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Flight Model Change in 8/15 Open Beta update?


San Patricio

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So I try to practice a Case I ot two every day using the Instant Action mission. I noticed a couple changes right off today: the TACAN is now on 74X (and not 55X) and the ZTOD is now projected on the HUD at mission start.

 

 

 

More importantly, it seems like the aircraft handles a little differently at low speeds now. Before, I had to keep the engines at somewhere between 91-95% RPM on the turn into short final to avoid sinking too much and then somewhere around 91% on the final (depending on where I was on the glide slope). After today's patch its SEEMS (and this may just be small sample size or my own error) that the gear down produces less drag (takes longer to slow down after dropping them) and that less power is required to keep up a good descent rate on the turn into final and then the short final. After coming in too high repeatedly, I found that somewhere in the 87-88% rpm was all I needed. Anybody else notice this or am I imagining things?

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Didn't pay too much attention to the sluggish pitch response and low pitch stability during the approach lately, but either I've got used to this behavior in the meantime or pitch response and pitch stability have noticeable improved with the latest patch.

i7-7700K 4.2GHz, 16GB, GTX 1070 

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I really like the new dragless FM!

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Yep noticed it too.

 

And @bbrz, pitch stability in approach still needs a lot of work in my opinion. The aggressive pitch correction to achieve trimmed AoA is still there, and needs to be mitigated severely, if not removed all together.

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@bbrz, pitch stability in approach still needs a lot of work in my opinion. The aggressive pitch correction to achieve trimmed AoA is still there, and needs to be mitigated severely, if not removed all together.

Can't comment on that since I've never flown an F/A-18 IRL, but at least the Hornet can now be controlled more precisely and more quickly.

If it's still WIP, it's at least noticeable step in the right direction :)

i7-7700K 4.2GHz, 16GB, GTX 1070 

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Can't comment on that since I've never flown an F/A-18 IRL, but at least the Hornet can now be controlled more precisely and more quickly.

If it's still WIP, it's at least noticeable step in the right direction :)

 

I'm no pilot either, but I base my opinion on real Hornet pilots' feedback. I think they're still working on it, as was acknowledged many times by ED on the forums, and it seems that approach mode behaviour is a bit more complex than changing a line of code so they're taking their time with it.

 

Apparently in app. mode your control over the plane is similar to your control in non-app. mode; there are some significant differences in FCS logic but for all intents and purposes it seems the pilot shouldn't feel them nearly as much as we do in DCS.

 

Sent from my SM-G935F using Tapatalk

HOTAS: Thrustmaster Warthog

PC: it's much better now

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I'm no pilot either, but I base my opinion on real Hornet pilots' feedback.

I count the real F/A-18 pilots input and feedback to ED for any further improvement!

Having flown quite a few different planes IRL ranging from gliders to heavy airliners (with and without FBW) and high performance jets in the last decades,

I don't have any problems slamming an F/A-18 unflared onto a carrier deck every time (without a pitching and rolling deck of course!).

 

But since the latest patch this task has become way easier :)


Edited by bbrz

i7-7700K 4.2GHz, 16GB, GTX 1070 

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I'm no pilot either, but I base my opinion on real Hornet pilots' feedback. I think they're still working on it, as was acknowledged many times by ED on the forums, and it seems that approach mode behaviour is a bit more complex than changing a line of code so they're taking their time with it.

 

Apparently in app. mode your control over the plane is similar to your control in non-app. mode; there are some significant differences in FCS logic but for all intents and purposes it seems the pilot shouldn't feel them nearly as much as we do in DCS.

 

Sent from my SM-G935F using Tapatalk

 

Pretty sure that IvanK guy who replied first is an ex-Hornet pilot (judging by some of the photos he's posted) and has been working with ED to get the drag numbers right - he's saying they're now essentially as they should be.

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Pretty sure that IvanK guy who replied first is an ex-Hornet pilot (judging by some of the photos he's posted) and has been working with ED to get the drag numbers right -

 

Yep. Actually IvanK is one of the Hornet pilots I was referring to.

 

he's saying they're now essentially as they should be.

If you're talking about his earlier post in this thread, he was actually talking about gear drag; not FCS behaviour in app. mode.

HOTAS: Thrustmaster Warthog

PC: it's much better now

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I have no way of judging if it is more realistic or not, but after breaking the muscle memory habits of doing CASE I's under the old flight model, the changes definitively makes it easier to control the aircraft on approach. I don't know if it's just the revised drag numbers of whether they've also tinkered with something else, but the plane now seems much less liable to sink like a stone when banking into the short final and it just generally seems easier to control the rise/sink rate than it used to be.

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Guys,

 

I have been practicing Case I as usual. But I can't get it to work well anymore.

And then I notied that in the Instant action Case I recovery mission, the CV is only traveling @ 11kts with 5kts wind.

 

I thought the wind over the deck should be around 25-30kts ? did they change it ?

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Hey, IvanK.

 

Question for ya if you have time (no worries if not): Is the Hornet's roll rate below 400 kts pretty accurate at this Early Access stage? With a clean hornet (no pylons), the rate doesn't seem as snappy as what air show/youtube videos seem to suggest. Of course, I could be completely wrong. Just curious your thoughts as I'm surprised sometimes at how 'mushy' the roll feels below 400 kts.

 

On another note, I wasn't going to mention this because of the potentially subjective nature of such things, but the Flight Model really does seem to have been tweaked pretty significantly, and not for the better in certain flight regimes. I like to keep a mission saved with a clean hornet on the runway for airshow/aerobatics. I've tried 10 to 15 of those (low and aggressive) flights since Wednesday's update just to make sure I wasn't going crazy. The low speed handling of the Hornet (it's # 1 jewel) seems pretty significantly diminished. Anyone else notice this? This, of course, may bring us closer to realism, but it sure is hard to swallow after getting used to this bird being so excellent when slow. It also seems way more prone to unwanted roll inputs when pulling hard pitch. For example, before the update, it was fairly easy to make a low, flat, max performance break turn with the VV on the horizon throughout. Now, when initiating the break-turn, the nose bounces all over the place and speed seems to bleed at twice the rate as before. Am I just imagining all of this? :-)


Edited by wilbur81

i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display

 

 

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For me it's more difficult to get correct pitch for landing and the Throttle are far more sensitive. Took me 24 minutes to refuel, I used to spend no more than 4 for a complete full. When the gears are down it's climbing much more and 8.1 angle for landing.... have to re learn..

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Noticed the changes immediately and I must say things will be easier after some retraining.

 

 

Its the retraining part that's a pain...After months of practicing carrier landings with the old model the new changes are really noticeable. I am starting to get used to it but I figure I have a few more days of practicing to get back to where I was at on the previous model.

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It seems nearly every comment here on the FM is related to landing. Is anyone else doing edge of the envelope aerobatics, wvr gunzo dogfighting, etc.? I'd be curious to see, if so, what people are finding with the FM changes.

i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display

 

 

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PA pitch response is still being worked on :)

 

So my having issues keeping the nose from rising to 30° after dropping gear and flaps is an issue with the FM?

 

If not, how is the pilot supposed to bleed off the excess speed while keeping the plane from rocketing up 500 ft before he has to turn for final approach?

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It seems nearly every comment here on the FM is related to landing. Is anyone else doing edge of the envelope aerobatics, wvr gunzo dogfighting, etc.? I'd be curious to see, if so, what people are finding with the FM changes.

 

I'm not sure how to describe it, but it seems the instantaneous rate has gone up while the sustained rate has gone a bit down. I'm probably wrong though

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