Ragtop Posted October 15, 2010 Share Posted October 15, 2010 I need a bit of help understanding fuzing. What does Nose, Tail and Nose/Tail actually affect? I know that I need Tail for retard bombs, and Nose to drop them slick, but what am I actually affecting, and how would I apply these settings in scenarios? I've searched the manual but all it really seems to show me is that I can select them, but not their effects. My question seemed to go amiss! I'm still after an answer if anyone can help me :smartass: 476th vFG Alumni Link to comment Share on other sites More sharing options...
Eddie Posted October 15, 2010 Share Posted October 15, 2010 I need a bit of help understanding fuzing. What does Nose, Tail and Nose/Tail actually affect? I know that I need Tail for retard bombs, and Nose to drop them slick, but what am I actually affecting, and how would I apply these settings in scenarios? I've searched the manual but all it really seems to show me is that I can select them, but not their effects. Bombs generally have two fuses, one in the nose and one in the tail. Each of these fuses has a safety pin to prevent it arming while attached to the aircraft, attached to this pin is a wire the other end of the wire goes to the pylon. Depending on which fuse setting you select in the cockpit hooks in the pylon grab onto one or both of the wires, thus pulling the wire and then pin with it when the bomb is dropped from the pylon arming the relevent fuse. If you select nose in the cockpit only the nose fuse will be armed, select tail ony the tail, and both will arm both fuses. This allows each fuse to be set differently to allow the pilot more flexibilty for different targets, for example one fuse could detonate the bomb on impact, the other with 100ms delay. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Ragtop Posted October 15, 2010 Share Posted October 15, 2010 (edited) Bombs generally have two fuses, one in the nose and one in the tail. Each of these fuses has a safety pin to prevent it arming while attached to the aircraft, attached to this pin is a wire the other end of the wire goes to the pylon. Depending on which fuse setting you select in the cockpit hooks in the pylon grab onto one or both of the wires, thus pulling the wire and then pin with it when the bomb is dropped from the pylon arming the relevent fuse. If you select nose in the cockpit only the nose fuse will be armed, select tail ony the tail, and both will arm both fuses. This allows each fuse to be set differently to allow the pilot more flexibilty for different targets, for example one fuse could detonate the bomb on impact, the other with 100ms delay. That makes great sense, thanks. I now understand how the fuze selection works ,however, I don't get the way I implement it with knowledge. Do I dictate what the fuze does, or is that preset? If it's preset, how do I know what the effect will be on each weapon? For instance if one is impact detonation and the other is alt det, why would I select both? Edited October 15, 2010 by Ragtop 476th vFG Alumni Link to comment Share on other sites More sharing options...
Eddie Posted October 15, 2010 Share Posted October 15, 2010 That makes great sense, thanks. I now understand how the fuze selection works ,however, I don't get the way I implement it with knowledge. Do I dictate what the fuze does, or is that preset? If it's preset, how do I know what the effect will be on each weapon? For instance if one is impact detonation and the other is alt det, why would I select both? Different fuse types/delays aren't modelled in the sim so no need to worry about that. Selection of both fuses is just a fail safe measure to negate the possibilty of the bomb not detonating due to the failure of one fuse, for example if one fuse was set to impact and the other to delay and you wanted the bomb to explode on impact you'd select both fuses as the impact fuse would detonate as require unless it failed in which case the delay fuse would ensure the bomb does at least detonate. As it is in the sim, the only time you'll need to select fuses is when using the Mk-82AIRs, so all the above is just a bit of real world background knowledge for you, it won't matter in the sim. There are quite a few such things in this and just about any study sim, no matter how accurate, many things deep in the menus and the odd switch may be nothing more than a superficial detail in the sim but in real life might be quite significant. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Ragtop Posted October 15, 2010 Share Posted October 15, 2010 Thanks very much for clearing that up Eddie! All makes perfect sense :) 476th vFG Alumni Link to comment Share on other sites More sharing options...
DHR Posted October 16, 2010 Share Posted October 16, 2010 I should have included that my TrackIR is up to date . It even has DCS:A10C included in the list of Titles. It is set to default and that is what I am using in the Profiles. Link to comment Share on other sites More sharing options...
kylania Posted October 16, 2010 Share Posted October 16, 2010 I should have included that my TrackIR is up to date . It even has DCS:A10C included in the list of Titles. It is set to default and that is what I am using in the Profiles. Make sure you're running DCS A-10C 32bit by using the DCS A-10C_x86 icon on your desktop. If you don't have that icon, reinstall the game, this time selecting the "Additional 32bit files" and use that version for TrackIR compatibility. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie Link to comment Share on other sites More sharing options...
DHR Posted October 16, 2010 Share Posted October 16, 2010 Did all that.. and now have Trackir up and running. Thank you!!! Link to comment Share on other sites More sharing options...
galagamo Posted October 16, 2010 Share Posted October 16, 2010 Shooting the GAU-8 firmly on terrafirma, landing gear down. Is it going to be possible in DCS A-10C? I've seen it done. [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
Eddie Posted October 16, 2010 Share Posted October 16, 2010 Shooting the GAU-8 firmly on terrafirma, landing gear down Is it going to be possible in DCS A-10C? I've seen it done. No. That is something carried out by groundcrew during servicing of the aircraft, not something pilots are able to do and as such not modelled in the sim. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
galagamo Posted October 16, 2010 Share Posted October 16, 2010 No. That is something carried out by groundcrew during servicing of the aircraft, not something pilots are able to do and as such not modelled in the sim. Ahh, Makes sense. [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
hassata Posted October 16, 2010 Share Posted October 16, 2010 I dont understand people who come up with this argument of "We only get one aircraft for $59.99". Sure you got more planes in FC2 or IL2 but they are far far from the level of detail. But i guess its a matter of taste. If you want low detail and many options of planes or high detail and little option in planes. But i just think the general case with low detail and many planes is its a illusion. You dont really get many planes just different skins. Seriously, there are more than a few who would pay a ridiculous amount for what we are getting. These are the sad people (like me lol) who tripped over themselves to buy the TM Warthog, and would gladly do it again. I don't want to give ED any idea, but hey, thanks for making it only 59.99. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
sweinhart3 Posted October 17, 2010 Share Posted October 17, 2010 Is it possible to reset or recycle a hung jdam so it can be reused? If so how? Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart Link to comment Share on other sites More sharing options...
