shdwp Posted July 19, 2018 Author Share Posted July 19, 2018 Here you are! I mean the logs.txt, or at least the mission file, or at least the type of the mission that was generated. I see nothing suspicious in the debriefing itself. Link to comment Share on other sites More sharing options...
Meiz Posted July 19, 2018 Share Posted July 19, 2018 Hi shdwp. I just wanted to say thank you for your work on this. Very cool program already with lots of potential. Excited to watch and see it evolve. Link to comment Share on other sites More sharing options...
shdwp Posted July 20, 2018 Author Share Posted July 20, 2018 New update: https://github.com/shdwp/dcs_liberation/releases (1.3 RC1) Changelog: * added new airports to PG (you now start at Kerman) * ICLS * TACAN for carrier and tankers * option for cold start (check configuration menu) * list radio frequencies and channels in the briefing * minor balance and carrier ops improvements Link to comment Share on other sites More sharing options...
snarkbomb Posted July 22, 2018 Share Posted July 22, 2018 Liberation doesn't seem to be recognizing new debriefing files after updating to the latest RC. Went through the steps of recreating the mission in Liberation and moving the .log file back into the folder, no joy. Link to comment Share on other sites More sharing options...
Shein Posted July 26, 2018 Share Posted July 26, 2018 New update: https://github.com/shdwp/dcs_liberation/releases (1.3 RC1) Changelog: * added new airports to PG (you now start at Kerman) * ICLS * TACAN for carrier and tankers * option for cold start (check configuration menu) * list radio frequencies and channels in the briefing * minor balance and carrier ops improvements "Commit" button doesn't work on PG on frontline CAP from kermin to shiraz, and in caucuses we did a CAP mission successfully, but then a frontline CAS mission that wouldn't take the briefing. All missions were all resaved in ME and we did the correct MP shutdown procedure for each mission. Logs and debriefings attached.debrief.rar Link to comment Share on other sites More sharing options...
ikaruga Posted July 26, 2018 Share Posted July 26, 2018 Hi and thanks a lot for your work on this mod, it's very promising ! I have a problem with two Ka50 missions : - I start the quick one in the air at 300 kmh, instantly breaking my helicopter. Quick mission file here : https://drive.google.com/open?id=1yxU9ocQb_ncmn0UwbduFoT8M4K4F0IkI - I start the normal one cold, I start my chopper, take off and the game crashes. Normal mission file here : https://drive.google.com/open?id=1I2WpanAaVRdCDqyjutiq_E5dSTviB8US Hope this helps ! Thanks and keep going ! Link to comment Share on other sites More sharing options...
shdwp Posted July 29, 2018 Author Share Posted July 29, 2018 Minor update to the latest RC: https://github.com/shdwp/dcs_liberation/releases Now, when error is occur in application, window will prompt with the logs and other information. You could then pass it on to me to help debug the potential issue. Other than that this fixes heli spawning at 300km/h + some improvements. Hi and thanks a lot for your work on this mod, it's very promising ! - I start the quick one in the air at 300 kmh, instantly breaking my helicopter. Thanks, this one is fixed in the update. - I start the normal one cold, I start my chopper, take off and the game crashes. Does that happens every time you load the mission? If so I guess I need to check it out. "Commit" button doesn't work on PG on frontline CAP from kermin to shiraz. Liberation doesn't seem to be recognizing new debriefing files after updating to the latest RC This build should prompt you with error window with debug info. Could you try again and pass me that info? Link to comment Share on other sites More sharing options...
ikaruga Posted July 29, 2018 Share Posted July 29, 2018 Yes, the mission crashes every single time. I tried 4 times, 4 crashes. Is there a log somewhere in addition to the mission file I could send you ? Link to comment Share on other sites More sharing options...
Asgar Posted July 29, 2018 Share Posted July 29, 2018 Hi, after some testing today i'm wondering is the tool compatible with windows ability to place the savegame folder on different drives? because my savegamefolder is on D: drive instead of C: and it seems to completely break the ability of the tool to generate missions Link to comment Share on other sites More sharing options...
