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F-15E by RAZBAM


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Non vedo l'ora di eseguire un decollo "spaziale" con questa bestia.. Appena alzati su il carrello, livellare e proseguire a tutta canna fino alla fine della pista, per poi salire su in verticale fino a quando l'aquila non ne può più..

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Ho l’impressione che questo modulo richieda qualche “core feature” nuova, tipo DTC, che è in ritardo sulla tabella di marcia di ED e sono quindi impossibilitati alla pubblicazione. Altrimenti non si spiega come mai un modulo che sembrava pronto (nei limiti in cui ovviamente può esserlo un modulo in EA) al rilascio per inizio anno non sia ancora disponibile.


Edited by fabio.dangelo
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Ho l’impressione che questo modulo richieda qualche “core feature” nuova, tipo DTC, che è in ritardo sulla tabella di marcia di ED e sono quindi impossibilitati alla pubblicazione. Altrimenti non si spiega come mai un modulo che sembrava pronto (nei limiti in cui ovviamente può esserlo un modulo in EA) al rilascio per inizio anno non sia ancora disponibile.
Forse si stanno prendendo tempo per rilasciarlo ad un livello di completamento ottimale, per risparmiarsi lamentele.. Avevano annunciato da anni, se ricordo bene, che avrebbero proceduto in questo modo. A parte il DTC che menzioni giustamente, di cui magari si potrebbe fare a meno inizialmente, che altra tecnologia potrebbe essere così essenziale da precludere il rilascio? Considerato anche che per l'AI faranno un lavoro a parte successivamente..

Inviato dal mio 21081111RG utilizzando Tapatalk

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Da twitter di Razbam

Dear customers and DCS community in general: As the Early Access of the DCS:F-15E Strike Eagle is getting real fast to it’s release date, we would like to share with you what to expect in this initial release, keep in mind that constant updates will happen until we consider this project feature complete. This is the list of what will be available on day 1 of Early Access: Navigation: •Fully modeled Laser Gyros assembly with drift error. •Integrated GPS assembly with its own independent gyro system. •Inertial Navigation, with selectable gyro system for position keeping. •TACAN Navigation •ILS Navigation •Waypoint Navigation, fully editable with in cockpit ADD, EDIT and DELETE functions. Sensor Suite: •Tactical Situation Display: Currently, it is working only as a moving map. It will be constantly updated to become a fully operable system capable of selecting targets. •AN/APG-70 Radar: oA/A: RWS, STT, TWS and HOJ. oA/G: Radar Map, High Resolution Map, Ground Moving Target. oThe radar is fully integrated with the loaded TGP (LANTIRN, LITENING or SNIPER). oThe radar is synchronized for Multi Crew cockpit. •Navigation Pods (NVP): oAN/AAQ-13: Navigation Pod: FLIR is available. •Targeting Pods (TGP): oAN/AAQ-14 LANTIRN: FLIR + Laser Designation are available. After EA the newer Litening pod will be available fully functional as well as part of our CTU update program, this also includes the Sniper pod in a future Weapons Management The aircraft has a learning curve regarding weapons management. The crew is required to do certain procedures before the loaded weapons can be used. •Programmable Armament Control Set (PACS): oA/A Display (A/A): Monitors and configure all A/A weapons on the aircraft. Currently it is in its basic form. oA/G Display (A/G): Monitors and configure all A/G weapons. In this option the release program (up to four) is entered. A/G weapons cannot be released without a program. oA/A LOAD: Used to configure the aircraft’s A/A loadout. This does not mean that the selected weapon is physically loaded. Only used for A/A training, since all A/A missiles self-identify. Not operational. oA/G LOAD: Used to configure the aircraft’s A/G loadout. This does not mean that the selected weapon is physically loaded. It is a required step because the aircraft cannot identify the ordnance loaded in a specific pylon. It can only determine if something is loaded or not. Fully operational. oCBT JETT: Used to pre-program weapons jettison for quick release under combat conditions. Two jettison programs can be entered. Fully operational. •A/G Delivery: Configures the delivery parameters for each weapons release program. •Selective Jettison: Used to select the removal of aircraft load. Unlike the CBT JETT, the pilot is required to select the pylons before jettisoning them. Weapons Suite The following are the weapons that will be available on EA release: Air to Air AIM-9 family: L/M/P/P5 AIM-7 family: M/MH AIM-120 family: B/C Air to Ground Mk-82 family: LD and HD (Snake eyes and AIR). Mk-84 family: LD and HD (AIR) CBUs: -87, -97 GBUs (Laser Guided Weapons): -10, -12, -24, -27, -28 Training versions of Mk-82, Mk-84, GBU-12 Gun M61-A 20mm Vulcan with 500 rounds of either PGU-28/B SAPHEI or M56HEI Other stores External Fuel Tanks. MXU-648 Travel Pod Cockpit Both front and rear cockpits are fully clickable, including some items like mirrors, which can be rotated. The digital displays (MPDs and MPCDs) are functional but not all the menu options are available. HUD The HUD is fully implemented, including the HUD repeaters in both cockpits. The main HUD in the front cockpit can also display FLIR video, when the NAV POD is loaded. All aircraft master modes are enabled: A/A (default), A/G, NAV and INST (a special NAV mode with hardcoded displays). •A/A: All Air-to-Air weapons are enabled: Medium Range Missiles (MRM), Short Range Missiles (SRM) and gun (GUN). For SRM and gun, can be used with or without radar guidance. •A/G: CDIP (CCIP) and AUTO (CCRP) release modes for both are available. DIRECT (hot pickle) release is not enabled since this is a Smart Weapons mode. Given the fact that the F-15E Strike Eagle is by design a 2 crew strike fighter involving coordinated inputs by the pilot and the WSO, but at the same time it’s capable to be operated by a single user in a simulated environment, it was decided to focus on single player use BUT at the same time multicrew capacity was included to some extent for Early Access, more MC features will be available with each new update to the aircraft in a constant basis Multi Crew Synchronization Current Multi Crew synchronization available for EA: •Flight Controls, Autopilot , CAS, and Trim system •Landing Gear and Brake system •Speed brake and Flap system •Engine and Engine Control system •Electrical system •Aircraft External Lights •Cockpit Internal Lights •ECS system •Fuel system •Ejection system •A/A Radar •A/G Radar •Navigation (Waypoint) The MC synchronization is a challenging technical endeavor due to the complexity of the aircraft systems, that allows both seats to fully control the aircraft and its sensors, it a lengthy and complex process that will be constantly updated. MC synchronization is one of our top priorities during current and coming development. Up to date user Manual and interactive missions by Baltic Dragon Keep in mind that this is the set in stone list of features for Early Access but at the same time more features will be added until release. A release date for Early Access has been set already and will be public in a near future.

