Performance impact of uncontrolled AI units? - Page 2 - ED Forums
 


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Old 08-11-2018, 12:34 PM   #11
Knock-Knock
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Quote:
Originally Posted by CougarFFW04 View Post
Hi All,

Interesting.

Related question : what about the FPS impact of units that are delayed ?
I suppose that they impact ~nothing till they are spawned... Right ?
Late activation units wont impact fps, until they are activated.
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Old 08-11-2018, 01:50 PM   #12
CougarFFW04
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What I was thinking


Thanks
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