Digll Posted July 29, 2018 Share Posted July 29, 2018 Is this real life? A DCS Dynamic system that works? You are a hero. Link to comment Share on other sites More sharing options...
shdwp Posted July 30, 2018 Author Share Posted July 30, 2018 Hi, after some testing today i'm wondering is the tool compatible with windows ability to place the savegame folder on different drives? because my savegamefolder is on D: drive instead of C: and it seems to completely break the ability of the tool to generate missions If your %UserProfile% points to correct location then it should work. If you did a fancy thing and moved only the "Saved Games" you can edit the "start.bat" and replace "%UserProfile%" with parent folder for "Saved Games". I.e., if your DCS folder is "D:\Saved Games\DCS" your "start.bat" should look like this: py.exe __init__.py "D:\" Link to comment Share on other sites More sharing options...
unipus Posted July 30, 2018 Share Posted July 30, 2018 Tried this out for a bit - noticed that very often units are spawning close enough to each other to immediately collide on mission start. Player and AI units alike. Link to comment Share on other sites More sharing options...
Webber Posted July 30, 2018 Share Posted July 30, 2018 Good morning, This mission is beautiful, but there are two points that I did not understand: 1- In the first airport, even if I play the complete mission (not the quick one), with the harrier i spawn in air and not in parking. Is it normal or am I wrong? 2- Is it possible to start multiple missions at the same time? Is it possible to start missions with multiple assets at the same time (A / G and A / A for example)? 101^Squadrone Multiruolo Ariete by SimItaliaGames.com | WebSite FaceBook Forum Discord Visit: AF Allied Forces Joint Operations, Joint Communities Un progetto per promuovere la collaborazione tra gruppi volo virtuali! Link to comment Share on other sites More sharing options...
shdwp Posted July 30, 2018 Author Share Posted July 30, 2018 1- In the first airport, even if I play the complete mission (not the quick one), with the harrier i spawn in air and not in parking. Is it normal or am I wrong? This is a workaround. Last time I've tried AI would always try to VSTOL, which obviously won't work with a full loadout. 2- Is it possible to start multiple missions at the same time? Is it possible to start missions with multiple assets at the same time (A / G and A / A for example)? Multiple missions - no. I guess that does sound taunting, but this is not something that would be easy to implement. Multiple assets - most of the current operations are strictly separated, yes, and I'm thinking on how to incorporate more roles into single mission. One operation which does this right now - base attack operation - will use both CAS and CAP at the same time. Link to comment Share on other sites More sharing options...
shdwp Posted July 30, 2018 Author Share Posted July 30, 2018 Tried this out for a bit - noticed that very often units are spawning close enough to each other to immediately collide on mission start. Player and AI units alike. You mean airplanes, right? I did fix a problem like that, could you specify which units for which mission type spawn this way? Link to comment Share on other sites More sharing options...
unipus Posted July 30, 2018 Share Posted July 30, 2018 I saw it on all sorts of fighters for interception missions and for helicopters on frontline assault missions. Those were the only ones I tried. But to give you an idea, I tried watching an intercept mission with the "mid-game" setup option checked. I watched the red side at mission start and within seconds of start they lost about half of their 20 aircraft to collisions. Not sure if the blue side suffered any similar casualties. Another potentially related issue: loading the non-quickstart version of a mission still seems to start you in the air sometimes. It seemed to me that this MIGHT be the result of being spawned at an airfield without appropriate parking places. The RED starting airfield on Nevada has no parking. And since I'm here, a balancing issue: it seems Blue gets Patriot batteries at each of their airfields, and Red gets... SA-9? LOL. Link to comment Share on other sites More sharing options...
