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Old 05-20-2017, 06:12 PM   #651
Mago
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Falco non risulti autore di nulla, sto spostando i post. E nel n ho ancora finito. Per coincidenza il primo al momento era il tuo
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Old 05-20-2017, 06:31 PM   #652
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Fregatene dei malintesi quando han poco significato.

Comunque chi voglia fare un post di presentazione lo posti nella sezione. Poi faremo un sondaggio per quello più bello. Che io so moderatore mica pr della ED
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Old 05-20-2017, 06:31 PM   #653
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E son talmente pigro che mi dimentico gli smile
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Old 09-08-2018, 12:12 AM   #654
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Quote:
Originally Posted by Chizh - ED Producer




DCS: P-51D Mustang Update

The Mustang was our first World War II aircraft and was pivotal in laying the ground work for our later warbirds. Since its initial release though, our graphic technologies have greatly improved, and the Mustang is starting to show its age. As with other DCS World aircraft, we are dramatically improving both the cockpit and external model of the Mustang. Both will use Physical Based Rendering (PBR) and Deferred Lighting (DF) to radically improve the aesthetics of this iconic DCS warbird. This will be a FREE update to Mustang owners!

Today we have some work-in-progress images of the updated cockpit.



Bye
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Old 09-08-2018, 01:38 PM   #655
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Un buon inizio...
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Old 09-09-2018, 08:29 AM   #656
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Meglio tardi che mai....
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Old 10-19-2018, 04:50 PM   #657
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Quote:
Originally Posted by Chizh - ED Producer



Modeling Update

We recognize that an important aspect to improve in DCS World is more realistic damage modeling in regards to localized effects, visual effects, affect on hit components, and type of weapon impact. Regarding the latter, the new damage model will be based on two types of weapon impact: penetrating impact and proximity impact. This provides us with three primary weapon effects on a unit: penetrating (projectiles), volumetric/pressure wave (high-explosive) and volumetric/shrapnel. This last effect allows weapon casing fragments to be tracked as unique objects entering the unit. This is not modeled in our current damage model system, but it will provide a great improvement to aircraft, and later, ground unit damage.

When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality.

The team has been working hard on this new damage model system, and the primary work is now complete. It is now undergoing internal testing. We will first roll out the new damage model system in our World War II aircraft, then later move to our more modern aircraft and then ground units.

In these images, you can see the internal components of the P-51D and Fw 190 D-9 that are tracked as unique components that can be damaged.


Bye
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Old 10-20-2018, 06:27 AM   #658
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bellissimi. Spero non ci voglia un altro anno
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Old 10-20-2018, 07:22 AM   #659
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bellissimi. Spero non ci voglia un altro anno
Che ti frega...tanto adesso hai altro da pastrugnare
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Old 10-20-2018, 09:05 AM   #660
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Quote:
Originally Posted by PorcoRosso86 View Post
bellissimi. Spero non ci voglia un altro anno

Si infatti, tutto molto bello ma è veramente auspicabile che esca in tempi ragionevoli anche perchè è da parecchio che ci lavorano sopra...


Ad ogni modo, unitamente all' A-8, P-47, altri aeroplani AI, ecc.. , è senza dubbio positivo il fatto che il settore WWII in DCS è in fermento come si suol dire con uno sviluppo costante non solo numerico ma anche qualitativo, ottimo


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