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TempTextures folder


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I would like to know if I can overload this folder with texture's files, or has it a negative impact in game performance? Does this folder has a size limit (ex: 1gb)??? Or I can put a lot of files inside and don't worry about anything?????

 

Thx

 

AAP

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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roads and runways edited, edited skins, I have also replaced the su-27 for the 3go flanker and for that I put all the used textures in this folder....

and other things .tga's and .bmp's

 

 

 

AAP

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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and for the other stuffs? is there any limit? should I take care about to exceed some limit to avoid fps loss?

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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Take a look at some description.lua files within Bazar/Liveries. Use one from your desired aircraft as a template. Here's an example line:

 

{"AH-64A_01", 0, "AH-64_A_Green UK(01).bmp", true},

In order:

1: Name of material slot on the model

2: Type of texture. 0=diffuse, 1=specular, 2=normal (I think that's the order?)

3: Name of texture

4: Is the texture local? If "false" the sim will search for it in texture archives. (Useful if it's a default texture.)

 

 

 

Can't guarantee the accuracy of that information, hopefully it helps though.

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