Printable map of current Caucasus map? - Page 11 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 10-19-2018, 01:30 AM   #101
Fri13
Senior Member
 
Join Date: Aug 2013
Posts: 2,483
Default

I am so waiting to get a good 2.5 Caucasus vector map, as close as possible to the KA-50 ABRIS map (because it is so clear to read and easy to understand) as I am going to order a A0 size print from it with a plastic sheeting, that allows me to use a water-dilutable pen for drawing to it, to design missions on table/wall, and then translate it to the Mission Editor for digital purpose.
__________________
i7-8700k, 32GB 2666Mhz DDR4, 2x 1080Ti SLI 11GB, Oculus CV1.
i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 60" HDR 4K.
Fri13 is offline   Reply With Quote
Old 10-20-2018, 01:12 PM   #102
Flappie
Member
 
Flappie's Avatar
 
Join Date: Jul 2015
Location: France
Posts: 286
Default

If your wallet allows it, you'll be able to print my Caucasus map on a 2A0 sheet. I think it could even reach 4A0 once I'll smooth the vector polygons (sea/lakes, urban and vegetation areas).

I did the maths using a definition >250 dpi, which should be OK for such a map.
Flappie is offline   Reply With Quote
Old 10-20-2018, 09:58 PM   #103
Flappie
Member
 
Flappie's Avatar
 
Join Date: Jul 2015
Location: France
Posts: 286
Default

I've just discovered a Quantum GIS function that will greatly help me draw all those bridges! It creates points wherever lines from a layer cross lines from another layer. I still need to figure out how to rotate the bridge symbol accordingly to the road/railroad direction, though.


Talking about roads, I tought maybe I could use some scripting to get coordinates from AI vehicles roaming all over the Caucasus road network. That would spare me a lot of hand drawing... I'll see if that can be done.
Flappie is offline   Reply With Quote
Old 10-23-2018, 12:00 AM   #104
Flappie
Member
 
Flappie's Avatar
 
Join Date: Jul 2015
Location: France
Posts: 286
Default

Quote:
Originally Posted by Flappie View Post
Talking about roads, I tought maybe I could use some scripting to get coordinates from AI vehicles roaming all over the Caucasus road network. That would spare me a lot of hand drawing... I'll see if that can be done.
Hardcard did the trick. Thanks to him, I'm able to trace roads as fast as a MiG-25 chased by a pair of F-14!


Flappie is offline   Reply With Quote
Old 10-23-2018, 08:35 PM   #105
BaD CrC
ED Translator
 
BaD CrC's Avatar
 
Join Date: Dec 2008
Location: New Jersey, USA
Posts: 2,228
Default

Wow. This is pretty smart. Kind of a Google car version for DCS. Except the car is a BTR80. Way cooler
__________________

8086K delid @5.1Ghz under EKWB Water, 2080Ti FE, 32Gb DDR4, 970Pro NvME.
BaD CrC is offline   Reply With Quote
Old 10-23-2018, 11:17 PM   #106
Flappie
Member
 
Flappie's Avatar
 
Join Date: Jul 2015
Location: France
Posts: 286
Default

Humvees are way faster than BTRs. The sweet thing is the script still works great when I speed up the game x30.
Flappie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 03:23 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.