Jump to content

Deck crew: Part of the model or to be added on each mission?


Stratos

Recommended Posts

I hope that every aircraft carrier, airbase etc will have dedicated ground crews and personnel, that you need to disable if not wanted.

 

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Link to comment
Share on other sites

I hope that every aircraft carrier, airbase etc will have dedicated ground crews and personnel, that you need to disable if not wanted.

 

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

Couldn't more agree!!
Link to comment
Share on other sites

In the simplest form ED would just have to include a template mission with each terrain. In the case of the Nevada map for example the template mission could have random flights going from and to the airbases plus static aircraft on the ramps and civilian aircraft flying from and to the civilian airbases. Same with the upcoming Marianas. Now everyone has to create such template for themselves. In the case of the Supercarrier there could be one for each terrain that includes a carrier battle group with escort ships, helos, tankers, e2s and so on prepared. And static aircraft on deck and deck crew.

Link to comment
Share on other sites

In the simplest form ED would just have to include a template mission with each terrain. In the case of the Nevada map for example the template mission could have random flights going from and to the airbases plus static aircraft on the ramps and civilian aircraft flying from and to the civilian airbases. Same with the upcoming Marianas. Now everyone has to create such template for themselves. In the case of the Supercarrier there could be one for each terrain that includes a carrier battle group with escort ships, helos, tankers, e2s and so on prepared. And static aircraft on deck and deck crew.

Yeah, I hope ED will still add some templates over time. Made the same suggestion a few days ago in the carrier discussion thread. :)

Link to comment
Share on other sites

 

It is time that DCS gets default settings that create random missions etc operational.

 

Couldn't more agree!!

 

There should definitely be a "choose a seed" option where the game populates portions or all of the map with traffic and things that could need to be attacked or protected.

 

Not necessarily enemy units but lots of civvi stuff that we could build a mission around.

 

The map often feels lifeless... and then you get a mission that is populated but it is all enemy stuff and it is just like Air Quake.

F-14B, A-10C,F-18C Lot 20, F-16C, UH-1H, SA342, Spitfire LF Mk IX, F-15C, Mig-29, Supercarrier, Nevada, Persian Gulf

 

i9 9900k 5.0GHz, 32GB RAM, 1080Ti, Rift S, Warthog HOTAS, MFG Crosswind pedals, Dual Monitors 4K & 1080

 

Every Day, Someone Uses Cute Krispy Snacks

 

[sIGPIC][/sIGPIC]
Link to comment
Share on other sites

If we will have to put them manually everytime, there is no point to have this module.

So i guess crew will be the part of the mission automatically

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15E| F-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

Link to comment
Share on other sites

  • ED Team
So every time we create a new mission, we will need to add the deck crew on the carrier? Or will the crew be a part of the carrier itself?

 

Thanks!

 

The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

Link to comment
Share on other sites

The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.[...]

Any plans for "static" deck crew on the kuznetsov?

Also "static" crew will still be animated in some idle state, right? I mean they will not be frozen!?

Link to comment
Share on other sites

Any plans for "static" deck crew on the kuznetsov?

Also "static" crew will still be animated in some idle state, right? I mean they will not be frozen!?

 

90% sure you would be able to place the static crew around on the kuz also but probably still in the usn uniforms.

 

although given how current placement of "static" things seems to work it will also block spawn points. cool view if you want to have part of the ship full of parked aircraft with crews working around them but limits how many players can spawn in at once (also hinders ai taxi pathfinding on deck probably from what ive seen) and can lead to the waiting for spawn message issue again. honestly to help solve this I would LOVE to see the limit areas around spawn points we could place something and not interfere with it but thats for the wishlist

 

even if animated would it be worth that for what youre trying to do? for many general use servers for high population probably not as they would want the spawn points and space more than eye candy. for private servers with a pre determined smaller group doing a mission from the ship I probably would expect to see more decorating. concerns apply to all carriers plus land bases really

Link to comment
Share on other sites

I hope that every aircraft carrier, airbase etc will have dedicated ground crews and personnel, that you need to disable if not wanted.

 

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

 

Is that a thing in reality? I thought das civilians airports are closed in an air combat area. When im i civilian pilot on Kutaisi and i now there is an US Supercarrier fight agsinst Ukraine i would stay on Ground and and away from airports. I dont think that civilisn flying in a warzone is a thing.

