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Strange contrails 2.5.6.50979 OB


NoJoy

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Guys I don't know since when this startet to happen but I just noticed that after some minutes of play-time AI planes, especially Tankers and AWACS, starts to contrail pretty weird.

 

I do have dynamic weather in the mission and my guess is that this has some effect to the contrailing.

 

Haven't checked the mission without dynamic weather so far but I will ASAP.

 

Sorry if this has already been reported...

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Caucasus_std_mis_contrail_bug.trk

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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  • 2 weeks later...

Bump.

 

Nobody else has seen this? Maybe reported ages ago? :music_whistling:

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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i see it quite a bit on multiplayer servers. seems to be a bug with contrails and when people have smoke turned on flying low in the acrobatics server.

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

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Thanks for your hints guys but it happens in single player missions

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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I've seen something similar in single player, no mods used.

 

 

I believe when contrails are rendered far from the player camera, they are simplified, sometimes in odd ways. When I F2 view to the AI, they will have odd contrails, but they start emitting them normally as soon as the camera is looking at them.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

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I've tried to run your track but a it needs a mod to work (USN-crew or something like that).

 

Could you make another track with vanilla DCS?

 

 

Thanks for trying! I already deleted the mod (it contained Deckcrew which is obsolete with the Supercarrier anyways) but didn't have time to replay the mission yet.

 

As said I'll try again soon but I bet it had to do with a bug which was adressed with the last update. "The AI was breaking the rules of physics..."

 

My guess is that the AWACS or Tanker was set to orbit with the wrong speed. I see them often performing turns or orbits with turnrates that doesn't meet with their angle of bank.

 

Anyways I'll try to dig deeper and provide another track without the mod.

 

@Exorcet: I noticed this also but in the given case it was different as I zoomed and panned all around

 

Thanks for your help and ideas so far

 

Update: disregard that physics-idea. It's still there but just after a while of playing. I let the mission run on it's own, I was just a spectator. What I did was a bit of time acceleration here and there and there it was again. Maybe that is the reason.

 

It's not a big thing to me so...and I forgot to save the track...:music_whistling:


Edited by AnimalMother711

Brrrrrrrrrrrt

I'd rather call in a Strike Eagle...

I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5

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