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More naval AI units


Bender_39

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As our DCS water world is growing, I recognize more and more that we lack some naval AI units.

 

I wish for more naval AI units from Nato partners, would be cool to operate the SC Module in an multi national carrier group.

And it would be really cool to have all the vessels included in a carrier group such as a support vessel and a submarine.

 

Lets see...

kind regards

 

Bender_39

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We definitely need more naval assets, especially with the focus on naval ops (supercarrier). One thing that is missing though is landing craft of some sort. We should be able to see actual landing craft approaching beaches for invasions.

AMD AM4 Ryzen7 3700X 3.6ghz/MSI AM4 ATX MAG X570 Tomahawk DDR4/32GB DDR4 G.Skill 3600mhz/1TB 970 Evo SSD/ASUS RTX2070 8gb Super

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If one was to be serious about a 'focus on naval ops' for DCS, I would consider it much more important to make the naval assets in the game work.

 

Some ships disappear at range, some ships randomly disappear when looked at from certain angles, ship wakes sometimes get cut off in a straight line after a hundred feet, torpedoes - while certainly being worked on right now - aren't quite a thing yet, anti-ship missiles display questionable behaviour at times...

 

More variety in ships would be wonderful, but revising their function is important.

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I'm working on some at the moment. I've been looking for Irainian boats but can't find any good models to work. I will be getting the Harpers Ferry soon!

https://hum3d.com/3d-models/harpers-ferry-class-dock-landing-ship/

 

my WIPS!

https://imgur.com/QSs9LTb

 

https://imgur.com/UPiw9nZ

 

https://imgur.com/5W2V9sk

 

https://imgur.com/4cGSH6h

 

https://imgur.com/ybomjfH


Edited by Admiral189
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I don't think it would stand a chance in hell in the game lol. It will be the main target in-game unless it partners up with the Russian vessels.

 

Well I don't know - it does have C-802 missiles. Anyway, its the biggest surface combatant they got, so if you are looking for an Iranian vessel, its probably the most capable you can find :) .

 

Besides, most navies wouldn't stand a chance against the full might of a US or Russian naval group.

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Do you mean like this Seaeagle? I just need to add collisions to them. I haven't gotten the hang of lighting and collision textures yet. Working on it! I can easily share if you guys like. The Tanker is armed with 50 CAL Gun so she can defend herself from pirate boats.

 

https://imgur.com/NckN7TU

https://imgur.com/UpYgO8M

https://imgur.com/5dqRDhK

https://imgur.com/3fsMR3P

 

I will work on this vessel and create it as an Iranian Fast Attack! What do you all think?

https://3dexport.com/3dmodel-tarantul-class-corvettes-52213.htm https://imgur.com/dVMbgPP


Edited by Admiral189
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Well in regards to a tanker, it was [de].Impact who suggested that :)

 

But both of those commercial vessels would be quite appropriate for the Hormuz map and they seem to be nice models, so thats a good idea :) .

 

In regards to the Tarantul class - yes you could do that, but AFAIK the Iranian navy doesn't have any Tarantul class boats and the model you have(very nice btw) is even depicting the latest variant of the class, so I guess it depends on the level of realism you are going for - I still think the Alvand class would be a better option for an Iranian asset.

 

BTW - what is your experience with polygon count of ships in DCS world? - do you optimise them before exporting to EDM?. I have 10 ship models from Hum3D that I am working on, but even in their original state(before my modifications) they seem far too "heavy" for DCS World - how big a count can the sim handle?.

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.Impact;4367282']Getting the static supertanker models as AI Units would be a nice beginning...

...and considering they have a 3D model and, quite frankly, there isn't that much modelling to be done (it needs a proper top speed decided on and a turning radius and a 'damage model'), it would be a nice and easy addition.

