VTJS17_Fire Posted September 15, 2010 Share Posted September 15, 2010 (edited) About KC-135 characteristics I have some questions about the KC-135 tanker and its flight characteristics and functions. 1. What AOB (Angle-of-Bank) is planned? In FC 2.0, the KC-10 flies turns with 45° bank - too much. Most, 15°-25° AOB turns are used. source: http://www.raf.mod.uk/rafcms/mediafiles/06BDC1E5_1143_EC82_2E4C0F92CA91AA06.pdf With that AOB such as, real leg separations (minimum: 8nms) are possible. 2. Will all refuel assistance functions work in MP? I mean the lights on the bottom (PDL), for contact position, for instance. As a start, that's all. kind regards, Fire Edited September 15, 2010 by VTJG17_Fire AOB corrected Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
comie1 Posted September 16, 2010 Share Posted September 16, 2010 will the pilots heads move around in the cockpit? Always adds to the feel of a game i think. And if it worked in conjunction with trackir across multiplayer so when i moved my head you see it that would be AMAZING! [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
Yellonet Posted September 16, 2010 Share Posted September 16, 2010 will the pilots heads move around in the cockpit? Always adds to the feel of a game i think. And if it worked in conjunction with trackir across multiplayer so when i moved my head you see it that would be AMAZING! If I'm not mistaken I think it works like that already. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
BlueRidgeDx Posted September 16, 2010 Share Posted September 16, 2010 If I'm not mistaken I think it works like that already. Doesn't it only show side-to-side head movement, though? It would be nice to add up-and-down movement, so you could pass a head nod in multiplayer. Head nods are used by wingmen to signal readiness before takeoff, and by the flight lead to signal brake-release, afterburner usage, and configuration changes (gear, flaps). It's always a struggle making a formation takeoff in multiplayer without being able to anticipate when lead is going to release the brakes. I don't have FC2, so maybe this is already fixed? "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams Link to comment Share on other sites More sharing options...
Yellonet Posted September 16, 2010 Share Posted September 16, 2010 Doesn't it only show side-to-side head movement, though?True :( It would be nice to add up-and-down movement, so you could pass a head nod in multiplayer.That would be nice, hand signals would also be pretty nice. Head nods are used by wingmen to signal readiness before takeoff, and by the flight lead to signal brake-release, afterburner usage, and configuration changes (gear, flaps). It's always a struggle making a formation takeoff in multiplayer without being able to anticipate when lead is going to release the brakes. I don't have FC2, so maybe this is already fixed?I don't either :cry: i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
comie1 Posted September 16, 2010 Share Posted September 16, 2010 being able to see if your wingman (in multiplayer) is paying attention is always handy too.. ha would def add a lot to the game, but if they haven't already thought of this there's 0 chance of getting it in the sim now I imagine [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
JoshuaNorton Posted September 17, 2010 Share Posted September 17, 2010 Will the Editor have some improvements as well and if so, what are you planning? IMHO a lot of potential goes to waste due to the very limited mission editor. DCS features several very detailed vehicle models and all come with some combat AI. If a user could script himself a GUI to spawn and give move orders to vehicles, the sim would become a homebrew RTS game. An even more interesting mission would be a town conquest mission where vehicles spawn at front line towns and start moving to capture the opposing town once sufficient units have spawned. The players job would be either providing CAS to the attacking troops or cutting off supplies to prevent a build up of forces in the enemy town. That would a gamey dynamic campaign and could be played without ever leaving the simulation mode and albeit not realistic it'd still a lot of fun (yes, I'm thinking of ARMA's warfare multiplayer mode here and since it's fun there, it's going to to be a lot of fun in DCS, too). All that is not possible yet due to the very limited mission editor in the sim. :( And it wouldn't really require much. Only requirements I can think of are script commands to create new vehicles, delete destroyed ones, move orders and a counter. Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted September 17, 2010 Share Posted September 17, 2010 Does the A-10C have TACAN or Air-to-Air TACAN? kind regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
CAT_101st Posted September 17, 2010 Share Posted September 17, 2010 yes Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/ Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted September 17, 2010 Share Posted September 17, 2010 In DCS, too? :D kind regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
159th_Viper Posted September 17, 2010 Share Posted September 17, 2010 In DCS, too? :D kind regards, Fire :megalol: Yes :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
BlueRidgeDx Posted September 17, 2010 Share Posted September 17, 2010 I know the topic has been broached before, but I couldn't find a definitive answer... Will the Mission Editor have the ability to display Imperial units? Ideally, it would be nice to be able to choose between feet, nautical miles, meters, and kilometers from within the ME, regardless of GUI settings. Thanks. "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 18, 2010 Share Posted September 18, 2010 Yet ANOTHER question from me: Is bombing using unguided bombs easier than in FC2? Link to comment Share on other sites More sharing options...
