fargo007 Posted January 26, 2018 Share Posted January 26, 2018 Thanks for the response Ciribob, The part I can't get working is the trial and error part. CTLD itself is working fantastically. I tried spawning them in within a small trigger zone over the stationary ship. I used the ctld function that spawns a new group at a trigger zone. That worked, but they immediately fell right through the deck on a stationary carrier. I also tried cut 'n pasting them on which didn't work either. Also tried moving the ship close to land and attempting to confuse the border which also didn't work. I'm doing this on Normandy btw. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
GunfighterSIX Posted January 27, 2018 Share Posted January 27, 2018 My troop load outs will not show in the CTLD troop menu if the total number of troops is greater than 10. I have set no limits. Worked until laste update. Thanks, ctld.loadableGroups = { {name = "UH-1H Infantry Squad", inf = 5, mg = 2, at = 1 }, -- will make a loadable group with 5 infantry, 2 MGs and 1 anti-tank for both coalitions {name = "UH-1H Anti Air Squad", inf = 2, mg = 1, aa = 2 }, {name = "UH-1H Anti Tank Squad", inf = 2, mg = 1, at = 3 }, {name = "UH-1H Mortar Squad", inf = 2, mg = 1, mortar = 2 }, {name = "MI-17 Infantry Patrol", inf = 13, mg = 4, at = 2 }, {name = "MI-17 Anti Air Section", inf = 4, mg = 1, aa = 4 }, {name = "MI-17 Anti Tank Section", inf = 2, mg = 2, at = 6 }, {name = "MI-17 Mortar Team", inf = 4, mg = 1, mortar = 4 }, HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/ Link to comment Share on other sites More sharing options...
Ciribob Posted January 27, 2018 Author Share Posted January 27, 2018 My troop load outs will not show in the CTLD troop menu if the total number of troops is greater than 10. I have set no limits. Worked until laste update. Thanks, Change the ctld.numberOfTroops options to whatever you like or set limits per airframe in this part https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L400 Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
GunfighterSIX Posted January 27, 2018 Share Posted January 27, 2018 Change the ctld.numberOfTroops options to whatever you like or set limits per airframe in this part https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L400 Sent from my ONEPLUS A3003 using Tapatalk Right now I don't have any limits set? why is it blocking more than 10 units? Do I have set the limits now? HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/ Link to comment Share on other sites More sharing options...
Sedlo Posted January 27, 2018 Share Posted January 27, 2018 I've got a question about the JTAC Autolase feature... Is there a way to stop running the auto lase after a particular target is destroyed? My goal is to have the JTAC Autolase a moving car. Once that car is destroyed, I do not want the JTAC to automatically designate a new target. I've got my do script as: ctld.JTACAutoLase('EYEBALL33', 1688, false,"vehicle") Thanks in advance for any info you might have. My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
GunfighterSIX Posted January 27, 2018 Share Posted January 27, 2018 You could deavtivate the unit that you have set as the JTAC. HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/ Link to comment Share on other sites More sharing options...
Sedlo Posted January 27, 2018 Share Posted January 27, 2018 True, but I get a JTAC KIA text message across the screen.... Just trying to figure out a way to avoid that :-) You could deavtivate the unit that you have set as the JTAC. My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
Ciribob Posted January 28, 2018 Author Share Posted January 28, 2018 Right now I don't have any limits set? why is it blocking more than 10 units? Do I have set the limits now?Yes. But you can just set them very high, so they don't limit you. It's a group size of 10 by default. True, but I get a JTAC KIA text message across the screen.... Just trying to figure out a way to avoid that :-)Search for that text and just edit or remove it in the script :) Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Sedlo Posted January 29, 2018 Share Posted January 29, 2018 Done, works like a charm, thanks! Search for that text and just edit or remove it in the script :) Sent from my ONEPLUS A3003 using Tapatalk My Youtube Channel MY DCS MISSIONS Link to comment Share on other sites More sharing options...
Wyatt109 Posted February 5, 2018 Share Posted February 5, 2018 Reposting this from Reddit, but I'd recommend everyone hosting a server take a careful look and see if this behavior is exhibited in your missions. CTLD worked fine in 2.2 with the default config, but it looks like something has changed in 2.5. Specifically, despawning static objects (what happens when you unpack a crate) will cause an instant crash. Thankfully, Ciribob included a fix on line 34 of his script: ctld.staticBugWorkaround = true -- DCS had a bug where destroying statics would cause a crash. If this happens again, set this to TRUE I've tested it a few times and it seems to work fine. Just a FYI! Cheers 1 Link to comment Share on other sites More sharing options...
Ciribob Posted February 6, 2018 Author Share Posted February 6, 2018 Reproduced and reported to ED :) Thanks for the report! Fingers crossed for a fix soon. Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Ciribob Posted February 6, 2018 Author Share Posted February 6, 2018 Great news! Fixed in latest hotfix from ED :) Amazingly quick turn around. Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
wopski Posted February 13, 2018 Share Posted February 13, 2018 Hi there! Thanks for a great script file it sure does add alot to DCS helo flyers! I'm having issues when making missions in the new 2.5 beta where I can spawn a create and then after that I'm told I can't because of count down timer and it's t -minus time after the last create was spawned? So if I try to spawn 1 minute after it say I have to wait -60.00 seconds, two minutes is -120? Cool off timer is set to +20 seconds. Latest Mist and CTLD lua files are being used. Any help would be appreciated. Regards, WOPSKI Link to comment Share on other sites More sharing options...
dans679 Posted February 15, 2018 Share Posted February 15, 2018 Also having the crate spawn timer cool-off issue. It appears the timer is counting in reverse, unable to spawn crates even if the cool of timer is set to 0. Current Mist in use, on OB 2.5 Thanks for your great work. Link to comment Share on other sites More sharing options...
