Padonis Posted June 24, 2020 Share Posted June 24, 2020 After enabling the MAV image on DDI, there is a significant loss of fps. I attach the TRACK and movie. mav -fps.trk Link to comment Share on other sites More sharing options...
Padonis Posted June 28, 2020 Author Share Posted June 28, 2020 I installed the new Win 10, the new DCS installation. The problem still exists. When you turn on the MAV screen, you can see a 25-30% FPS drop. Link to comment Share on other sites More sharing options...
Yurgon Posted June 28, 2020 Share Posted June 28, 2020 I can confirm this somewhat, but don't you think an FPS impact is to be expected? Running your track in the latest stable, my FPS decreased from 60 to 50. Running the same track in the latest OpenBeta, my FPS decreased from 50 to 40. So my FPS loss is not quite as substantial as in your recording, but it is of course noticable. On the other hand, isn't it obvious that rendering an entirely different image of the world will have a noticeable impact on FPS? The Mav has a different view point than the player, and various filters and effects need to be applied on top of the rendering. However, when I took control from your track, it seems that the largest FPS drop occurs with the camera pointing toward the horizon. As you slew the camera further down to the ground (as would be the most typical use case in pretty much any mission I can think of), the decrease in FPS was a lot lower. Which probably makes sense too, seeing as a view toward the horizon needs to take into account all the objects within visible range, which will be a lot more than with a focused view down to the ground below the aircraft. Oddly enough, using the TGP, my FPS loss was a lot less than with the Mav screen. I can only speculate that the TGP filters require less computing power. In any case, you're right that this is an issue, but you also need to understand that rendering an additional image inevitably requires a lot more computing power, which necessarily comes at the cost of less FPS. Oh, and the A-10 doesn't have DDIs. :smartass: Link to comment Share on other sites More sharing options...
eaglecash867 Posted June 28, 2020 Share Posted June 28, 2020 This is normal. Either TGP or MAV will cause a performance drop, and having both displaying video at the same time does it even more. It depends on how much is going on (ground object-wise) outside near your jet, and how much is going on in the FOV of your MAV or TGP. If you decrease your cockpit displays resolution to 256, that helps quite a bit, but doesn't solve it completely if you're in an area with lots of buildings and other ground objects. EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. Link to comment Share on other sites More sharing options...
Padonis Posted June 29, 2020 Author Share Posted June 29, 2020 (edited) Of course, I expect the loss of frames per second, but the number of frames as when enabling TGP. Recently it was in the F-18, on the banal SA image, the "flare" status bars caused a loss of 50% FPS. Similarly here, both images are FLIR, but MAV kills fps many times more than TGP. 1-2 actualizations before, there were no such problems. Setting the quality of the screens in the cockpit, I have always set the maximum value. Edited June 29, 2020 by padonis Link to comment Share on other sites More sharing options...
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