zerO_crash Posted January 19, 2018 Share Posted January 19, 2018 How long is this issue going to persist? Will it ever get fixed? I have had this problem for years. Please fix it! Either a texture bug or some rockets are still left in the pods. Please notice that when I fire, I don't hold in the trigger until the sequence of rockets get`s finished. Rather, I click and fire irregularly 1-3 rockets each time. Maybe the problem lies here. I have a track but too big to post. If desired I can make a short track with this issue. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kolga Posted January 19, 2018 Share Posted January 19, 2018 ...when I fire, I don't hold in the trigger until the sequence of rockets get`s finished. Rather, I click and fire irregularly 1-3 rockets each time. Maybe the problem lies here.... I don't think so, as I have tried holding the trigger down until the sequence is done each time and IIRC there were still rockets left. i can usually get them to fire by pressing fire a few times, but its pretty annoying nonetheless. "Long life It is a waste not to notice that it is not noticed that it is milk in the title." Amazon.co.jp review for milk translated from Japanese "Amidst the blue skies, A link from past to future. The sheltering wings of the protector..." - ACE COMBAT 4 "Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight"-Psalm 144:1 KJV i5-4430 at 3.00GHz, 8GB RAM, GTX 1060 FE, Windows 7 x64 Link to comment Share on other sites More sharing options...
Askerov24 Posted January 20, 2018 Share Posted January 20, 2018 Checked it, just press the trigger till the whole selected sequence is over. Acer Aspire E5-571G-713W/Intel® Core™ i7-4510U 2.0-3.1GHz/12 GB DDR3 L Memo/NVIDIA® GeForce® 820M 2 GB/1000 GB HDD Link to comment Share on other sites More sharing options...
kolga Posted January 21, 2018 Share Posted January 21, 2018 Checked it, just press the trigger till the whole selected sequence is over. Oh, good, it was a while ago last time i checked so they must have fixed it. "Long life It is a waste not to notice that it is not noticed that it is milk in the title." Amazon.co.jp review for milk translated from Japanese "Amidst the blue skies, A link from past to future. The sheltering wings of the protector..." - ACE COMBAT 4 "Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight"-Psalm 144:1 KJV i5-4430 at 3.00GHz, 8GB RAM, GTX 1060 FE, Windows 7 x64 Link to comment Share on other sites More sharing options...
Askerov24 Posted January 21, 2018 Share Posted January 21, 2018 Oh, good, it was a while ago last time i checked so they must have fixed it. Well, I don't remember having any problems with firing rockets Acer Aspire E5-571G-713W/Intel® Core™ i7-4510U 2.0-3.1GHz/12 GB DDR3 L Memo/NVIDIA® GeForce® 820M 2 GB/1000 GB HDD Link to comment Share on other sites More sharing options...
zerO_crash Posted January 21, 2018 Author Share Posted January 21, 2018 Try loading 6x OPF2`s and see if it works. For me, it seems that KOM`s work good, but OFP2`s don`t. Try using up all and maybe reloading and trying a second run. Tends to block for me after 1st run or so, but haven`t really found a pattern. Anyways, I wouldn`t be making a report if it was a non issue. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Kang Posted January 21, 2018 Share Posted January 21, 2018 Just to double-check: Have you made sure to press and hold the charging button until all of the pod lights lit up after starting back up? Link to comment Share on other sites More sharing options...
zerO_crash Posted January 21, 2018 Author Share Posted January 21, 2018 (edited) Just to double-check: Have you made sure to press and hold the charging button until all of the pod lights lit up after starting back up? yes Besides, rockets are fired from all pods. Problem being that some rockets remain in some of them. Edited January 21, 2018 by zerO_crash [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kolga Posted January 21, 2018 Share Posted January 21, 2018 (edited) Try loading 6x OPF2`s and see if it works. For me, it seems that KOM`s work good, but OFP2`s don`t. Try using up all and maybe reloading and trying a second run. Tends to block for me after 1st run or so, but haven`t really found a pattern. Anyways, I wouldn`t be making a report if it was a non issue. IIRC the russians didn't load more than 4 pods so that may be the issue. *Page 322 in DCS mi-8 manual. EDIT: Footnote: Not in service for administrative reasons, but technically supported by the Mi-8MTV2 weapons control system. Edited January 22, 2018 by kolga "Long life It is a waste not to notice that it is not noticed that it is milk in the title." Amazon.co.jp review for milk translated from Japanese "Amidst the blue skies, A link from past to future. The sheltering wings of the protector..." - ACE COMBAT 4 "Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight"-Psalm 144:1 KJV i5-4430 at 3.00GHz, 8GB RAM, GTX 1060 FE, Windows 7 x64 Link to comment Share on other sites More sharing options...
Askerov24 Posted January 22, 2018 Share Posted January 22, 2018 Try loading 6x OPF2`s and see if it works. For me, it seems that KOM`s work good, but OFP2`s don`t. Try using up all and maybe reloading and trying a second run. Tends to block for me after 1st run or so, but haven`t really found a pattern. Anyways, I wouldn`t be making a report if it was a non issue. I'll try to check it today when I have time. Acer Aspire E5-571G-713W/Intel® Core™ i7-4510U 2.0-3.1GHz/12 GB DDR3 L Memo/NVIDIA® GeForce® 820M 2 GB/1000 GB HDD Link to comment Share on other sites More sharing options...
