Jump to content

Trigger "GROUP DEAD" and "GROUP DEACTIVATE".


Padonis

Recommended Posts

You can not see the difference between the "GROUP DEAD" and "GROUP DEACTIVATE" trigger. When the GROUP DEACTIVATE trigger is triggered, the GROUP DEAD trigger begins. The vehicle or aircraft should disappear and not behave like an object damaged by someone else.

How can I remove a group from the mission so that it only disappeared from the mission?

Link to comment
Share on other sites

GROUP DEAD detects if a group has been destroyed either by a unit or by despawning them through the scripting engine.

 

GROUP DEACTIVATE is an action which destroys the group on the scripting environment and removes them from the game world without an explosion.

 

So, when you deactivate a group it will trigger the group dead check because they no longer exist. If you want to avoid triggering something when the group is removed via DEACTIVATE GROUP, set a flag prior to deactivating them and incorporate that flag into your GROUP DEAD check.

Link to comment
Share on other sites

Honestly, I never use these flags and I do not know what they mean. Manual to "Mission Editor" probably comes from the time of "Lock On" and it is difficult to read something about it. Such an eternal ED problem, no update of the Game Manual. The last update was probably at FC3 ...

Link to comment
Share on other sites

A flag is a variable that represents either a boolean (true/false) or numeric value.

 

There can be any number of flags from 1-99999 in your mission.

 

All flags have a default value of 0, or false.

 

Any value greater than 1 is true.

 

Flags can also be used as a counter and incremented or decremented by a trigger.

 

As an example, let's say once your group enters a zone, they deactivate and in that event you do not wish them to be considered "dead." You would need two triggers. First, set a flag when they enter the "safe" zone. Then, check for their status and display a message only if that flag is false. So:

 

1 ONCE (MyGroup safe, NO EVENT)

_______

PART OF GROUP IN ZONE (MyGroup, safezone)

_______

FLAG ON (1)

GROUP DEACTIVATE (MyGroup)

 

========================

1 ONCE (MyGroup killed, NO EVENT)

_______

GROUP DEAD (MyGroup)

FLAG IS FALSE (1)

_______

MESSAGE TO ALL ('MyGroup destroyed', 10)

 

 

The message is only displayed if the group is destroyed before reaching the safe zone. Spend a little time experimenting and it will become clear and open up another level of possibilities with regard to mission design.


Edited by feefifofum
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...