Ragtop Posted September 27, 2010 Share Posted September 27, 2010 I think he means that each indivudial missile is within a certain range of values around the BS due to the missiles not being perfect. Ah that makes sense. Sorry for my ignorance, I will get there eventually, after many hours of shouting at my screen :P 476th vFG Alumni Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 28, 2010 Share Posted September 28, 2010 I'm not sure what the delayed explosions is in reference to...a video somewhere? With regard to your second question, Hydras are rockets and the LAU pod is what carries the rockets, so I'm not sure what you meant to ask there. Notice how it takes time for the targets to explode after the gun pass. As for the other,:doh: Link to comment Share on other sites More sharing options...
Avilator Posted September 28, 2010 Share Posted September 28, 2010 Ah that makes sense. Sorry for my ignorance, I will get there eventually, after many hours of shouting at my screen :P Happens to the best of us, man. I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly Link to comment Share on other sites More sharing options...
nomdeplume Posted September 28, 2010 Share Posted September 28, 2010 I understand what they are there for, but in the sim, what will the player be able to transmit? I'm sure I read somewhere that it'll be used to open up the comms menu (you know, the backslash menu), and you'll get options relevant to whatever channel that particular radio is tuned to. Ah, it's actually on the web page: http://www.digitalcombatsimulator.com/index.php?end_pos=2452&scr=default&lang=en#p14 But it's not very detailed. So there's plenty of room for speculation. Notice how it takes time for the targets to explode after the gun pass. I think this is just due to the damage modeling - a certain amount of damage will result in the unit being killed, but not exploding outright until a short delay. This is I guess to simulate catching on fire when a bomb explodes nearby (but not on) or rocket attacks and so on. And the gun doesn't do enough damage to trigger an immediate explosion. Unlike say, a Maverick, or a direct hit from a Mk-82. I don't know if it's realistic or not, since I don't routinely shoot up vehicles with a 30mm DU cannon. I would guess that in the majority of cases, hitting a vehicle with such rounds won't cause it to immediate explode in a devastating fireball. So I'd say the behaviour is reasonably realistic. It would be nice to have vehicle kills without an explosion, however. For example, I wouldn't expect the cannon to normally cause a MBT to completely explode, even though it may well be immobilised and otherwise 'mission-killed'. For game purposes, I think it works pretty well though. You can't immediately tell when you've destroyed your target, so you need to conduct some basic BDA/keep an eye out for the explosion. It would be neat to have a small random chance of an immediate explosion though. Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 28, 2010 Share Posted September 28, 2010 Thats the thing, I don't know how many bullets it will take to kill it. I normally waste ammo due to it. Link to comment Share on other sites More sharing options...
Druid_ Posted September 28, 2010 Share Posted September 28, 2010 I'm sure I read somewhere that it'll be used to open up the comms menu (you know, the backslash menu), and you'll get options relevant to whatever channel that particular radio is tuned to. Ah, it's actually on the web page: http://www.digitalcombatsimulator.co...lt&lang=en#p14 But it's not very detailed. So there's plenty of room for speculation. I agree. although selecting correct freq to talk to tanker, JTAC, wingman, CAS is pretty neat imo. As for speculation, if we were getting IVC then I reckon ED would have made a big thing of it on the forums and on the DCS website. Shame but there you go. However, just a thought, for those ppl with more than 2 core CPUs, aren't you better off running a Chat program in another core (assign affinity) not used by DCS along with your TrackIR.exe? i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Druid_ Posted September 28, 2010 Share Posted September 28, 2010 Thats the thing, I don't know how many bullets it will take to kill it. I normally waste ammo due to it. You only need 1 bullet, .... through the head of the driver :thumbup: i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Flamin_Squirrel Posted September 28, 2010 Share Posted September 28, 2010 Thats the thing, I don't know how many bullets it will take to kill it. I normally waste ammo due to it. You wouldn't know in RL either I guess. Link to comment Share on other sites More sharing options...
Ragtop Posted September 28, 2010 Share Posted September 28, 2010 As for speculation, if we were getting IVC then I reckon ED would have made a big thing of it on the forums and on the DCS website. Shame but there you go. However, just a thought, for those ppl with more than 2 core CPUs, aren't you better off running a Chat program in another core (assign affinity) not used by DCS along with your TrackIR.exe? In this thread there's mention of a mod for Black Shark which opens up IVC, maybe we'll see that for A-10C at some point! *crosses fingers* While it'd be easy to just run something like Vent in the background, I think IVC adds to the whole immersion of the sim, actually tuning into specific comm channels to talk to your flight etc, would be very cool. 476th vFG Alumni Link to comment Share on other sites More sharing options...
Laud Posted September 28, 2010 Share Posted September 28, 2010 If you can export the set frequencies by LUA one could maybe make tool/plugin for TS/Vent to switch channels according to that. ??? [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5 Link to comment Share on other sites More sharing options...
shackman Posted September 28, 2010 Share Posted September 28, 2010 By using the Lightning II targeting pod and JTACs will you just be given coordinates and have to search for the target yourself, or will they talk you on to it? And if they don't talk you on will you at least be able to have a picture of the target area in your flight plan to refer back to? like w/ FC2 at the mission briefings there are 2 map pages 1 of the battle area and then of a photo of the target area. [sIGPIC]http://www.vrsimulations.com/images/sigbanners/vrs_supporter.png[/sIGPIC] Link to comment Share on other sites More sharing options...