Birdy* Posted November 9, 2018 Share Posted November 9, 2018 I'll try to check it today when I have time. Have you been able to check if the error is still present, have this problem for ages, it just annoying ....:mad: Link to comment Share on other sites More sharing options...
msalama Posted November 9, 2018 Share Posted November 9, 2018 it just annoying ....:mad: Having 6 S-8OFP pods mounted? The last time I checked, worked OK. A daft loadout, but tastes differ so who am I to criticize ;) Anyway, worked the last time I used them, cannot be arsed to check just now. But FYI The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
thrustvector Posted November 10, 2018 Share Posted November 10, 2018 just checked just now for you, the animation does indeed show dark sections in the some of the pods which indeed does make it look like rockets are still in the pod, after firing them all. also found that sometimes they do not all fire anyway, after a rocket run, and using them all, just flew around a bit and pulling the trigger about 10 times more a few more shot out! maybe that's friendly fire! Link to comment Share on other sites More sharing options...
Rolds Posted November 26, 2018 Share Posted November 26, 2018 Or just Soviet quality control. Link to comment Share on other sites More sharing options...
msalama Posted November 26, 2018 Share Posted November 26, 2018 Well I don't know, S-8OFP x 2 & gunpod x 2 has always worked for me, all rockets have fired without exceptions. S-8OFP x 6 may well not, but it isn't a common RL loadout anyway. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
molevitch Posted November 27, 2018 Share Posted November 27, 2018 I think that I read that the firing system cycles through the rockets in sequence, but that sometimes with a short trigger pull, only one or two are fired on a salvo of four. The system then counts from 5, despite the fact that there are one or two left behind. So as the pods' stock is depleted, it takes longer to cycle through the remaining rockets. Or something.... SCAN Intel Core i9 10850K "Comet Lake", 32GB DDR4, 10GB NVIDIA RTX 3080, HP Reverb G2. Custom Mi-24 pit with magnetic braked cyclic and collective. See it here: Molevitch Mi-24 Pit. [sIGPIC][/sIGPIC] www.blacksharkden.com Link to comment Share on other sites More sharing options...
thrustvector Posted November 27, 2018 Share Posted November 27, 2018 hmm didn't know that, cheers mole :) Link to comment Share on other sites More sharing options...
zerO_crash Posted April 19, 2020 Author Share Posted April 19, 2020 This is still an issue, can the devs actually come with a statement as to whether this is a bug or if this is as Mole says a sequence timing issue? Thx in advance [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted April 21, 2020 ED Team Share Posted April 21, 2020 (edited) Hi sorry for overlooking this, do you have a short track replay showing it happen? Thanks Edited April 21, 2020 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
zerO_crash Posted April 22, 2020 Author Share Posted April 22, 2020 No worries, I had it happen recently. I will make sure to get a trk. file of it within a short time :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zerO_crash Posted April 22, 2020 Author Share Posted April 22, 2020 Got it @BIGNEWY, attached trk. file with the issue. You can see at the end that with irregular shooting, meaning incomplete sequences from short trigger pulls, some rockets remain in the pods. At the very end, before landing, I try to squeeze the trigger to no avail.server-20200422-104224.trk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Dehuman Posted April 22, 2020 Share Posted April 22, 2020 Got the same thing. Note it doesn't seem to happen when the aircraft is spawned loaded. Only when re-arming with the ground crew. I set it up to fire 16 rockets in each pod. Held down trigger, fired the full salvo. Pulled trigger again fired the remaining rockets (4 each) Model still showing 4 rockets in each pod. Sound is busted in the video :/ but it shows the problem Mi8 rocket bug.trk Link to comment Share on other sites More sharing options...
zerO_crash Posted April 22, 2020 Author Share Posted April 22, 2020 (edited) Got the same thing. Note it doesn't seem to happen when the aircraft is spawned loaded. Only when re-arming with the ground crew. I set it up to fire 16 rockets in each pod. Held down trigger, fired the full salvo. Pulled trigger again fired the remaining rockets (4 each) Model still showing 4 rockets in each pod. Sound is busted in the video :/ but it shows the problem I can confirm that it´s after loading the aircraft after mission start. I always start missions with empty loadouts, and therefore it always occurs then. Surprisingly enough, I couldn´t replicate the bug with a hot-started aircraft that was loaded prior to mission start. Also, I will point this out again, it didn´t happen before with KOM´s, only OFP2´s, but it would be nevertheless good if the team checked the other variants as well. Cheers :) Edited April 22, 2020 by zerO_crash [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Dehuman Posted April 22, 2020 Share Posted April 22, 2020 I tried it with kom, opf2, and tsm all had the same result. Interestingly when firing the rockets off as singles only a single rocket was still showing in each pod after firing all 20. Link to comment Share on other sites More sharing options...
Fri13 Posted April 22, 2020 Share Posted April 22, 2020 IIRC the russians didn't load more than 4 pods so that may be the issue. *Page 322 in DCS mi-8 manual. EDIT: Footnote: Not in service for administrative reasons, but technically supported by the Mi-8MTV2 weapons control system. THAT is again one of the things why Belsimtek team (part of the ED) was good as they allowed the technical functions, regardless that something wasn't allowed political (administrative) reasons. And then they added it as a footnote to manual that it is unrealistic to load more by hstorical perspective. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
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