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The rate of wave movement depends on movement


FragBum

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Noticed this on current stable version in Rift VR also visible on the screen.

 

Jump in a helicopter (Maybe Harrier even) and land by by the sea and observe the wave rate it looks reasonably natural with slow moving wave crests.

 

Pick up and hover same deal, but move relative to the water in any direction and the wave rate increases a lot and looks like it's blowing a gale and somewhat unnatural.

 

I'll just put that with those slinky shadows, the ones that slink into place as you approach objects. :P :D

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

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