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Given that Heatblur Forrestal class will see the light by the end of summer and will be a UNIQUE ship developed by them, would be great a 70s,80s USN Asset Pack implementing :

Farragut DDG,Spruance DDG,Charles F.Adams DDG ?, Knox FFG,Brooke FFG,Leahy CG,Belknap CG,California CGN,Virginia CGN,Truxtun CG ? Sturgeon SSN,Los Angeles SSN, AORs?

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SeaEagle a lot of the work depends on how the model was created. I remember working on an Arleigh Burke for two weeks because of the UVW Unwrapping.

 

As far as the Tanker having 50 cals. The idea came because I see a lot of ships in the straights near Somalia that are taken for ransom. Also, I thought it looks cool.

 

The tarantula was going to be a fictional Iranian ship but I have some other that work as well. I've had a lot of practice working on models so it doesn't take me long now to create one.

 

I purchased the Ataga Class DDG from Hum3d. What i don't like about that site is they don't put a lot of detail in their ship weapons. So i added my own weapons. I get most of my models from Turbosquid or cgtrader. I'm working on the Pantsir now also. https://www.cgtrader.com/3d-models/military/rocketry/pantsir-s1-and-s2-pack

 

A lot of modeling going on but not enough time.

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SeaEagle a lot of the work depends on how the model was created. I remember working on an Arleigh Burke for two weeks because of the UVW Unwrapping.

 

So far I have worked a couple of month on mine :) Its the one from Hum3D and the only purchase that I am not really happy with. It looks the part, but when you start digging into it, there are lots of problems - both in terms of accuracy, but also with how the polys are spent - e.g. all back faces are left in and the heli-pad fence is made all in 3D and is over a million faces!.....I kind you not.

 

Anyway, I haven't tried inserting any of my models into DCS and what I was interested in, was how much the sim can handle in terms of the polygon count(faces). The reason I am asking is that, as far as I can see from the link you provided for the Tarantul, its over 800k polygons and I suspect those are quads, so it will probably be twice that in tris(?).

 

As far as the Tanker having 50 cals. The idea came because I see a lot of ships in the straights near Somalia that are taken for ransom. Also, I thought it looks cool.

 

Yeah I think it would be a nice and useful addition as well.

 

The tarantula was going to be a fictional Iranian ship but I have some other that work as well. I've had a lot of practice working on models so it doesn't take me long now to create one.

 

Ok :)

 

I purchased the Ataga Class DDG from Hum3d. What i don't like about that site is they don't put a lot of detail in their ship weapons. So i added my own weapons.

 

Yup you are certainly right about that and I do exactly the same. I actually "tear them apart" and pretty much remake them from the hull up with my own stuff. But they do make great hulls - both in terms of accuracy and fidelity and thats what I need as I am no good with hull making - the rest I can make myself :) .

 

A lot of modeling going on but not enough time.

 

Indeed! :)


Edited by Seaeagle
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I can tell you if the model has too many polys. It will lag in-game. Also, if your collision model has too much detail it will lag as well. There's a way to reduce the polys but it will reduce the detail of your model.

 

Here's how I do it. Once I import the model into 3ds max and I use 2016. I will slap a texture on it and try to export it to the .edm file. In most cases, I have some UVWs to unwrap. 3ds max from my exp, will only let you export a model to .edm if unwrapping has been completed. One model, it literally took me two weeks of almost 8 hours. Once exported, I place it in-game to see how it functions. If it functions well then i will start on the weapon animating, along with the ships propellars and also the radars. Lastly, i will work on the textures.

 

Honestly, I don't put a lot of time and effort into the textures because sometimes the models don't come with good textures and i have search for one on the web. The only reason i don't put a lot of effort is because it doesn't seem like there's a big watercraft modelling community in 3DS. I think majority of the members are flyers. They like flying the planes.

 

The tarantula looks like it needs work so i will have to put some time into with the unwrapping. One way i get around it is by reducing the number of polys. I do that by attaching a lot of the polys on the model. Also, this model didn't come with the textures. I requested them from the modeler but never heard back but i will make it work.

 

Ping me if you need any assistance SeaEagle!

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