GeorgeLKMT Posted January 24, 2016 Share Posted January 24, 2016 Add, no. Textures are defined within the model itself, so if there are no specular maps being used, you have no way of adding them. You can only change already existing stuff. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted January 24, 2016 Share Posted January 24, 2016 Ok then...what a pitty...it would be great to play adding some reflections/speculars for interios Take a look at my MODS here Link to comment Share on other sites More sharing options...
snowsniper Posted January 25, 2016 Share Posted January 25, 2016 Hi again...I wonder if its possible to add specular effects to the cockpit interiors????...I have take a look to the cockpit textures of some aircrafts and channels seem to be only a mis for each color (RGB) but not for "effects" as specular...it would be great to add some kind of "life" to the cockpit with this... Here is the Specular file used both in FW190 & 109 for interior metal part. An other way is to explore the glass texture of the mi-8. Don't know much about interior specular possibility but must be interresting. so keep us on what you discover so far in this way ;-) i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals Link to comment Share on other sites More sharing options...
SkateZilla Posted January 25, 2016 Share Posted January 25, 2016 If the Specular Map was not applied in 3DS Max before being exported to the EDM format there is no specular. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted January 26, 2016 Share Posted January 26, 2016 well, then I think Im out of the bussiness :P...I have no idea how to deal with 3ds and not much even in PS so...I asked just in case it could be more or less "easy" to do, but I see its not...but maybe some of you with real knowledge could do it... Take a look at my MODS here Link to comment Share on other sites More sharing options...
uboats Posted January 26, 2016 Share Posted January 26, 2016 A question about the reflection: if sunny day and sunshine direct to the fuselage, at some angle, the fuselage (light grey or white paint) can be very bright. How can I reduce or eliminate such bright reflection? I tried to use green spec, but it does not work for this case. Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
snowsniper Posted January 27, 2016 Share Posted January 27, 2016 less red chanel in spec file should help Uboat. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 27, 2016 ED Team Share Posted January 27, 2016 well, then I think Im out of the bussiness :P...I have no idea how to deal with 3ds and not much even in PS so...I asked just in case it could be more or less "easy" to do, but I see its not...but maybe some of you with real knowledge could do it... You dont need to know or deal with 3Ds, its a matter of whether the model was built with the ability to use spec maps. Some of the older models dont have the ability to use that as far as I am aware. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted January 27, 2016 Share Posted January 27, 2016 You dont need to know or deal with 3Ds, its a matter of whether the model was built with the ability to use spec maps. Some of the older models dont have the ability to use that as far as I am aware. Ok, I see...it would be nice to enjoy those nice reflections/specular in the outside view also inside cockpit...hope to get them in the future... Take a look at my MODS here Link to comment Share on other sites More sharing options...
uboats Posted January 27, 2016 Share Posted January 27, 2016 less red chanel in spec file should help Uboat. does not work, still too bright direct under sunshine [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
indiadamjones Posted February 5, 2016 Share Posted February 5, 2016 (edited) Look at the naming conventions. [Edit] after more research it appears, the 3ds model needs to be exported to .edm with a spec map linked on in the material slate. I can't find which planes are missing spec maps though, it looks like most of them have it to me. It's been a while since I was working with these paint kits, but my feeling is that the specular maps are applied via a naming convention and in the .lua, they are layered. To test, I cite this LOOK! {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Silver_Fuz_Front",false}; {"P51D_FUZ_REAR", 0 ,"p51D_DIF_Silver_Fuz_Rear",false}; {"P51D_WING_L", 0 ,"p51D_DIF_Silver_L_Wing",false}; {"P51D_WING_R", 0 ,"p51D_DIF_Silver_R_Wing",false}; {"P51D_FUZ_FRONT", 2 ,"p51D_SPEC_Silver_Fuz_Front",false}; {"P51D_FUZ_REAR", 2 ,"p51D_SPEC_Silver_Fuz_Rear",false}; {"P51D_WING_L", 2 ,"p51D_SPEC_Silver_L_Wing",false}; {"P51D_WING_R", 2 ,"p51D_SPEC_Silver_R_Wing",false}; There are four textures here, but eight assignments. The reg maps are on 0, and the spec map is on 2. Hope that helps. Furthermore specular map is like reflective, so think about it realistically, then areas that are clear coated IRL would have that show quality finish. This means on a worn aircraft leading edges and areas of extreme weathering, would be less reflective. Of course on bare metal the specular map makes it look more like a mirror, which isn't the same as when a painted area has a specular look. On painted areas the specular map represent the gloss level of the paint or clear coat. Edited February 6, 2016 by indiadamjones | A-10C | Ka-50 | F-86 | Mig-15 | P-51D | [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Tim_Fragmagnet Posted February 22, 2016 Share Posted February 22, 2016 (edited) Can someone look into why the UH-1H doesn't use the specular map it has for the main dashboard in the cockpit? It used to work a long time ago. I thought belsim would have fixed it by now. Relevant thread Edited February 23, 2016 by Tim_Fragmagnet Link to comment Share on other sites More sharing options...
