Delareon Posted August 7, 2019 Share Posted August 7, 2019 Is it just me or are the Wheel Brakes far to weak? Did a few Runway Landings and had a hard time bringin this Bird to a full stop. I had Speed Brakes fully extended and hitting the Brakes hard but the Runway is barely enough to bring it to an stop. Anti-Skid is on so slipping is not the problem. Link to comment Share on other sites More sharing options...
razo+r Posted August 7, 2019 Share Posted August 7, 2019 What was your speed, your weight and the runway length? Link to comment Share on other sites More sharing options...
Sharkku Posted August 7, 2019 Share Posted August 7, 2019 What are you using for break controls? Pedals? Keyboard? If using pedals, have you configured the axes correctly? Are they inadvertently inverted? Link to comment Share on other sites More sharing options...
rrohde Posted August 7, 2019 Share Posted August 7, 2019 The engines idle RPMs change after touchdown, but remain higher when you don't move the throttle out of idle briefly, and then back to idle. If you don't do that, you're tracking down the RWY with with RPMs too high for a nominal rollout... PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
Harlikwin Posted August 7, 2019 Share Posted August 7, 2019 Also use airbrakes, and pull back or forward on the stick to utilize aerobraking effects from your control surfaces. And yeah,double check to make sure your brake axes aren't inverted. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Preendog Posted August 7, 2019 Share Posted August 7, 2019 (edited) Make sure you are full idle instead of fake idle. edit The engines idle RPMs change after touchdown, but remain higher when you don't move the throttle out of idle briefly, and then back to idle. If you don't do that, you're tracking down the RWY with with RPMs too high for a nominal rollout... Edited August 7, 2019 by Preendog Link to comment Share on other sites More sharing options...
Delareon Posted August 7, 2019 Author Share Posted August 7, 2019 (edited) Im using Pedals and was about 110 knots until i startet breaking roughly half way through the Runway in Batumi and was at full Speed Brakes. At the end of the runway i had still around 80 knots so maybe i was to fast at the beginning but it still felt like i had no brakes at all. So fake Idle sounds like a solution i will try. Thanks to all of you. Is this Bug or Feature? Edited August 7, 2019 by Delareon Link to comment Share on other sites More sharing options...
bbrz Posted August 7, 2019 Share Posted August 7, 2019 (edited) Brakes on the DCS F/A-18 are definitely wrong. You need approx 50% more landing roll than the real F/A-18. The problem seems to be the wrong antiskid simulation since the DCS F/A-18 needs the same distance with antiskid and without antiskid and locked wheels. This problem has been reported quite a few times already but for some weird reason ED doesn't consider this a bug and moves such threads into the whish list ?!?!? There's no 'fake' idle. In flight the engines are at flight idle and you are not supposed to land with idle thrust. If you reduce thrust to idle immediately after touchdown the engine will be in ground idle. @Harlikwin, if you push the stick forward you will unload the mainwheels and decrease the brakes effectiveness even further. Edited August 7, 2019 by bbrz i7-7700K 4.2GHz, 16GB, GTX 1070 Link to comment Share on other sites More sharing options...
flyco Posted August 7, 2019 Share Posted August 7, 2019 When you say, 'move the throttles out of idle briefly' do you mean, with Warthog Throttles, lift them over the gate to stop and than back to idle? That does sound a questionable procedure. Link to comment Share on other sites More sharing options...
Caffeine_High Posted August 7, 2019 Share Posted August 7, 2019 When you say, 'move the throttles out of idle briefly' do you mean, with Warthog Throttles, lift them over the gate to stop and than back to idle? That does sound a questionable procedure. Quickly add throttle then back to idle immediately after wheels down. You should see your RPM drop from 70'sh to 65'sh. This will cut down your stopping distance. ***HEY LOOK HERE*** Link to comment Share on other sites More sharing options...
kengou Posted August 7, 2019 Share Posted August 7, 2019 I have never had a problem stopping by the end of the runway using full back stick and airbrakes for maximum drag, then brakes at around 50 - 60 knots. But I couldn't say whether the rollout length is longer than real life. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD Link to comment Share on other sites More sharing options...