shdwp Posted July 31, 2018 Author Share Posted July 31, 2018 Minor update: https://github.com/shdwp/dcs_liberation/releases, few fixes and F5. I saw it on all sorts of fighters for interception missions and for helicopters on frontline assault missions. Those were the only ones I tried. But to give you an idea, I tried watching an intercept mission with the "mid-game" setup option checked. I watched the red side at mission start and within seconds of start they lost about half of their 20 aircraft to collisions. Not sure if the blue side suffered any similar casualties. Another potentially related issue: loading the non-quickstart version of a mission still seems to start you in the air sometimes. It seemed to me that this MIGHT be the result of being spawned at an airfield without appropriate parking places. The RED starting airfield on Nevada has no parking. And since I'm here, a balancing issue: it seems Blue gets Patriot batteries at each of their airfields, and Red gets... SA-9? LOL. 1. I've widened the spawn windows for the release (just to be sure), but still going to investigate this later. 2. Yes, if there's not enough parking you will start mid-air. I have only two options - parking or runway, and runway spawn is limited to single aircraft, so there's no real workaround to this. There's actually a few airports with 2-3 parking slots. 3. Currently they're more like a decoration, just to mark a base on the map, TBH. The "real" SAMs which will be used during operations are Zu23, Sa8 and Sa19 for REDFOR and Vulcan, Avenger and Patriot for BLUFOR. Does those look more like it? Link to comment Share on other sites More sharing options...
illmind Posted July 31, 2018 Share Posted July 31, 2018 I was just attempting to do a Naval intercept out of Lar Airbase when this popped up: INFO:root:DCS Libration 1.3 RC2 INFO:root:<theater.base.Base object at 0x03BC35B0> for <class 'dcs.task.PinpointStrike'> (0): {<class 'dcs.vehicles.Armor.MBT_T_80U'>: 4, <class 'dcs.vehicles.Armor.APC_BTR_80'>: 2} INFO:root:Generating Frontline attack (regular) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3599 at 550 INFO:root:generated weather 5 INFO:root:Generating Frontline attack (quick) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at 1165 at 120 INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at 3705 at 550 INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3393 at 550 INFO:root:Finishing event Frontline attack INFO:root:Pass turn INFO:root:Commision Lar Airbase: {<class 'dcs.vehicles.Armor.MBT_T_55'>: 6} INFO:root:<theater.base.Base object at 0x03BC3570> for <class 'dcs.task.PinpointStrike'> (0): {<class 'dcs.vehicles.Armor.MBT_T_80U'>: 4, <class 'dcs.vehicles.Armor.APC_BTR_80'>: 2} INFO:root:Generating Frontline attack (regular) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3303 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:generated weather 3 INFO:root:Generating Frontline attack (quick) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_80U'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at 1051 at 120 INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at 3744 at 550 INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3667 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at 3164 at 550 INFO:root:Finishing event Frontline attack INFO:root:Pass turn INFO:root:Commision Shiraz International: {<class 'dcs.vehicles.Armor.MBT_T_90'>: 6} INFO:root:<theater.base.Base object at 0x03BC35B0> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.C_101CC'>: 1} INFO:root:<theater.base.Base object at 0x03BC35B0> for <class 'dcs.task.CAS'> (0): {<class 'dcs.planes.Su_25T'>: 1} INFO:root:<theater.base.Base object at 0x03BC35B0>: no units for <class 'dcs.vehicles.AirDefence'> INFO:root:Generating Base attack (regular) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:airgen: <class 'dcs.planes.C_101CC'> for 0 at 3376 at 550 INFO:root:airgen: <class 'dcs.planes.Su_25T'> for 0 at 3545 at 550 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3661 