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What is SSLR?


skouras

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I believe that LLSR is always activated even in the OFF option. This would justify the drop in performance.

 

Not for me it isn't. FPS hit with it on, and back to normal when off.

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Regardless of SSLR on or off, I lost 5-8FPS overall in 2.5.6 as opposed to 2.5.5 in my simple testbed mission I use every patch to see performance gains/losses. With SSLR on, I lose another 15% at least in FPS with no real change that I can see from any altitude in the water or coastline.

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Before comparing the FPS try cleaning the cache, fxo and shader

 

 

C:\ Users\ your user\Saved Games\ DCS.openbeta\ metashaders2

C: \ Users\ your user\ Saved Games\ DCS.openbeta\ fxo

 

Makes no difference.

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Does anyone see any difference with this on anyway? I can't, not even over water where it is supposed to have some positive effect.

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Does anyone see any difference with this on anyway? I can't, not even over water where it is supposed to have some positive effect.

 

This is just water reflections...now they have a slight improved resolution, which is kind of useless due to the extreme size of water's waves which make reflections look unnatural.

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This is just water reflections...now they have a slight improved resolution, which is kind of useless due to the extreme size of water's waves which make reflections look unnatural.

 

Hmm, never really understood the waves thing. I mean there are often no waves in the English Channel, yet loads of big waves in internal small water features in Abu Dhabi!

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Hmm, never really understood the waves thing. I mean there are often no waves in the English Channel, yet loads of big waves in internal small water features in Abu Dhabi!

 

 

Don't want to push further OT but: That's because the water is just one continous surface underlying the terrain elevations. It's not some kind of water engine that calculates aqua-dynamics and how the water should look in different environments. Would be a bit too much strain on the CPU these days to ask for that accuracy.

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What is SSLR?

 

What I know is the Scene Space Reflection SSR or Realtime Local Reflection,RLR.

 

But SSLR hasn't heard of it. Scene Space Local Reflection?

 

What I know is the Scene Space Reflection SSR or Realtime Local Reflection,RLR.

 

But SSLR hasn't heard of it. Scene Space Local Reflection?

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SSLR is about making lights reflect from the surfaces, instead just color them as typical old method is.

 

sslr_result_2.png

 

So you can set how material reflects the lighting. Like make a canopy to be very reflective, but then dark matte painted panels being very anti-reflective.

 

But you can make modern combat look like Star Wars now with all laser beams:

 


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