Surrexen Posted November 5, 2019 Share Posted November 5, 2019 (edited) Operation Secret Squirrel is a persistent, open world PvE/PvP playground for the Caucasus in lieu of not having a map for Korea. It has been built to provide a fun dogfight area for the Sabre and MiG-15. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file. It is also using NoLove's new A2A CAP Zone routines to allow for more organic intercepts. To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting.lua. The mission will still be able to run without this, but persistency won't happen. Please note the following: - WW2 Assets pack is required as the mission uses some infantry/trucks/flak in lieu of Korean War era assets - Both red and blue coalitions have some ground attack missions to do, only a handful each as this is mainly a dogfight map for the Sabre and MiG-15 - P-51D-30 is also available to use, and if the F-4U Corsair ever gets released, I'll add that in as well - Radio menu options are available to skip the current mission, get the current objective, and get a target report in the same fashion as Operation Snowfox etc To Enable Persistency: Inside your DCS installation there is a folder called Scripts. Inside that there is a file called MissionScripting.lua, if you want persistency to work, edit this file (make a backup first if you like) and make the bit that looks like this: do sanitizeModule('os') sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end Look like this instead: do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end Once you have done that, start DCS and launch the mission. The mission will then write out a list of dead units and statics to a pair of lua files inside the DCS root folder (it will update this list periodically, every 2.5 minutes at the moment). Once these files exist, the mission will load those files when it starts up and remove the units and statics that were previously destroyed so you can pick up where you left off Note: MissionScripting.lua will need to be changed any time an update or repair is run. Download here: https://www.digitalcombatsimulator.com/en/files/3306916/ Edited January 9, 2021 by Surrexen Link to comment Share on other sites More sharing options...
MarvK Posted November 5, 2019 Share Posted November 5, 2019 YES! Finally a PvE for the Sabre! :thumbup: Can’t wait to try it out. Thank You. :smilewink: Link to comment Share on other sites More sharing options...
Surrexen Posted November 5, 2019 Author Share Posted November 5, 2019 YES! Finally a PvE for the Sabre! :thumbup: Can’t wait to try it out. Thank You. :smilewink: Once you have tried it out, please come back and let me know what you think of it. I hope you enjoy it :thumbup: Link to comment Share on other sites More sharing options...
Surrexen Posted November 6, 2019 Author Share Posted November 6, 2019 I've had to revert back to the regular dispatcher methods instead of NoLove's new one due to some unexpected unit behaviour that I did not originally see during testing, so v101 is up now. Link to comment Share on other sites More sharing options...
MarvK Posted November 6, 2019 Share Posted November 6, 2019 Loaded up the 1.01 and I had a blast. Enjoying it very much. The skill level of the enemy seems to be spot on for me. I was even able to go out on 3 air to air sorties and return to base to refuel and re-arm. Fourth time out however, I did get shot down. But then I suck at A2A combat. ;) Encountered no errors that could see. Thanks Again.:thumbup: Link to comment Share on other sites More sharing options...
Surrexen Posted November 6, 2019 Author Share Posted November 6, 2019 Loaded up the 1.01 and I had a blast. Enjoying it very much. The skill level of the enemy seems to be spot on for me. I was even able to go out on 3 air to air sorties and return to base to refuel and re-arm. Fourth time out however, I did get shot down. But then I suck at A2A combat. ;) Encountered no errors that could see. Thanks Again.:thumbup: Yeah cool. I've set the AI level to 'good' for all flights instead of random as I normally do as it seems that if they are random and pull 'excellent' skill, then you end up with a bit too much UFO behaviour. Good skill seemed spot on to me as well so far :thumbup: Link to comment Share on other sites More sharing options...
Surrexen Posted November 9, 2019 Author Share Posted November 9, 2019 v102 is up Changelog v102 - Sounds added for aerial kills, mission succeses, mission start etc. A few of the aerial kill sounds are WW2 sounds as Korean War aerial radio sounds are rather hard to find, but there are a couple in there. Also since I can't find anything usable for North Korea, red coalition will use the allied sounds. Link to comment Share on other sites More sharing options...
leonardo_c Posted November 12, 2019 Share Posted November 12, 2019 Also since I can't find anything usable for North Korea, red coalition will use the allied sounds. you could use russian :) that's what USAF pilots were hearing over the radio then, not korean. My DCS Campaigns - DOWNLOAD Link to comment Share on other sites More sharing options...
Surrexen Posted November 12, 2019 Author Share Posted November 12, 2019 you could use russian :) that's what USAF pilots were hearing over the radio then, not korean. Haha yes I suppose so, but again, finding usable material for the Korean War isn't as easy as I'd thought it might be. Seems to be they recorded plenty of gun camera but almost no radio *shrug* at least not that I have found thus far anyway. Link to comment Share on other sites More sharing options...
leonardo_c Posted November 12, 2019 Share Posted November 12, 2019 Haha yes I suppose so, but again, finding usable material for the Korean War isn't as easy as I'd thought it might be. Seems to be they recorded plenty of gun camera but almost no radio *shrug* at least not that I have found thus far anyway. If I had to do that I'd simply get some gibberish from movies, add some static radio effect on it and use it. I'd have no idea what would the dialogs be saying but who cares (besides russian players but then they will complain in russian :D ) on a more serious note, you could try recording audios of the standard DCS radio messages and use those. a massive work yes, but it could be doable. My DCS Campaigns - DOWNLOAD Link to comment Share on other sites More sharing options...
Surrexen Posted November 12, 2019 Author Share Posted November 12, 2019 If I had to do that I'd simply get some gibberish from movies, add some static radio effect on it and use it. I'd have no idea what would the dialogs be saying but who cares (besides russian players but then they will complain in russian :D ) on a more serious note, you could try recording audios of the standard DCS radio messages and use those. a massive work yes, but it could be doable. Can't go taking things from movies, games etc due to potential copyright issues. Link to comment Share on other sites More sharing options...