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.F_15C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:airgen: <class 'dcs.planes.M_2000C'> for 2 at <class 'dcs.terrain.persiangulf.Kerman_Airport'> INFO:root:generated weather 4 INFO:root:Generating Base attack (quick) INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M60A3_Patton'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_T_55'> for 0 INFO:root:airgen: <class 'dcs.planes.C_101CC'> for 0 at 3659 at 550 INFO:root:airgen: <class 'dcs.planes.Su_25T'> for 0 at 3346 at 550 INFO:root:airgen: <class 'dcs.helicopters.Ka_50'> for 2 at 1097 at 120 INFO:root:airgen: <class 'dcs.planes.A_10C'> for 2 at 3260 at 550 INFO:root:airgen: <class 'dcs.planes.AV8BNA'> for 2 at 3201 at 550 INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at 3702 at 550 INFO:root:airgen: <class 'dcs.planes.F_15C'> for 2 at 3177 at 550 INFO:root:airgen: <class 'dcs.planes.M_2000C'> for 2 at 3718 at 550 INFO:root:Finishing event Base attack INFO:root:Pass turn INFO:root:Generating Naval intercept (regular) INFO:root:generated weather 5 INFO:root:shipgen: <class 'dcs.ships.Tanker_Elnya_160'> (1) for 0,Russia,[<dcs.unitgroup.VehicleGroup object at 0x05C93870>, <dcs.unitgroup.VehicleGroup object at 0x05C93B30>, <dcs.unitgroup.VehicleGroup object at 0x05C93C90>, <dcs.unitgroup.VehicleGroup object at 0x05C93DF0>, <dcs.unitgroup.VehicleGroup object at 0x05C93F50>, <dcs.unitgroup.VehicleGroup object at 0x05C980B0>, <dcs.unitgroup.VehicleGroup object at 0x05C98250>, <dcs.unitgroup.VehicleGroup object at 0x05C983B0>, <dcs.unitgroup.VehicleGroup object at 0x05C98510>, <dcs.unitgroup.VehicleGroup object at 0x05C985D0>, <dcs.unitgroup.VehicleGroup object at 0x05C987B0>, <dcs.unitgroup.VehicleGroup object at 0x05C98910>, <dcs.unitgroup.VehicleGroup object at 0x05C98A70>, <dcs.unitgroup.VehicleGroup object at 0x05C98BD0>, <dcs.unitgroup.VehicleGroup object at 0x05C98D30>] INFO:root:airgen: <class 'dcs.planes.MiG_15bis'> for 2 at <class 'dcs.terrain.persiangulf.Lar_Airbase'> INFO:root:airgen: <class 'dcs.planes.AJS37'> for 2 at <class 'dcs.terrain.persiangulf.Lar_Airbase'> ERROR:root:<class 'RuntimeError'> Traceback (most recent call last): File "C:\Users\Unter\AppData\Local\Programs\Python\Python36-32\lib\tkinter\__init__.py", line 1699, in __call__ return self.func(*args) File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\ui\eventmenu.py", line 249, in start self.game.initiate_event(self.event) File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\game\game.py", line 209, in initiate_event event.generate() File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\game\event\event.py", line 55, in generate self.operation.generate() File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\game\operation\navalintercept.py", line 45, in generate at=self.attackers_starting_position File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\gen\aircraft.py", line 305, in generate_ship_strikegroup self._setup_group(group, AntishipStrike, client_count) File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\gen\aircraft.py", line 101, in _setup_group group.units[idx].set_player() File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\dcs\unit.py", line 168, in set_player raise RuntimeError("Unittype '{t}' is not human flyable".format(t=self.unit_type.id)) RuntimeError: Unittype 'AJS37' is not human flyable Link to comment Share on other sites More sharing options...
shdwp Posted July 31, 2018 Author Share Posted July 31, 2018 I was just attempting to do a Naval intercept out of Lar Airbase when this popped up: File "C:\Users\Unter\Desktop\dcs_liberation_1.3.2\dcs\unit.py", line 168, in set_player raise RuntimeError("Unittype '{t}' is not human flyable".format(t=self.unit_type.id)) RuntimeError: Unittype 'AJS37' is not human flyable Thanks for the report. The problem is in Viggen. Please use other planes until I fix this in few days. Link to comment Share on other sites More sharing options...
