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Old 01-25-2019, 07:21 PM   #161
Harlikwin
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Quote:
Originally Posted by toutenglisse View Post
That depends of "angles", but yes with eyes strait forward you see them less than with eyeballs directed left or right (cause we don't see the same prtion of screen due to distances eye/lens with angles).
But "blue aera" glitch can be big enough to be an issue. (first picture ^^)

Attachment 203047 Attachment 203048 Attachment 203049
What am I actually looking for?
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Old 01-25-2019, 07:23 PM   #162
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Originally Posted by Strikeeagle345 View Post
yeah, i dont notice it because if i move my eyes far enough left and right everything is blurry. #Fresnellenses
Yeah pretty much this. At least on the rift, if its not center of view its a blurry mess due to the lens design. So really that 110FOV is definately less. But you can notice stuff there and shift your focus.

Shader mod with its masks works in a similar way, you render the nice image in front, and the further out the view gets you don't need fancy details because you can't make them out anyway due to the HMD design. I had to keep shrinking the MSAA mask size smaller and smaller to even see it, then I bumped it back out a bit and my whole view looks like it has MSAA even though like only like half the pixels are getting it, but the remaining pixels already look bad due to the optics, so who cares what they look like.
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Old 01-26-2019, 02:31 AM   #163
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Originally Posted by toutenglisse View Post
20-30% + perf is BIG … Strange I tried some days ago and saw no perf increase at all... only the "single pass style" artefacts on left border of headmask.

Maybe dependant of user's system ?
Tried it. No visual artifacts worth mentioning. I do see a few frames more with the gaz. And the 21 is more flyable now, smoothish 30s.
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Old 01-26-2019, 08:06 AM   #164
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I didn't notice any difference with it but I'm a bit CPU limited with a Ci5-3570K@4.3Ghz.
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Old 01-26-2019, 10:45 AM   #165
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With my setup I didn’t notice a big change and in one of my test (over the Caucuses map) it even decreased FPS and introduced some shutters.
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Old 01-26-2019, 11:26 AM   #166
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Gave it a try too. It introduced some stutters (which I rarely suffer from) and the edge of frame artifacts were horrible.
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Old 01-26-2019, 01:21 PM   #167
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Tried it...no strange artifacts but i seem to be able to maintain 45fps with visible range ultra, water high and shadows low (previously i had high, medium, flat) pd 1.3 msaa x2
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Old 01-26-2019, 03:39 PM   #168
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Are you guys with artifacts running monitors or VR?
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Old 01-26-2019, 04:04 PM   #169
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Quote:
Originally Posted by Harlikwin View Post
Are you guys with artifacts running monitors or VR?
I only run VR. I just tried it out of curiosity, I'm fortunate to get great frame rates and smooth projection, but any promised upgrade is worth checking out
For me, it was a downgrade I'm afraid.
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Old 01-26-2019, 07:24 PM   #170
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Quote:
Originally Posted by Lensman View Post
I only run VR. I just tried it out of curiosity, I'm fortunate to get great frame rates and smooth projection, but any promised upgrade is worth checking out
For me, it was a downgrade I'm afraid.
Cheers
+1
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