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Multiple Target Types with Priorities


Captain Orso

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I want to setup a WWII mission with AI aircraft ground attacking an airfield. They should primarily attack aircraft on the ground and secondarily AAA. They should also defend against 'enemy' (your side, you know, the good guys ;) ).

 

I haven't gotten so far yet, so maybe they will automatically defend against 'enemy' aircraft.

 

My biggest issues is, how do I setup target-type priorities? AI should be able to choose targets depending on which aircraft is closes, or if the AI aircraft cannot see a target aircraft (blocked by building etc, other AI AC are already attacking target AC) it might choose to attack an AAA target instead.

 

Is there any way to do this?

When you hit the wrong button on take-off

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System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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