ataribaby Posted November 27, 2019 Share Posted November 27, 2019 (edited) Ace Combat inspired mission about air superiority fights over Area B7R aka "The Round Table". Welcome in Demons of the Round Table is SP/MP PVP/PVE DCS mission simulating air combat superiority battle in fictional Ace Combat universe between Belkan Federation and Republic of Ustio over disputed Strategic Airspace B7R aka "The Round Table". Only one can be "Demon of the Round Table"! Mission can be played solo in SP or with other players in hosted MP/dedicated server MP. There is always PVE element as world is populated with fighting AI for both sides. If you tune to Air2Air Tactical Talkdown (see actual frequency/preset in briefing) you will be able to hear other AI pilots commenting victories or losses. Mission duration is 4 hours and server should be set for loop missions. That way mission restarts automatically after 4 hours. Players get notifications to be able to land and finish their flights. Enjoy and check six! Nevada, Mig-21Bis or F-5 required. Skins are included (my own) see readme.txt for installation instructions. Download: https://www.digitalcombatsimulator.com/en/files/3307155/ Inspired by great mission [ALL MODULES][sP/CO-OP] The Round Table - Dynamic Sandbox by Mith86Arg https://forums.eagle.ru/showthread.php?t=249290 Thanks for this! Belka MiG-21 demo gameplay xB4ZDczHA9c Thanks to: FlightControl & crew for MOOSE MikeCZ for bringing me into DCS/MOOSE dev and supporting/co-writing MOOSE projects Mith86Arg for inspiration with his "The Round Table - Dynamic Sandbox" mission and pointing me to Ace Combat sound samples A101Wayz from MOOSE Discord for idea about killer detection AbandonedIntel for Ace Combat sample packs Namco for Ace Combat universe ED for DCS My Wife for patience My Kid for bringing me smile every moment Changelog: 03/24/2020 v1.30 - Fixed for latest MOOSE and DCS Open Beta 2.5.6. 11/30/2019 v1.20 - Rewriten scoring system is points based now. Enemy Kill ... 1 PTS, Friendly Kill ... -2 PTS, Death ... -1 PTS, AWACS Kill ... -100 PTS. - Only one pilot can be Deamon indicated by [Deamon] next to him in Top Ten. If there is multiple pilots with equal highest points no one is Deamon. - Forced custom VR-friendly dot only labels without IFF color indication 11/29/2019 v1.12 - Updated pilot comments subtitles to match audio. 11/29/2019 v1.11 - Fixed Top Ten loading. - Set map F10 view to own AC only and disabled F5 view and Spectator external view 11/28/2019 v1.10 - Squadrons split into two wings (normal and aces) to prevent duplicated pilot personalities - Killing AWACS doesn't produce kill credit. It is pointless now! - Added persistent Top Ten score saving/loading. To enable it comment out line "sanitizeModule('io')" in file \scripts\MissionScripting.lua inside your DCS/DCS server install. 11/28/2019 v1.02 - Added missing ASO-2 pods into Belka warehouse 11/27/2019 v1.01 - Fixed warehouses broken by patch 11/27/2019 v1.00 - Initial release Edited March 24, 2020 by ataribaby Link to comment Share on other sites More sharing options...
ataribaby Posted November 27, 2019 Author Share Posted November 27, 2019 (edited) Just released v1.01 with fixed warehouses for new patch. Also if you are flying MiG-21 Magnitude provided cockpit fix for today's OB patch. Very cool! https://forums.eagle.ru/showpost.php?p=4119340&postcount=5 Edited November 27, 2019 by ataribaby Link to comment Share on other sites More sharing options...
ataribaby Posted November 27, 2019 Author Share Posted November 27, 2019 Bah, what a day today. Of course I forgot add ASO-2 pods for Belkan MiGs into warehouse so fix for fix v1.02 is up :) Link to comment Share on other sites More sharing options...
Fab Posted December 1, 2019 Share Posted December 1, 2019 Is there any way, I can use this for F16? I tryed to change one of the F5 to F16, but that dosent work... Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public Link to comment Share on other sites More sharing options...
ataribaby Posted December 1, 2019 Author Share Posted December 1, 2019 (edited) Yep of course, you need to change all template flights and player slots to AC you want - for example blue side change to F-16 and red to other of your choice. Edited December 1, 2019 by ataribaby Link to comment Share on other sites More sharing options...
Fab Posted December 1, 2019 Share Posted December 1, 2019 Thanks a lot..... Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public Link to comment Share on other sites More sharing options...
Fab Posted December 1, 2019 Share Posted December 1, 2019 Is there anyway, to make the bandits spawn in randome airframes? Intel Core i7-6700K Cpu 4.00 GHz OC 4.8 GHz Water Cooled|32 GB DDR4 ram OC| Nvidia RTX 2080Ti| TrustMaster Warthog|Saitek Battle Pro Pedals | Logitec G13| Oculus Rift S :joystick: I´m in for a ride, a VR ride:pilotfly: https://www.youtube.com/channel/UCBX_-Hml7_7s1dggit_vGpA?view_as=public Link to comment Share on other sites More sharing options...
ataribaby Posted December 1, 2019 Author Share Posted December 1, 2019 Just set different airframes to templates on the left. Link to comment Share on other sites More sharing options...
ataribaby Posted December 1, 2019 Author Share Posted December 1, 2019 Ahh yes you need edit that two airbase warehouses. In your case set all back to unlimited. That's the cause your set airframes doesn't work as bases warehouses are set only to stock F-5s and Mig-21s. I totally forgot about this. Link to comment Share on other sites More sharing options...
ataribaby Posted March 24, 2020 Author Share Posted March 24, 2020 Seems latest DCS and MOOSE finally fixed spawn bug so mission has been updated for latest OB 2.5.6 and should work normally again. Link to comment Share on other sites More sharing options...
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