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[REPORTED] texture bug (clipped wing variant)


berk.kp

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v7xr2E.jpg

 

 

 

Working on some clipped wing skins, and have found the same thing happening, is the Bort number syntax the same in the description.lua for the CW Spit?

 

 

Example:

 

 

{"SpitfireIX_k", 0 ,"SpitfireIX_DIF",false};

{"SpitfireIX_k", 1 ,"SpitfireIX_NM",false};

{"SpitfireIX_k", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

 

{"NUMBER_L_0", 0 ,"SpitfireIX_DIF",false};

{"NUMBER_L_0", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

{"NUMBER_L_0", DECAL ,"empty",false};

{"NUMBER_L_00", 0 ,"SpitfireIX_DIF",false};

{"NUMBER_L_00", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

{"NUMBER_L_00", DECAL ,"empty",false};

{"NUMBER_L_000", 0 ,"SpitfireIX_DIF",false};

{"NUMBER_L_000", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

{"NUMBER_L_000", DECAL ,"empty",false};

 

{"NUMBER_L_F3_0", 0 ,"SpitfireIX_DIF",false};

{"NUMBER_L_F3_0", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

{"NUMBER_L_F3_0", DECAL ,"empty",false};

{"NUMBER_L_F3_00", 0 ,"SpitfireIX_DIF",false};

{"NUMBER_L_F3_00", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

{"NUMBER_L_F3_00", DECAL ,"empty",false};

{"NUMBER_L_F3_000", 0 ,"SpitfireIX_DIF",false};

{"NUMBER_L_F3_000", ROUGHNESS_METALLIC ,"SpitfireIX_DIF_me_roughmet",false};

{"NUMBER_L_F3_000", DECAL ,"empty",false};

{"NUMBER_L_F3_N", 0, "SpitfireIX_DIF", false};

{"NUMBER_L_F3_N", ROUGHNESS_METALLIC, "SpitfireIX_DIF_me_roughmet", false};

{"NUMBER_L_F3_N", DECAL ,"empty",false};

{"NUMBER_L_F3_NN", 0, "SpitfireIX_DIF", false};

{"NUMBER_L_F3_NN", ROUGHNESS_METALLIC, "SpitfireIX_DIF_me_roughmet", false};

{"NUMBER_L_F3_NN", DECAL ,"empty",false};

 

 

 

 

...etc.

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  • 4 months later...

Issue with Squadron Codes on CW

 

Hi all,

 

Just a small issue with the squadron codes on the CW spit. You can see from the image below that the codes work fine on the normal Spit, but the wrong colour codes appear on the CW and they also have a Grey/Green background around them instead of the desert colours.

 

This is on a fresh install of DCS Open Beta - No mods installed at all.

 

49116908_229506307971409_15658136501223424_n.png?_nc_cat=100&_nc_ht=scontent-lht6-1.xx&oh=3e2b6ea8f0cc2a58b48ed7dbf08de157&oe=5CD0A9E1

Virtual Horsemen - Right Wing (P-51)  - 2008... 

Virtual Ultimate Fighters - Lead (P-47) - 2020...

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  • 3 weeks later...

It works once the '_k' is added to each line in the description.lua. This has also to be added for the official skins as they show this bug for me. So, in case of the "RAF, No. 16 Squadron" it looks like this:

 

{"SpitfireIX_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

 

{"NUMBER_L_0_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_0_k", DECAL ,"empty",true};

{"NUMBER_L_00_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_00_k", DECAL ,"empty",true};

{"NUMBER_L_000_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_000_k", DECAL ,"empty",true};

 

{"NUMBER_L_F3_0_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_F3_00_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_F3_000_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

 

{"NUMBER_R_0_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_R_0_k", DECAL ,"empty",true};

{"NUMBER_R_00_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_R_00_k", DECAL ,"empty",true};

{"NUMBER_R_000_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_R_000_k", DECAL ,"empty",true};

 

{"NUMBER_R_F3_0_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_R_F3_00_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_R_F3_000_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

 

{"NUMBER_R_F3_N_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_R_F3_NN_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_F3_N_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

{"NUMBER_L_F3_NN_k", 0 ,"Spitfire_RAF_No_16_Squadron",false};

 

Maybe it's known already, having been reported in August 2018, so this is rather for future reference...

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