GGTharos Posted September 18, 2010 Share Posted September 18, 2010 Easier in what way? I'd say you better bone up on some good ripple settings ... this single-bomb sniping thing ... eh. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
kingneptune117 Posted September 18, 2010 Share Posted September 18, 2010 hey guys question about the targeting. some times in falcon 4, i just want to take manual control of the targeting pod. for some reason some time it wont let me control it. it will just be stuck to a steerpoint or something. In dcs a10, is there a mode that i can just take full control of it, point it at whatever i want, and when i want? also does the A-10C even have ground radar like the F-16 does? "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70 Link to comment Share on other sites More sharing options...
GGTharos Posted September 18, 2010 Share Posted September 18, 2010 You can control the pod, and no, the A-10 has no radar. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
BoneDust Posted September 18, 2010 Share Posted September 18, 2010 In Falcon I believe you can use SP (snow plow) mode. That's one option. http://www.vcaw1.com/ Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 18, 2010 Share Posted September 18, 2010 Easier in what way? I'd say you better bone up on some good ripple settings ... this single-bomb sniping thing ... eh. Easier than in FC2 as in, can you be more accurate with unguided bombs in A-10C? Link to comment Share on other sites More sharing options...
GGTharos Posted September 18, 2010 Share Posted September 18, 2010 Most certainly not. Unguided bombs are NOT accurate ;) You can pick your aimpoint better perhaps, but the bombs themselves have a certain circular error probability. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 18, 2010 Share Posted September 18, 2010 Most certainly not. Unguided bombs are NOT accurate ;) You can pick your aimpoint better perhaps, but the bombs themselves have a certain circular error probability. Damn. How do you self-designate targets for LGBs? :megalol: Link to comment Share on other sites More sharing options...
GGTharos Posted September 18, 2010 Share Posted September 18, 2010 With the pod. If you want to drop iron on a bunch of targets, ripple your bombs. That's what ripple settings are for ;) If you want to take your time and plink them, use either laser or gps guided bombs. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 18, 2010 Share Posted September 18, 2010 (edited) CBU-97. The CBU-97 consists of an SUU-66/B tactical munitions dispenser that contains 10 BLU-108 submunitions. Each submunition contains four hockey-puck-shaped sensor-fused projectiles called Skeets. These detect targets, such as tanks, armored personnel carriers, trucks and other support vehicles, and fire an explosively formed penetrator. Just read back on the A-10C webpage. Nevermind the other bombs.;) Crap, it can take out at least 6 tanks in one drop! Edited September 18, 2010 by Poor mans sniper Link to comment Share on other sites More sharing options...
GGTharos Posted September 18, 2010 Share Posted September 18, 2010 Sure, if you drop it from high enough and they feel like making an easy target for you ... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Poor mans sniper Posted September 18, 2010 Share Posted September 18, 2010 Sure, if you drop it from high enough and they feel like making an easy target for you ... :mad: Bombing is a bitch. Link to comment Share on other sites More sharing options...
Druid_ Posted September 18, 2010 Share Posted September 18, 2010 Mission Editor - placing units In the Mission Editor will there be a satellite or live view so that we can check units are placed and orientated correctly on the map? The current ME in BS is tedious and extremely time consuming in this regard. i.e. Start up the Sim and cycle through the units, making notes on a piece of paper then back into ME to move and re-orientate, then back into the Sim to check and so on ... (I would estimate that over 50% of my mission building time is spent doing this). At least tell me there is a less tedious system in place. i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q Link to comment Share on other sites More sharing options...
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