Ciribob Posted February 15, 2018 Author Share Posted February 15, 2018 Sounds like a bug! I'll try to sort on the weekend :) Thanks for reporting! Sent from my ONEPLUS A3003 using Tapatalk Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
wopski Posted February 16, 2018 Share Posted February 16, 2018 Many thanks! Link to comment Share on other sites More sharing options...
Ciribob Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) New version of the CTLD Script v.1.72 Make sure you have the latest MIST ! Change log - same as 1.71 as its a bugfix for 1.71 Bug fix with the logic for stopping crate spam - thanks to @dimpah on GitHub for the fix :thumbup: Improvements for JTAC Search Speed (more efficient LUA) Better Priority Logic - hpriority, priority etc Extra Status report in f10 for JTAC - list number of unit types visible Added ability to set maximum group size per aircraft that can be loaded Added ability to set maximum group size per aircraft that can be loaded Just add the exact unit name (can be obtained from the mission file in the .miz if you extract it) if a group is too large to fit, an error is shown when trying to load troops Any templates that are on the F10 are also automatically filtered out. This part isnt yet added to GITHUB readme Look for the part below in the CTLD.lua and edit - then add to your mission :) Example below limits all types of Gazelle to only 4 units -- ************** Maximum Units SETUP for UNITS ****************** -- Put the name of the Unit you want to limit group sizes too -- i.e -- ["UH-1H"] = 10, -- -- Will limit UH1 to only transport groups with a size 10 or less -- Make sure the unit name is exactly right or it wont work ctld.unitLoadLimits = { -- Remove the -- below to turn on options ["SA342Mistral"] = 4, ["SA342L"] = 4, ["SA342M"] = 4, } Please see Readme and Github for latest code and how to use Link:https://github.com/ciribob/DCS-CTLD Examples:http://forums.eagle.ru/showthread.php?p=2621619 As always, please let me know if you have any issues or suggestions! *** FOR 2.5+: Make sure all human players are in separate groups / flights *** Edited April 8, 2018 by Ciribob 1 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
neetz Posted February 19, 2018 Share Posted February 19, 2018 Hello. Thank you for that awesome script. Started to test that out yesterday, have one quetion so far. How can i adjust the message time for JTAC lasing new targets to be longer? Cant remember them so quick so i'd like to write them down first. I know i can check the status but I would like to make is as user friendly as possible. I thought it might be this line in CTLD but after testing, that seems not to be the case.? ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), [b]10[/b], _jtacUnit:getCoalition()) Thanks. Im so happy that I found DCS, the free time i might have had - gone :suspect: Link to comment Share on other sites More sharing options...
kreisch Posted February 19, 2018 Share Posted February 19, 2018 Did you reload the script in the mission after you saved it in the editor? Gesendet von meinem F5121 mit Tapatalk Ugly-Squadron GamestarPinboard Link to comment Share on other sites More sharing options...
SUNTSAG Posted February 19, 2018 Share Posted February 19, 2018 ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 80, _jtacUnit:getCoalition()) Simply change the number in this line of code to how ever many seconds you wish the message to be displayed for. In this example I have set mine to 80 seconds (1 minute and 20 seconds). Hope this helps.....Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TheSkipjack95 Posted March 5, 2018 Share Posted March 5, 2018 Is there any way to pause the jtac's execution somehow ? I have a Predator orbiting near my target group ( bunch of trucks ), but I'd like to be able to disable it with, say, a radio command, so I can use buddy lase from a player aircraft with the same code ( to be able to use both the drone and buddy lasing on aircraft I can't change the code in while in sim ) Link to comment Share on other sites More sharing options...
Ciribob Posted March 7, 2018 Author Share Posted March 7, 2018 Sure - try the ctld.JTACAutoLaseStop("JTAC GROUP NAME") function You can then restart with the same function you used to start it originally Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
Grodlund Posted March 7, 2018 Share Posted March 7, 2018 Sorry if this has been asked and answered before. I tried to search but came up with nothing. I installed the CTLD script with great success, and have had much fun. But what I need to know, is if its possible to change the laser code, of JTAC's deployed from crates? As it is now, they only seemes to be lasing on 1112, but I can find no entry for changing it, in the script? "Your pumping days are over, Megatron!" -Optimus Prime "This calls for a very special blend of psychology and extreme violence" -Vyvian Link to comment Share on other sites More sharing options...
TheSkipjack95 Posted March 11, 2018 Share Posted March 11, 2018 Found how to do it, if anyone needs my solution for reference : Add 1 Trigger : Add radio item to set flag A to value X Add radio item to set flag A to value Y Add 1 Switched condition trigger : If A=X, then do JTAC script Add 1 Switched condition trigger : If A=Y, then do Stop JTAC script Quite an elegant solution. Link to comment Share on other sites More sharing options...
Ciribob Posted March 18, 2018 Author Share Posted March 18, 2018 Sorry if this has been asked and answered before. I tried to search but came up with nothing. I installed the CTLD script with great success, and have had much fun. But what I need to know, is if its possible to change the laser code, of JTAC's deployed from crates? As it is now, they only seemes to be lasing on 1112, but I can find no entry for changing it, in the script? https://github.com/ciribob/DCS-CTLD/blob/master/CTLD.lua#L2969 edit this like i.e ctld.JTACAutoLase(_spawnedGroups:getName(), "1688") to always have 1688 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord Link to comment Share on other sites More sharing options...
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