speckfire Posted March 2, 2016 Share Posted March 2, 2016 Anyone has any idea on how to disable the shine on a specular texture in a certain area? For example I want an area to be matt but the spec layer makes the whole texture shiny. Speed is life !!! Link to comment Share on other sites More sharing options...
CHSubZero Posted March 2, 2016 Share Posted March 2, 2016 Check my metallic Swiss skin. Some areas are shiny and some not :-) My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
speckfire Posted March 2, 2016 Share Posted March 2, 2016 Thanks bud, will take a look :) Speed is life !!! Link to comment Share on other sites More sharing options...
Skulleader Posted April 6, 2016 Share Posted April 6, 2016 Hello guys, I try to understand how work the specular process with DCS and I've read this: R- the intensity of the flare (the dark - no glare, bright - bright glare) G- width of the specular spot B-degree of reflection (dark - the surface does not reflect-mat, light - the maximum reflection - a mirror). but for simplicity, the channel G is inverted R Concerning this text and the R,V,B signals is it this in Photoshop ? Please can you tell me if I've well understand or it's a mistake from me ? In advance a great thanks, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/ Link to comment Share on other sites More sharing options...
Alphazulu Posted August 31, 2016 Share Posted August 31, 2016 OK I've got it. but still need some tweaks and neet adjustement to be more realistic and less "plastic" This is still true : R- the intensity of the flare (the dark - no glare, bright - bright glare) G- width of the specular spot B-degree of reflection (dark - the surface does not reflect-mat, light - the maximum reflection - a mirror). but for simplicity, the channel G is inverted R but in 1.5 : B the more blue the more reflection you'll have, but it will mask all the DIF texture and "greyish it". Look a bit too much plastic in maximum blue. So you will need to take care to all insigne and text and mark to have its own layer in pure green (mat ) for lines and dust : Use a light bluish green a bit less reflective but without any red. here we go : Heller bust update and tests : Snow, Do you have a Spec template with these same settings for the F-86F for DCS 1.5.X? I had awesome chrome before the change in chrome shader on the F-86f but lost it with the upgrade and your chrome is the best I have seen in the newer version. If not can you provide the values for the settings you used so I can try to replicate on my Sabre spec? Thanks, Alpha Link to comment Share on other sites More sharing options...
