn it on I have this sort of lag and the feeling is not the same for this we need truly raytrace implementation to make it work System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
McPetterson Posted June 11, 2019 Author Share Posted June 11, 2019 for this we need truly raytrace implementation to make it work what do you mean ? Link to comment Share on other sites More sharing options...
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