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Firing Mechanics with GSh-30-1


Fri13

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Would it ever be possible to see this kind effect as told in Mig?

Would completely turn the immersion up multiple notch.

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i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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Speaking of the vibration effects, it would be great to have this one also when firing A/A missiles:

 

Not to hijack the topic, but I feel it's relevant.

 

I didn't get that point now, as I see there many new things that I don't mean which one you mean. :helpsmilie:

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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I didn't get that point now, as I see there many new things that I don't mean which one you mean. :helpsmilie:

 

 

Yeah, sorry I didn't point out what I meant - my bad.

You can see at the moment the R-73 leaves the rail that there is a slight vibration on the air frame (you can see the HUD vibrate). Moment 0:13 of the video.

Cmptohocah=CMPTOHOCAH 😉

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Also, note how it has some memory/extrapolation even in close combat modes.

 

In DCS exceeding the gimbal limits of the sensor in any mode other than BVR will result in an instant loss of lock.

 

But in the video you can see how the IRST is trying to scan the area of the last known position as good as it can (it of course cannot reach it, as it cannot look that far below the nose).

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