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[LATER IN EARLY ACCESS] Possible to slave HUD to flir?


Tuna-Salad

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What you want is the ability to slave the pod to a Target Point. Which isn't available yet, in the DCS Hornet. How do you create the target point (HUD, WPDSG, JHMCS, RADAR etc) is of no consequence.

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Looks like you have to have ordnance on your jet to create a target point using the HUD. Is that accurate?

 

Correct. A/G bomb ordinance on board, AUTO selected for type, place ball and chain over desired target, TDC depress, ASL will then be displayed.

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

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Correct. A/G bomb ordinance on board, AUTO selected for type, place ball and chain over desired target, TDC depress, ASL will then be displayed.

 

 

Cheers,

 

Don

 

This is not totally correct.

 

You should be able to use the TDC to designate a TGT using the HUD in any AG mode including CCIP. It should work with pretty much any weapon as long as in A-G master mode. A press of TDC depress should bring up a slewable TDC diamond that can be moved on the HUD.

 

Unfortunately it’s not implemented yet. Although it sort of works in AUTO mode for bombs only at the moment. It’ll be crucial for designating a visual target, since it’s the only way to slave the TGP line of sight visually. There is no separate TGP LOS symbol.

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  • ED Team
This is not totally correct.

 

You should be able to use the TDC to designate a TGT using the HUD in any AG mode including CCIP. It should work with pretty much any weapon as long as in A-G master mode. A press of TDC depress should bring up a slewable TDC diamond that can be moved on the HUD.

 

Unfortunately it’s not implemented yet. Although it sort of works in AUTO mode for bombs only at the moment. It’ll be crucial for designating a visual target, since it’s the only way to slave the TGP line of sight visually. There is no separate TGP LOS symbol.

 

Not true, you can certainly designate an Aimpoint through the HUD.

 

You are probably not setting the TDC to HUD and holding down the TDC switch while slewing at the same time. Can you confirm?

 

Track attached

HUD Designate.trk


Edited by NineLine

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Not true, you can certainly designate an Aimpoint through the HUD.

 

You are probably not setting the TDC to HUD and holding down the TDC switch while slewing at the same time. Can you confirm?

 

Track attached

 

The problem is you can only do it if you're carrying bombs and set them to AUTO mode, while avrolanc is pointing out it should be possible always regardless of payload or delivery mode (as long as it's in A/G master mode).

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This is not totally correct.

 

You should be able to use the TDC to designate a TGT using the HUD in any AG mode including CCIP. It should work with pretty much any weapon as long as in A-G master mode. A press of TDC depress should bring up a slewable TDC diamond that can be moved on the HUD.

 

Unfortunately it’s not implemented yet. Although it sort of works in AUTO mode for bombs only at the moment. It’ll be crucial for designating a visual target, since it’s the only way to slave the TGP line of sight visually. There is no separate TGP LOS symbol.

 

Correct - and it doesn't seem to be implemented (which is why I specified having A/G bomb onboard). From what I've read, your statement is correct but doesn't seem to be modeled in DCS.

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

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The problem is you can only do it if you're carrying bombs and set them to AUTO mode, while avrolanc is pointing out it should be possible always regardless of payload or delivery mode (as long as it's in A/G master mode).

 

Do you have a reference for that?

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Do you have a reference for that?

 

I don’t have a specific reference for that that I can post, but I’m assuming the team has got access to some reference material used to model stuff like CCIP and AUTO etc. I’d be very surprised if that same material doesn’t detail a TDC HUD designate function. It’s a pretty basic and simple A-G aiming mechanic.

 

Note that the very same function will become essential if JHMCS air ground modes are added. Assign TDC to JHMCS with sensor select UP twice (once to HUD, twice to JHMCS), look to put aiming mark on target, TDC depress to create target point.

 

Almost all issues that lack of TGP los symbol has are mitigated by HUD TDC designating.

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I don’t have a specific reference for that that I can post, but I’m assuming the team has got access to some reference material used to model stuff like CCIP and AUTO etc. I’d be very surprised if that same material doesn’t detail a TDC HUD designate function. It’s a pretty basic and simple A-G aiming mechanic.

 

Note that the very same function will become essential if JHMCS air ground modes are added. Assign TDC to JHMCS with sensor select UP twice (once to HUD, twice to JHMCS), look to put aiming mark on target, TDC depress to create target point.

 

Almost all issues that lack of TGP los symbol has are mitigated by HUD TDC designating.

 

But they already have HUD designation (ball and chain). It works only with weapons that support AUTO (CCRP) at the moment. Like so:

 

You used to be able to do it regardless of the weapons you were carrying but it changed a while back.

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The problem is you can only do it if you're carrying bombs and set them to AUTO mode, while avrolanc is pointing out it should be possible always regardless of payload or delivery mode (as long as it's in A/G master mode).

 

How about A/G guns. It could be helpful sometimes to designate the target and have a quick tally after violent maneuvering to line up or re-attack.

 

edit: you posted again when I was writing (slowly ;)) my post


Edited by Gripes323
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How about A/G guns. It could be helpful sometimes to designate the target and have a quick tally after violent maneuvering to line up or re-attack.

 

edit: you posted again when I was writing (slowly ;)) my post

 

But we won't change it unless we have clear documentation that that is how it works. All the references we have located are only in regards to AUTO mode.

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