GGTharos Posted October 17, 2010 Share Posted October 17, 2010 Put it in the blue bin. (RTFM. Reset through DSMS) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Flamin_Squirrel Posted October 18, 2010 Share Posted October 18, 2010 Just wondering how detailed the damage model is? For example, is a hydraulic leak just a hydraulic leak, or can it leak from a specific location that you might be able to do something about? e.g. a leak from the speed brake lines can be isolated by switching to emerg brake retract. Link to comment Share on other sites More sharing options...
Steel Jaw Posted October 18, 2010 Share Posted October 18, 2010 I don't want to give ED any idea, but hey, thanks for making it only 59.99. After release I may buy a second copy/license for just that reason. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
VIKBELL Posted October 18, 2010 Share Posted October 18, 2010 I have a question in the flight manual on page 92. You say that when you pull T handle you can make the extinguisher activate. My question is does this also cut the fuel, Hydrualics, Pnumatics, and Electrics from that engine? That is how I have seen most T handles work. Now this may be different working system then what I am use to indeed. There are 2 categories of fighter pilots: those who have performed, and those who someday will perform, a magnificent defensive break turn toward a bug on the canopy. Robert Shaw Link to comment Share on other sites More sharing options...
Flamin_Squirrel Posted October 18, 2010 Share Posted October 18, 2010 My question is does this also cut the fuel, Hydrualics, Pnumatics, and Electrics from that engine? Yes. Link to comment Share on other sites More sharing options...
kylania Posted October 18, 2010 Share Posted October 18, 2010 With regard to hung stores and clearing it: (RTFM. Reset through DSMS) There's actually nothing in the manual, DSMS section or not, that specifically mentions how to reset a "hung store". There is a blurb on page 503 which states: RED station. A red station generally indicates a profile and inventory conflict. This will happen if a loaded weapon profile includes a weapon that is not loaded on the aircraft. This can be remedied by using DSMS Inventory to set the correct store or clear the station showing the error. However in the Inventory section (p280) there's only a single reference to a "clear the station" procedure, but again no specific mention that you clear a hung store that way: Station Clearing (CLR STA), system action OSB 5. Left clicking on this OSB will remove all store assignments to the selected station. This action will also automatically direct to the Inventory Main page. Am I missing something? Do you just clear the station and tell it that there's a bomb there again? In a mission earlier I had two hung stores, but in a test mission now I can't for the life of me get one to hang!:book: [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted October 18, 2010 Share Posted October 18, 2010 WTF? 2010 is about as good as it gets for now. Deal with it ;) :) sorry dude!!! no offense intended! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Bedouin Posted October 18, 2010 Share Posted October 18, 2010 The manual is it first accessable when you pre-bought the sim...? Because i would like to start already now to preparing by studying it... Btw the price for 59,95$ is more cheap in my country than a lame game as Medal of Honour which costs 75$ so for the quality and professionalism i will get i am more than happy to pay the price...! Link to comment Share on other sites More sharing options...
sobek Posted October 18, 2010 Share Posted October 18, 2010 The manual is it first accessable when you pre-bought the sim...? Because i would like to start already now to preparing by studying it... Btw the price for 59,95$ is more cheap in my country than a lame game as Medal of Honour which costs 75$ so for the quality and professionalism i will get i am more than happy to pay the price...! The beta version of the manual is already floating around somewhere on the forum. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Chaos81 Posted October 18, 2010 Share Posted October 18, 2010 The manual is it first accessable when you pre-bought the sim...? Because i would like to start already now to preparing by studying it... Here's a download. http://forums.eagle.ru/showpost.php?p=990699&postcount=2 Link to comment Share on other sites More sharing options...
Bedouin Posted October 18, 2010 Share Posted October 18, 2010 During a mission, where you are hunting your primary objective, can you then listen a ermergency call from ground units needing a close-air-support... Then this will become your primary mission, to save the ground forces and then earlier becomes secondary... In short, is there a possibility to change target priorities during a mission due to certain events...? Hope my questions is understandable.. PS: How many and which types of seacrafts are in game, was looking for possible water-rats hunts (pirate/smuglars)..? Link to comment Share on other sites More sharing options...
nomdeplume Posted October 18, 2010 Share Posted October 18, 2010 In short, is there a possibility to change target priorities during a mission due to certain events...? This can be done with the mission editor. I don't know if any of the missions that come with the game, or those of the campaign, will have this kind of 'event'. But understand that the missions are quite scripted, i.e. it's not a dynamic campaign engine that can generate requests for help on the fly, it would need to be designed as part of the mission. As an example, the "Shooting Range" mission for the A-10A in Flaming Cliffs 2 briefs you on a target range exercise. On your way there, you receive a radio call about an attack on a nearby city, and you're diverted to assist. This is of course just part of the mission setup. But the experience is along the lines of what you're talking about. PS: How many and which types of seacrafts are in game, was looking for possible water-rats hunts (pirate/smugglers)..? Not a huge selection; maritime operations isn't really the A-10's role. There's armed speedboats which might be suitable for this kind of thing, as well as a regular cargo boat. Link to comment Share on other sites More sharing options...
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