csper Posted October 2, 2016 Share Posted October 2, 2016 Guys how can I remove these board number blocks? Because they looks like mat but the nose of the plane is shiner. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
uboats Posted October 2, 2016 Share Posted October 2, 2016 Guys how can I remove these board number blocks? Because they looks like mat but the nose of the plane is shiner. add something like this {"F-5E3_bort_number_nose_1", 0 ,"empty",true}; {"F-5E3_bort_number_nose_1", DECAL ,"empty",true}; [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
SkateZilla Posted October 2, 2016 Share Posted October 2, 2016 The Diffuse and Specular layer of the BORT Number Blocks Must Match the Area it's on. So nose Bort Blocks, the Specular and Diffuse Layers should call for the Nose Texture. -- NOSE 3 DIGIT BORTS --[[NOSE DIFFUSE LAYER]] {"F-5E3_bort_number_nose_1", 0, "f-5e3_nose", false}; --[[NOSE SPECULAR LAYER]] {"F-5E3_bort_number_nose_1", 2, "f-5e3_nose_spec", false}; --[[NOSE DECAL LAYER]] {"F-5E3_bort_number_nose_1", 3, "f-5e3_number", true}; --[[NOSE DIFFUSE LAYER]] {"F-5E3_bort_number_nose_10", 0, "f-5e3_nose", true}; --[[NOSE SPECULAR LAYER]] {"F-5E3_bort_number_nose_10", 2, "f-5e3_nose_spec", true}; --[[NOSE DECAL LAYER]] {"F-5E3_bort_number_nose_10", 3, "f-5e3_number", true}; --[[NOSE DIFFUSE LAYER]] {"F-5E3_bort_number_nose_100", 0, "f-5e3_nose", true}; --[[NOSE SPECULAR LAYER]] {"F-5E3_bort_number_nose_100", 2, "f-5e3_nose_spec", true}; --[[NOSE DECAL LAYER]] {"F-5E3_bort_number_nose_100", 3, "f-5e3_number", true}; -- NOSE 2 DIGIT BORTS --[[NOSE DIFFUSE LAYER]] {"F-5E3_bort_number_nose_10A", 0, "f-5e3_nose", true}; --[[NOSE SPECULAR LAYER]] {"F-5E3_bort_number_nose_10A", 2, "f-5e3_nose_spec", true}; --[[NOSE DECAL LAYER]] {"F-5E3_bort_number_nose_10A", 3, "f-5e3_number", true}; --[[NOSE DIFFUSE LAYER]] {"F-5E3_bort_number_nose_1A", 0, "f-5e3_nose", true}; --[[NOSE SPECULAR LAYER]] {"F-5E3_bort_number_nose_1A", 2, "f-5e3_nose_spec", true}; --[[NOSE DECAL LAYER]] {"F-5E3_bort_number_nose_1A", 3, "f-5e3_number", true}; Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
csper Posted October 2, 2016 Share Posted October 2, 2016 It's a bit better now but still exist... My code: {"F-5E3_bort_number_nose_100", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_100", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_100", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_10", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_10", 2 ,"f-5e3_SPEC_nose_turkey_af",false}; {"F-5E3_bort_number_nose_10", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_1", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_1", 2 ,"f-5e3_SPEC_nose_turkey_af",false}; {"F-5E3_bort_number_nose_1", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_10A", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_10A", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_10A", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_1A", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_1A", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_1A", DECAL ,"empty",true}; [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted October 2, 2016 Share Posted October 2, 2016 It's a bit better now but still exist... My code: {"F-5E3_bort_number_nose_100", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_100", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_100", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_10", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_10", 2 ,"f-5e3_SPEC_nose_turkey_af",false}; {"F-5E3_bort_number_nose_10", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_1", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_1", 2 ,"f-5e3_SPEC_nose_turkey_af",false}; {"F-5E3_bort_number_nose_1", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_10A", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_10A", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_10A", DECAL ,"empty",true}; {"F-5E3_bort_number_nose_1A", 0 ,"f-5e3_nose_turkey_af",false}; {"F-5E3_bort_number_nose_1A", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_1A", DECAL ,"empty",true}; Change: {"F-5E3_bort_number_nose_1A", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_10A", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; {"F-5E3_bort_number_nose_100", 2 ,"f-5e3_SPEC_nose_turkey_af",true}; Change them to false for the last value Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
GeorgeLKMT Posted October 2, 2016 Share Posted October 2, 2016 That specular texture needs to be false if it's in the folder. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
csper Posted October 2, 2016 Share Posted October 2, 2016 Great! Thank you guys.. :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mike Busutil Posted January 16, 2017 Share Posted January 16, 2017 (edited) I'm having an issue with a skin and I'm pretty sure it's because of the specular layer not being correct but I am new to this and not too sure so I ask for your help. The light colors of my skin don't show. (White parts of my invasion stripes, the Air Force logo and the yellow tip's on my prop). Is there a fix for this for these missing items? If I change the shade of the specular layer lighter or darker will it change the overall look of the aluminum? Thank you for any info. Edited January 18, 2017 by Mike Busutil [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Mike%20Busutil&set_filter=Y Link to comment Share on other sites More sharing options...
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