GGTharos Posted September 28, 2010 Share Posted September 28, 2010 No comment. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Druid_ Posted September 28, 2010 Share Posted September 28, 2010 No comment. Yawn ... i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
Steel Jaw Posted September 28, 2010 Share Posted September 28, 2010 Yawn ... Seriously, too much chin wagging, no JET to fly. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
Krunkskimo Posted September 28, 2010 Share Posted September 28, 2010 If i remeber correctly we had 1 tutorial in black shark, i think the 1st one, which just went over the aircraft, no start up, no nothing. will this be in the A-10C in the form of a cockpit familarization? Highlighting gagues, systems, ect? I love the switch highlights already, that will save me alot of time tabbing out. and i guess this last one is off topic a little, will black shark get this level of quality tutorial? Link to comment Share on other sites More sharing options...
159th_Viper Posted September 28, 2010 Share Posted September 28, 2010 By using the Lightning II targeting pod and JTACs will you just be given coordinates and have to search for the target yourself, or will they talk you on to it? Actually you use the Litening Pod to roast marshmallows for the ground-troops.........:D Ok-serious answer: # Have you perused the DCS: Warthog site? If yes, read on. If no - do so # Do you remember the 'Message Page MSG' section? If yes, read on. If no - have a look # Did you google '9-line briefing from JTAC'? You know the drill.......;) Hope that answers your question :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
hassata Posted September 28, 2010 Share Posted September 28, 2010 No comment. In my experience, this particular statement form this particular gentleman bodes well. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted September 28, 2010 ED Team Share Posted September 28, 2010 (edited) In my experience, this particular statement form this particular gentleman bodes well. Anybody likes to feel himself like a star. ;) And answering on the question itself... It will be possible to get target coordinages from your wingmen via datalink. Litening pod will be an extremely useful tool for target search. It will be possible to transfer over datalink coordinates generated by Litening. There will be two functions available for that - Mission Assignments, and SPI transmission. Edited September 28, 2010 by Olgerd [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
kingneptune117 Posted September 28, 2010 Share Posted September 28, 2010 Will there be a gun cam included in A-10C, kinda like the one GA used in his video to record the gun barrel spinning? "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70 Link to comment Share on other sites More sharing options...
Bucic Posted September 28, 2010 Share Posted September 28, 2010 Will there be a gun cam included in A-10C, kinda like the one GA used in his video to record the gun barrel spinning? You mean a camera view that follows a bullet? It's already in DCS AFAIK. IIRC the key command involves C key. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 29, 2010 Share Posted September 29, 2010 You mean a camera view that follows a bullet? It's already in DCS AFAIK. IIRC the key command involves C key. No, I think he means a camera next to the cannon on the side of the cockpit like in Project 10 Link to comment Share on other sites More sharing options...
Rambler91 Posted September 29, 2010 Share Posted September 29, 2010 What about landing emergencies?? In FC2, even when your aircraft is shot to nearly dead (losing fuel, no hydraulics, loss of ACS and such systems, etc..), when you asked tower for approach and landing, it'l say: Wait in pattern... (i cannot recall correctly...) Will be in DCS:A10 radio option like: declaring emergency=>loss of hydraulics, and tower would give you priority in landing, and will give you detailed instructions for a landing without hyd power?? There's nothing friendly about "friendly fire" ---------------------------------------------------------------- A cigarette is a pinch of tobacco, wrapped in paper, fire at one end, fool at the other. ---------------------------------------------------------------- Duct tape is like the force. It has a light side, a dark side, and it holds the universe together. ---------------------------------------------------------------- After (M)onday and (T)uesday even the week says WTF !! Link to comment Share on other sites More sharing options...
nomdeplume Posted September 29, 2010 Share Posted September 29, 2010 I wouldn't expect so; tower comms have been said to be pretty much the same. That does imply some change of course so it's possible, but I wouldn't expect so. There's no penalty in the game for landing without clearance, so I don't think there's any great need to rush into adding 'emergency landing' clearance, anyway. It's not as if these radio messages seem to actually do anything, other than add to the ambience. Planes seem to land in a first-come, first-served basis; kind of like IL-2, but not as bad since there's usually fewer aircraft in play. But, who knows. Maybe requesting landing clearance will actually reserve you a slot? As it currently stands, that would be the only practical use (i.e. stop AI aircraft from landing/taking off until you've landed). But for most missions, this isn't really an issue, anyway. Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted September 29, 2010 ED Team Share Posted September 29, 2010 No, I think he means a camera next to the cannon on the side of the cockpit like in Project 10 That particular shot was achieved using some early build where the TrackIR 6DOF restrictions were insane. You could literally "move outside the cockpit" with your head (it's been fixed now in later builds of course). :) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
Oscar Posted September 29, 2010 Share Posted September 29, 2010 Will the Radio Stations/Beacons introduced in DCS:BS and discussed HERE to fixed in DCSW? Can Radio Stations/Beacons be setup for ATIS broadcasts for various airports on assigned frequency? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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