Home Fries Posted August 2, 2018 Share Posted August 2, 2018 Minor update: https://github.com/shdwp/dcs_liberation/releases, few fixes and F5. 1. I've widened the spawn windows for the release (just to be sure), but still going to investigate this later. We tested a MP mission last night (Caucasus, started at Soganlug). 4xF-18s started on the ground (2 of them clients) and 4xF-15C started in the air (2 clients). The client F-15s collided as soon as the mission was unpaused (both were in the cockpit). I was a client so I don't have the log, but I'll try to get it if you need it. Once the F-15s respawned, a great time was had by all! Great job! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
hreich Posted August 2, 2018 Share Posted August 2, 2018 Hi..is it possible to have US carrier to spawn f-18 for ground pounding mission, not just CAP? [sIGPIC][/sIGPIC] Pilot from Croatia Link to comment Share on other sites More sharing options...
shdwp Posted August 2, 2018 Author Share Posted August 2, 2018 Hi..is it possible to have US carrier to spawn f-18 for ground pounding mission, not just CAP? Not at the moment, sorry. That will probably be one of the next things to come - proper support for multi-purpose aircraft and Tarawa with Harriers. We tested a MP mission last night (Caucasus, started at Soganlug). 4xF-18s started on the ground (2 of them clients) and 4xF-15C started in the air (2 clients). The client F-15s collided as soon as the mission was unpaused (both were in the cockpit). I was a client so I don't have the log, but I'll try to get it if you need it. Once the F-15s respawned, a great time was had by all! Great job! I assume all 4 of the eagles were in the same flight? I'll certainly look into this in the following days. Also I'd rather took a look at the generated mission. Link to comment Share on other sites More sharing options...
Home Fries Posted August 2, 2018 Share Posted August 2, 2018 I assume all 4 of the eagles were in the same flight? I'll certainly look into this in the following days. Also I'd rather took a look at the generated mission. I believe so. A total of 4 eagles were committed to the mission (with 2 clients), so I assume it would have put them all in the same flight. Here's a link to my track; you should be able to get the mission from that. I think the existing mission has since been overwritten. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
shdwp Posted August 4, 2018 Author Share Posted August 4, 2018 Update with fixes and AMRAAM for Hornet: https://github.com/shdwp/dcs_liberation/releases Full changelog: option to force DCS over DCS.openbeta AIM120 for hornet fixes for some aircraft being not user flyable other minor fixes Link to comment Share on other sites More sharing options...
mahuja Posted August 4, 2018 Share Posted August 4, 2018 Do you prefer error reports here or as a github issue? empty range for randrange() (12000,-11999, -23999) Frontline attack or frontline cap, either one gives the same error. V 1.3.3 with the aim120. INFO:root:DCS Libration None INFO:root:Using C:\Users\username\Saved Games\DCS.openbeta as userdata folder INFO:root:<theater.base.Base object at 0x00000000045F50B8> for <class 'dcs.task.PinpointStrike'> (0): {<class 'dcs.vehicles.Armor.MBT_T_90'>: 6, <class 'dcs.vehicles.Armor.MBT_T_80U'>: 3} INFO:root:Generating Frontline attack (regular) ERROR:root:<class 'ValueError'> Traceback (most recent call last): File "C:\Program Files\Python36\lib\tkinter\__init__.py", line 1702, in __call__ return self.func(*args) File "E:\dcsliberation\ui\eventmenu.py", line 249, in start self.game.initiate_event(self.event) File "E:\dcsliberation\game\game.py", line 209, in initiate_event event.generate() File "E:\dcsliberation\game\event\event.py", line 55, in generate self.operation.generate() File "E:\dcsliberation\game\operation\frontlineattack.py", line 52, in generate self.armorgen.generate_vec(self.attackers, self.target) File "E:\dcsliberation\gen\armor.py", line 104, in generate_vec random.randint(FRONTLINE_CAS_PADDING, int(self.conflict.distance - FRONTLINE_CAS_PADDING))) File "C:\Program Files\Python36\lib\random.py", line 221, in randint return self.randrange(a, b+1) File "C:\Program Files\Python36\lib\random.py", line 199, in randrange raise ValueError("empty range for randrange() (%d,%d, %d)" % (istart, istop, width)) ValueError: empty range for randrange() (12000,-11999, -23999) Link to comment Share on other sites More sharing options...
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