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Da twitter di Razbam
Dear customers and DCS community in general: As the Early Access of the DCS:F-15E Strike Eagle is getting real fast to it’s release date, we would like to share with you what to expect in this initial release, keep in mind that constant updates will happen until we consider this project feature complete. This is the list of what will be available on day 1 of Early Access: Navigation: •Fully modeled Laser Gyros assembly with drift error. •Integrated GPS assembly with its own independent gyro system. •Inertial Navigation, with selectable gyro system for position keeping. •TACAN Navigation •ILS Navigation •Waypoint Navigation, fully editable with in cockpit ADD, EDIT and DELETE functions. Sensor Suite: •Tactical Situation Display: Currently, it is working only as a moving map. It will be constantly updated to become a fully operable system capable of selecting targets. •AN/APG-70 Radar: oA/A: RWS, STT, TWS and HOJ. oA/G: Radar Map, High Resolution Map, Ground Moving Target. oThe radar is fully integrated with the loaded TGP (LANTIRN, LITENING or SNIPER). oThe radar is synchronized for Multi Crew cockpit. •Navigation Pods (NVP): oAN/AAQ-13: Navigation Pod: FLIR is available. •Targeting Pods (TGP): oAN/AAQ-14 LANTIRN: FLIR + Laser Designation are available. After EA the newer Litening pod will be available fully functional as well as part of our CTU update program, this also includes the Sniper pod in a future Weapons Management The aircraft has a learning curve regarding weapons management. The crew is required to do certain procedures before the loaded weapons can be used. •Programmable Armament Control Set (PACS): oA/A Display (A/A): Monitors and configure all A/A weapons on the aircraft. Currently it is in its basic form. oA/G Display (A/G): Monitors and configure all A/G weapons. In this option the release program (up to four) is entered. A/G weapons cannot be released without a program. oA/A LOAD: Used to configure the aircraft’s A/A loadout. This does not mean that the selected weapon is physically loaded. Only used for A/A training, since all A/A missiles self-identify. Not operational. oA/G LOAD: Used to configure the aircraft’s A/G loadout. This does not mean that the selected weapon is physically loaded. It is a required step because the aircraft cannot identify the ordnance loaded in a specific pylon. It can only determine if something is loaded or not. Fully operational. oCBT JETT: Used to pre-program weapons jettison for quick release under combat conditions. Two jettison programs can be entered. Fully operational. •A/G Delivery: Configures the delivery parameters for each weapons release program. •Selective Jettison: Used to select the removal of aircraft load. Unlike the CBT JETT, the pilot is required to select the pylons before jettisoning them. Weapons Suite The following are the weapons that will be available on EA release: Air to Air AIM-9 family: L/M/P/P5 AIM-7 family: M/MH AIM-120 family: B/C Air to Ground Mk-82 family: LD and HD (Snake eyes and AIR). Mk-84 family: LD and HD (AIR) CBUs: -87, -97 GBUs (Laser Guided Weapons): -10, -12, -24, -27, -28 Training versions of Mk-82, Mk-84, GBU-12 Gun M61-A 20mm Vulcan with 500 rounds of either PGU-28/B SAPHEI or M56HEI Other stores External Fuel Tanks. MXU-648 Travel Pod Cockpit Both front and rear cockpits are fully clickable, including some items like mirrors, which can be rotated. The digital displays (MPDs and MPCDs) are functional but not all the menu options are available. HUD The HUD is fully implemented, including the HUD repeaters in both cockpits. The main HUD in the front cockpit can also display FLIR video, when the NAV POD is loaded. All aircraft master modes are enabled: A/A (default), A/G, NAV and INST (a special NAV mode with hardcoded displays). •A/A: All Air-to-Air weapons are enabled: Medium Range Missiles (MRM), Short Range Missiles (SRM) and gun (GUN). For SRM and gun, can be used with or without radar guidance. •A/G: CDIP (CCIP) and AUTO (CCRP) release modes for both are available. DIRECT (hot pickle) release is not enabled since this is a Smart Weapons mode. Given the fact that the F-15E Strike Eagle is by design a 2 crew strike fighter involving coordinated inputs by the pilot and the WSO, but at the same time it’s capable to be operated by a single user in a simulated environment, it was decided to focus on single player use BUT at the same time multicrew capacity was included to some extent for Early Access, more MC features will be available with each new update to the aircraft in a constant basis Multi Crew Synchronization Current Multi Crew synchronization available for EA: •Flight Controls, Autopilot , CAS, and Trim system •Landing Gear and Brake system •Speed brake and Flap system •Engine and Engine Control system •Electrical system •Aircraft External Lights •Cockpit Internal Lights •ECS system •Fuel system •Ejection system •A/A Radar •A/G Radar •Navigation (Waypoint) The MC synchronization is a challenging technical endeavor due to the complexity of the aircraft systems, that allows both seats to fully control the aircraft and its sensors, it a lengthy and complex process that will be constantly updated. MC synchronization is one of our top priorities during current and coming development. Up to date user Manual and interactive missions by Baltic Dragon Keep in mind that this is the set in stone list of features for Early Access but at the same time more features will be added until release. A release date for Early Access has been set already and will be public in a near future.
Sembra sempre più vicino!
Non ho letto menzioni alle modalità radar ACM.. qualche video precedente mostra qualcosa in merito?