Surrexen Posted December 4, 2019 Author Share Posted December 4, 2019 v103 is up which is just a minor change to some scripting. Link to comment Share on other sites More sharing options...
Malexx Posted December 4, 2019 Share Posted December 4, 2019 Thanks so much for this, finally can enjoy the Mig15. Its a lot of fun and i hope this mission evolves. Keep up! Link to comment Share on other sites More sharing options...
Surrexen Posted December 4, 2019 Author Share Posted December 4, 2019 Thanks so much for this, finally can enjoy the Mig15. Its a lot of fun and i hope this mission evolves. Keep up! I'm happy you are enjoying it :thumbup: If only we had a real Korea map! Link to comment Share on other sites More sharing options...
Surrexen Posted December 11, 2019 Author Share Posted December 11, 2019 v104 up Changelog v104: - Bug in mission validation for statics if the initial mission target was a previously destroyed static has been corrected - Target report target elevation now listed in meters as well as feet Link to comment Share on other sites More sharing options...
Surrexen Posted January 7, 2020 Author Share Posted January 7, 2020 v105 up Changelog v105 - Critical fix in the mission target status script - Naming conventions updated to a new format Link to comment Share on other sites More sharing options...
Surrexen Posted January 20, 2020 Author Share Posted January 20, 2020 v106 up Changelog v106 Operation Secret Squirrel and Jupiter 1. Radio option to smoke the current objective added, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown. There is a seperate cooldown for each coalition, and the smoke colour is different for each coalition (red coalition mark with blue smoke, blue coalition mark with red). 2. Persistency script changed to not explode statics, just cleanly remove them 3. Briefings for Secret Squirrel Blue Coalition Enguri Dam Flak Battery targets have been corrected 4. Various script fixes and improvements Link to comment Share on other sites More sharing options...
Surrexen Posted February 24, 2020 Author Share Posted February 24, 2020 v107 is up IMPORTANT: It is highly recommended to start new progress files for this update, therefore remove your SquirrelUnitInterment.lua and SquirrelStaticInterment.lua files from your DCS World installation folder before starting the mission. Changelog v107 1. A 2.5.6 compatible Moose version has been added 2. An extra flight of F-86 client slots has been added 3. Infantry units have been set to not disperse under fire so they don't go hiding in trees etc 4. Target report clearview added to the text output Link to comment Share on other sites More sharing options...
Surrexen Posted February 25, 2020 Author Share Posted February 25, 2020 v108 is out to remove the clearview on the target report. Link to comment Share on other sites More sharing options...
Miles Vorkosigan Posted March 1, 2020 Share Posted March 1, 2020 Thank you for this mission. It is working excellent. I put it up on my dedicated server as a playground environment for pilots to jump into as they get the time. I need to learn how to make the server restart the mission every few hours but so far it is working great and those who have flown it have nothing but good things to say about it. Link to comment Share on other sites More sharing options...
Surrexen Posted March 1, 2020 Author Share Posted March 1, 2020 Thank you for this mission. It is working excellent. I put it up on my dedicated server as a playground environment for pilots to jump into as they get the time. I need to learn how to make the server restart the mission every few hours but so far it is working great and those who have flown it have nothing but good things to say about it. That's awesome, I haven't had a lot of feedback on this one really ... I suppose because not as many people play Korean era jets?? Anyway, I'm glad you like it :thumbup: Link to comment Share on other sites More sharing options...
Miles Vorkosigan Posted March 2, 2020 Share Posted March 2, 2020 I have received excellent feedback on the mission. The pilots really seem to like it. The only criticism is on the repetitive nature of the downed sabre/mig15 calls. I wonder if it is possible to randomize those? I did add a large bomber group for the sabres to go up and knock down. I had to use B17s as I could not get soviet B29s. A donation is inbound, and thank you again! Link to comment Share on other sites More sharing options...
Surrexen Posted March 2, 2020 Author Share Posted March 2, 2020 I have received excellent feedback on the mission. The pilots really seem to like it. The only criticism is on the repetitive nature of the downed sabre/mig15 calls. I wonder if it is possible to randomize those? I did add a large bomber group for the sabres to go up and knock down. I had to use B17s as I could not get soviet B29s. A donation is inbound, and thank you again! The sounds are random but I need to expand the sound set. Finding material was really hard for this one. If you know some good sources of Korean War era air combat radio calls, do let me know and I'll get onto it :thumbup: Link to comment Share on other sites More sharing options...
Miles Vorkosigan Posted March 3, 2020 Share Posted March 3, 2020 I will keep an eye out for some. I have a question about your LUA file. I am just learning MOOSE (and LUA), it appears that you load a custom moose lua file rather than the default. I have been trying to get a bomber group to respawn on landing or destruction but with no luck. I can do it in a different mission that I create using moose.lua. Link to comment Share on other sites More sharing options...
Surrexen Posted March 3, 2020 Author Share Posted March 3, 2020 I will keep an eye out for some. I have a question about your LUA file. I am just learning MOOSE (and LUA), it appears that you load a custom moose lua file rather than the default. I have been trying to get a bomber group to respawn on landing or destruction but with no luck. I can do it in a different mission that I create using moose.lua. That is correct the Moose version I am using in the mission is not the default, it has been butchered for various reasons that I won't go into here. If you are planning on learning Moose, learn using the default one first. Alternatively look at the code in Operation Snowfox for something like the AWACS plane to see how you can do what you are trying to achieve. Edit: Even better, look at how the red bomber attack works in Operation Snowfox. Link to comment Share on other sites More sharing options...
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