Link to comment
Share on other sites

Is that a thing in reality? I thought das civilians airports are closed in an air combat area. When im i civilian pilot on Kutaisi and i now there is an US Supercarrier fight agsinst Ukraine i would stay on Ground and and away from airports. I dont think that civilisn flying in a warzone is a thing.

 

First of all, even war zones are not empty of civilians, but more importantly not everything needs to be a warzone. Military operations and training are carried out in peace times, with the civilian population goin on about their daily lives. So on a training server, you can have civ traffic on and even use it to simulate scenarios like non responding plane and so on.

Danger zone!

Link to comment
Share on other sites

The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

 

Thanks, that's what I wanted to know.

I don't understand anything in russian except Davai Davai!

Link to comment
Share on other sites

You can already place aircraft and helicopters and crew from the US Deck Crew mod on the Kuz, just like on the Stennis. The only issue is that static aircraft placed on the ramp still appear horizontal, not inclined.

The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

CVW-17_Profile_Background_VFA-34.png

F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3
-
i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro

Link to comment
Share on other sites

I would like to have a default template from ED but it is no prob to me, i will create myself a template like i already did for the Stennis and my maps with statics and deck crew. Bam. Problem solved.

 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

Link to comment
Share on other sites

The major problem in DCS is that it requires way to much creating own missions to get it believable environment for basic flying.

 

New improved ATC will be nothing if there ain't random flights going in/out and aircrafts parked, taxiing etc.

 

It is time that DCS gets default settings that create random missions etc operational.

 

The future AI should be included in that. This doesn't mean that there must be AI that will attack all threats it see, not that it will send planes to missions and just operate them in patrols etc.

 

Well said. Some of my sore spots as well with DCS. :thumbup:

PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit

Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

VKBNA_LOGO_SM.png

VKBcontrollers.com

Link to comment
Share on other sites

The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

 

+1 Top Matt. I like it! Thanks :D

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Link to comment
Share on other sites

In the past, ED show Kutnesov with some static russian crew.

 

I'm hoping those crewmen and objects we've seen in the past come along as part of the new Kuznetsov.

"These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member

 

Modules - Damn near all of them (no Christian Eagle or Yak)

System - i7-12700K, 64Gig DDR4 3200 RAM, RTX-3080, 3 32" monitors at 5760 x 1080, default settings of High (minor tweaks)

Link to comment
Share on other sites

In the past, ED show Kutnesov with some static russian crew.

Kuznetsov15.jpg

Kuznetsov01.jpg

 

 

 

 

I hope the railings and net-poles / antennas? get lowered for flight-ops on deck. :smartass:

[sIGPIC][/sIGPIC]

Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200

Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD)

TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5

Link to comment
Share on other sites

The animated deck crew to support launch ops from Cats 1, 2, 3, and 4 is automatic. However, if you wish to place static deck crew around the boat, those are hand-placed for the mission.

 

Thanks

 

Will the ground also support after recoveries and parking?

 

Will they decide where to park the aircrafts after landing?

 

Are they going to use any tugs?

Link to comment
Share on other sites

Will the ground also support after recoveries and parking?

 

Will they decide where to park the aircrafts after landing?

 

Are they going to use any tugs?

 

ED did not mention anything about AI guided/controlled spotting (i.e. arranging the aircraft on the deck). So I think the answer to all of this questions is no. However, I believe if the SC sells well they will consider adding features like that in the future.

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Link to comment
Share on other sites

Will the ground also support after recoveries and parking?

 

Will they decide where to park the aircrafts after landing?

 

Are they going to use any tugs?

 

1- By now, ED has not talk about them, the AI yet has only centred on catapult use.

2- I supouse has the same as actually. We can parking on any site.

3- Tug funtionality has not implemented. By Chizh on the russian forum has talk about a "hope to" in a future, on the "Wishlist".

Link to comment
Share on other sites

  • 3 weeks later...

From what I understand, deck crew will only be on the Nimitz, not the Kunetzov. They may add it in the future, hope so. :music_whistling:

🇺🇦  SLAVA UKRAINI  🇺🇦

MoBo - ASUS 990FX R2 Sabertooth,     CPU - AMD FX 9590 @4.7Gb. No OC
RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ,   GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz
Game drive - Samsung 980 M.2 EVO 1Tb SSD,    OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2

Controls - Thrustmaster T-Flight HOTAS X,   Monitor - LG 32" 1920 X 1080,   PSU - Prestige ATX-PR800W PSU

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...