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Old 01-11-2019, 01:46 PM   #91
remi
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Originally Posted by etherbattx View Post
there is no new VR tech “just around the corner”. if there was, everyone would be talking about it already.

if you are interested in VR, just pull the trigger and enjoy it. you can always sell it on ebay in two years when the new stuff comes out.
Foveated rendering is the most important development for VR performance and immersion.

Especially since it has already been announced, it would be a bad idea to buy a current gen display.
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Old 01-11-2019, 02:04 PM   #92
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Foveated rendering is the most important development for VR performance and immersion.

Especially since it has already been announced, it would be a bad idea to buy a current gen display.
Unfortunately, they said the game developers need to code the game to use it. With that said, its going to be quite a long while until DCS can adapt it. So buying a current gen should be just fine.
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Old 01-11-2019, 02:21 PM   #93
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Foveated rendering is the most important development for VR performance and immersion.

Especially since it has already been announced, it would be a bad idea to buy a current gen display.
Has anyone apart from HTC announced any headsets that support foveated rendering? In any case, the Vive Pro Eye is going to cost in excess of the Vive Pro when it is released later this year. Now, although I didn't mind paying £1299 for my Vive Pro kit, I doubt very much if many gamers will be OK with paying £1500(?) to play DCS.
Buying something like the Rift now for a few hundred seems like a no brainer, and as said before, sell it on eBay when something else better comes along.
Go for the now!
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Old 01-11-2019, 06:18 PM   #94
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Originally Posted by Strikeeagle345 View Post
Unfortunately, they said the game developers need to code the game to use it. With that said, its going to be quite a long while until DCS can adapt it. So buying a current gen should be just fine.
Yeah, this was my logic when buying the Rift. I wanted something that was supported fairly well and had a good chance of working well out of the box, especially for my first VR. Yes, I could have gone for a VivePro or Oddesy+ but based on everything I read there seemed to more support for the Rift at this point in time. Plus my system is low end so pushing extra pixels seemed like a bad idea. I'll probably upgrade the rift at the end of the year if something seems like its worth it, currently the Oddesey+ seems to be best VR headset from a clarity/resolution/SDE standpoint which are the main things I'm looking for in DCS.
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Old 01-11-2019, 06:24 PM   #95
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Yeah, this was my logic when buying the Rift. I wanted something that was supported fairly well and had a good chance of working well out of the box, especially for my first VR. Yes, I could have gone for a VivePro or Oddesy+ but based on everything I read there seemed to more support for the Rift at this point in time. Plus my system is low end so pushing extra pixels seemed like a bad idea. I'll probably upgrade the rift at the end of the year if something seems like its worth it, currently the Oddesey+ seems to be best VR headset from a clarity/resolution/SDE standpoint which are the main things I'm looking for in DCS.
All I can say is that I enjoyed my Rift when I had it, but the Vive Pro was definitely a step up in every way.
The price? Now that's another topic all together!
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Old 01-11-2019, 07:18 PM   #96
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Originally Posted by Harlikwin View Post
Yeah, this was my logic when buying the Rift. I wanted something that was supported fairly well and had a good chance of working well out of the box, especially for my first VR. Yes, I could have gone for a VivePro or Oddesy+ but based on everything I read there seemed to more support for the Rift at this point in time. Plus my system is low end so pushing extra pixels seemed like a bad idea. I'll probably upgrade the rift at the end of the year if something seems like its worth it, currently the Oddesey+ seems to be best VR headset from a clarity/resolution/SDE standpoint which are the main things I'm looking for in DCS.
Yes , i am getting the Rift for same reasons .
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Old 01-11-2019, 07:21 PM   #97
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Has anyone apart from HTC announced any headsets that support foveated rendering?

Pimax 5K+ and 8K will have an eye tracking modul already presented at the CES 2019 and also the XTAL Gaming Edition should have eye tracking (but no exact news on that). Besides that, I am pretty sure, that all next gen headsets will provide that technique.
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Old 01-11-2019, 07:32 PM   #98
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All I can say is that I enjoyed my Rift when I had it, but the Vive Pro was definitely a step up in every way.
The price? Now that's another topic all together!
yeah, it you are just using DCS in VR, the Odyssey+ takes the cake over the Vive Pro / Odyssey. Other companies really need to adopt or come up with their own anti-SDE as there is just no going back after i switched.
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Old 01-11-2019, 07:56 PM   #99
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Originally Posted by ram0506 View Post
Pimax 5K+ and 8K will have an eye tracking modul already presented at the CES 2019 and also the XTAL Gaming Edition should have eye tracking (but no exact news on that). Besides that, I am pretty sure, that all next gen headsets will provide that technique.
There are a number of horror stories going around in relation to the quality of the Pimax products atm. Personally I would avoid, I feel they are just trying to exploit the stage before the big boys come back with the next gen and wipe them out. Best avoided I think.
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Old 01-11-2019, 08:24 PM   #100
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I am still hanging my hat on (and waiting) on Oculus.
Love my Rift as well as a lot of other VR games that have Touch support.
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