PKT machine gun in the crew compartment - ED Forums
 


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Old 08-01-2020, 10:53 PM   #1
Lucas_From_Hell
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Default PKT machine gun in the crew compartment

During the Soviet-Afghan War, a number of Mi-24s had the doors and windows of the passenger compartment modified to carry a crew chief with a 7.62mm PKT machine gun. It would be great if this appeared as a loadout option in the mission editor, like the non-controllable PKT or the KORD available on the Mi-8MTV2.


Here are some photos demonstrating the installation:








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Old 08-02-2020, 08:05 AM   #2
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Quote:
Originally Posted by Lucas_From_Hell View Post
During the Soviet-Afghan War, a number of Mi-24s had the doors and windows of the passenger compartment modified to carry a crew chief with a 7.62mm PKT machine gun. It would be great if this appeared as a loadout option in the mission editor, like the non-controllable PKT or the KORD available on the Mi-8MTV2…
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Originally Posted by PilotMi8 View Post
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Old 08-02-2020, 09:44 AM   #3
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+1, in fact having the passenger position be an in-cockpit position would be fantastic.
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Old 08-02-2020, 12:44 PM   #4
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Fantastic, thank you!
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Old 08-02-2020, 01:49 PM   #5
Fri13
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Quote:
Originally Posted by Lucas_From_Hell View Post
It would be great if this appeared as a loadout option in the mission editor, like the non-controllable PKT or the KORD available on the Mi-8MTV2.
The Kord 12,7 is controllable in Mi-8MTv2


One of my favorite things to do is to jump to it and destroy proper targets on ground with it.
You just can not man the rear gunner with 7,62 PKT machine gun. It would be fun place as well.

For Mi-24 I am happy to see the Kord there as well, as it will bring at least some kind balance to P variant as we didn't (yet) get the V variant, that would have brought nice things for gunner and pilot too.

12,7 mm is still effective for most common targets (SAM, APC, radars, trucks etc etc) you would face, but fairly ineffective against better armored targets like a ZSU-23-4 that has already armor at 25 mm class and so on your 12,7 mm API round can't penetrate one as it has about 13-16 mm penetration from 500-1000 meter range.

It was possible use as well a some of MDZ bullets that was originally meant for Anti-Air purposes, but you get a small HE or HEI with them. About 2.3 g of TNT, so you are more destructive with their impacts. Compare it to a example hand grenades that has about 50-80 g of TNT, you don't get at all the same kill zone (7-15 meters lethal radius) but if you hit something with such a bullet it doesn't come out with "clean hole", or 30mm OFZ calibers with about 50 g of TNT.

It is sad that we still do not have proper ground targets for smaller caliber weapons, infantry and their hiding locations, usage of buildings, walls etc as cover. So equipping all kind gunpods etc in DCS is just for training purpose and not so much for an effect.

Firing PKM or NSV is fun as it truly gives completely different effect than any assault rifle caliber weapon. Add a NVG or Holographic sights on those and they become very pleasant to use in various conditions. PKM is nice for the mobile use but NSV just requires two to get it moving as one piece as weapon loaded on tripod is about 80 kg.

But the effect is really nice for anything else than infantry (that you need to have direct hits).

Flying around lightly armored targets with Kord will be fun in Mi-24P.
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