Inviato dal mio 21081111RG utilizzando Tapatalk

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Immagine

F-15E Strike Eagle Development Progress

The Strike Eagle is coming in hot and soon you’ll be able to fly this outstanding twin-engined, all weather, multi-role fighter very soon. For those of you who are still waiting, please remember that the 30% pre-order discount on the DCS: F-15E Strike Eagle will be valid until early access release.

Our friends at RAZBAM are using the most advanced technologies to create an accurate and realistic flight experience. At early access launch this module will include a fully functioning cockpit as well as detailed flight characteristics and aerodynamics.

The final touches on the major systems include the Heads Up Display (HUD) Modes, Up-Front Controller (UFC) data, and Multi-Purpose Display (MPD) logic continues. RAZBAM is also focused on completing the AN/AGP-70 radar that includes both air-to-air and air-to-ground modes and sub-modes. The radar has been faithfully recreated using new technologies for DCS. A prime example of this is the Synthetic Aperture Radar (SAR) mode that allows you to build detailed radar maps from many miles away. One of the last items to complete before early access release is the authentic F-15E sound set.

Flight modeling is progressing well, it incorporates the Control Augmentation Systems (CAS) and autopilot system. Soon after the Early Access release, the ability to operate in "Blended Mode" with the upcoming Terrain Following Radar (TFR) will be added.

Furthermore, the majority of the 3D model is complete, and ready for early access with minor enhancements and tuning to be done later. At Early Access release, the DCS: F-15E Strike Eagle will include VR pilot bodies, “Ghost Controls”, and adjustable mirrors. Please stay tuned for more Strike Eagle news.


Immagine Immagine Immagine Immagine Immagine Immagine Immagine Immagine

 

Bye
Phant

AMVI

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Ok ma si puo avere un data di uscita dell'EA? stiamo per arrivare a metà anno... ma possibile che tutto quello che riguarda DCS ha tempi biblici sono veramente sempre più convinto che certi moduli annunciatio NON li vedrò mai finiti.... sarò morto prima.


Edited by fabio.dangelo
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