Beginners Guide to DCS World Aircraft Mods - ED Forums
 


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Old 08-29-2013, 10:12 PM   #1
RedBeard2
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Default Dummies Guide to Aircraft Mods

After going through the forums many times, fiddling with the Wunderluft sample, and trying to figure out how to go about adding a human flyable aircraft Mod, I have finally broken down and started to collect all the information I've had to learn into one spot.

This is an on-going work in progress as I still have outstanding questions that are yet to be answered. I plan to continue to update this as more information becomes available. So far, it is over 70 pages of collected information and references and I have included 3DS Max models to illustrate the steps as well.

The guide and samples may be viewed and/or downloaded here:

Last edited by RedBeard2; 08-19-2015 at 10:16 PM.
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Old 08-29-2013, 10:24 PM   #2
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This is a brilliant resource; and not really just a "dummies guide".

Great work!!!
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Old 08-29-2013, 11:11 PM   #3
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Although I didnt read it in depth it doesnt seem like a "dummies" guide to me,looks kinda complicated. Are you saying someone with little to no programming experience could do this? If so I'm all over it!
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Old 08-30-2013, 08:19 AM   #4
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Excellent! I had some interest in making a guide like this myself, but I realized just how time consuming that would be. However, this is great for those looking to get started. Once you get into the programming is when this guide will have limited use, as much of that is up to the individual developer and many things would be covered under NDA.

When I have some free time, I'll look through this more in depth and see if I have anything to add.
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Old 08-30-2013, 09:35 AM   #5
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Old 08-30-2013, 07:31 PM   #6
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Quote:
Originally Posted by blksolo View Post
Although I didnt read it in depth it doesnt seem like a "dummies" guide to me,looks kinda complicated. Are you saying someone with little to no programming experience could do this? If so I'm all over it!
I've tried to make it as simple as possible, but adding aircraft does require a certain amount of knowledge and experience. Note that I started with no DCS or modeling experience at all (though I have 20+ years of programming experience). At a minimum, you need skills in algebra and geometry and some ability to understand conversion from one unit scale to another. Knowledge of calculus is an advantage, but I've tried to isolate that as much as possible.

The above will get you far enough to add an AI flown aircraft using the SFM and possibly a human flown aircraft with some existing cockpit (e.g. Su-25T). Adding your own cockpit or using the External Flight Model instead of the SFM will require programming experience.
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Old 08-30-2013, 07:41 PM   #7
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you can tweak and extend the SFM Values in the LUAs to get "better" performance.
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Old 08-30-2013, 09:01 PM   #8
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I should probably point out, before someone notices, that although the stage 4 zip write up says the SFM has been tuned, it has not. I need more answers to questions in that regard before I can claim it has been tuned.
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Old 08-30-2013, 09:07 PM   #9
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Very nice guides!
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Old 08-31-2013, 07:37 AM   #10
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Great guides!!
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