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Worst UV unwrap ever


Tailhook

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This is just one example of my skinning frustration. Anyone that has skinned this jet hopefully noticed one entire side is shifted offset by 1 or 2 pixels.

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Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2

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Wait till you get to the engine flap inlet things on the side..

 

I was frustrated when I did my liveries for this jet.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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I spent more than a week at 8 hours a day to make the skin of the patrouille suisse, and errors are still visible because of some uv errors. So yeah, i get your frustration.

Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low.

Intel i9-12900k | 64GB RAM | RTX4090 | HP Rerverb G2 | T-50CM3 Base | WinWing Set

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  • 7 months later...

Back to this again...

 

So not only is the wireframe in the template not very accurate to the actual mesh, but I just realized the wheel nuts on the front gear is mapped to a hidden spot inside the pylon wireframe.

 

WTFFFF

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Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2

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