Delareon Posted August 7, 2019 Author Share Posted August 7, 2019 So if bbrz is right, the correct procedure is to touch down with a bit of thrust, just like on a carrier landing but without giving full thrust after touch down.... lets try it. Link to comment Share on other sites More sharing options...
Preendog Posted August 7, 2019 Share Posted August 7, 2019 I found a chart, I don't know how accurate it is, maybe someone has a better one. Link to comment Share on other sites More sharing options...
bbrz Posted August 7, 2019 Share Posted August 7, 2019 (edited) So if bbrz is right, the correct procedure is to touch down with a bit of thrust, just like on a carrier landing but without giving full thrust after touch down.... The minimum landing distance is achieved by performing a normal unflared landing. You don't land with 'a bit of thrust', you simply keep approach thrust, speed and vertical speed down to touchdown. As soon as you have touched down, you pull the thrustlevers to idle and apply full braking. @Preendog. Don't know where you've found this table. Why don't you simply use the performance tables from the -1? Edited August 7, 2019 by bbrz i7-7700K 4.2GHz, 16GB, GTX 1070 Link to comment Share on other sites More sharing options...
raelias Posted August 7, 2019 Share Posted August 7, 2019 I did a pretty extensive post with lots of testing on the anti-skid before on controlled enviorement (as it gets) gettings the same distances with a-skid on and off, it was dismissed and i let it go, you can find if in this forum if you search for it Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
Delareon Posted August 7, 2019 Author Share Posted August 7, 2019 The minimum landing distance is achieved by performing a normal unflared landing. You don't land with 'a bit of thrust', you simply keep approach thrust, speed and vertical speed down to touchdown. As soon as you have touched down, you pull the thrustlevers to idle and apply full braking. @Preendog. Don't know where you've found this table. Why don't you simply use the performance tables from the -1? you where right. it seems i had forgotten that you dont really land a F-18, you ram it into the ground. If you do this everything is fine. Sure you can fine tune it maybe with different speeds and maybe some airbraking using your control surfaces (depending on your speed) but the main point is just ram it into the ground, dont try to land it like a plane. The brakes seems still a bit to weak for my taste but now they work at least. Link to comment Share on other sites More sharing options...
theinmigrant Posted August 7, 2019 Share Posted August 7, 2019 Brakes on the DCS F/A-18 are definitely wrong. You need approx 50% more landing roll than the real F/A-18. The problem seems to be the wrong antiskid simulation since the DCS F/A-18 needs the same distance with antiskid and without antiskid and locked wheels. This problem has been reported quite a few times already but for some weird reason ED doesn't consider this a bug and moves such threads into the whish list ?!?!? This 120% I never understood why ED discarded this so quickly every time. I know they know much more than all of us about the Hornet, but when something is really off maybe it is worth looking. Link to comment Share on other sites More sharing options...
RobertFriday Posted August 8, 2019 Share Posted August 8, 2019 Make sure you are full idle instead of fake idle. edit I believe this is the cause of the problem for most people. ED has correctly modeled the mechanical detents of the hornet throttle system. When weight is off wheels two metal tabs extend to prevent the throttle being pulled to true idle or “ground” idle. Ground idle is around 64 percent rpms and flight idle is around 72 rpms and the fan at that power setting is a significant amount of thrust the brakes are working against. One downside of this being a simulator is that our rpms will stay at the incensed power setting until weight on wheels is achieved and you increase throttle shortly and then fully retract them. Hope this helps. Link to comment Share on other sites More sharing options...
theinmigrant Posted August 8, 2019 Share Posted August 8, 2019 I believe this is the cause of the problem for most people. ED has correctly modeled the mechanical detents of the hornet throttle system. When weight is off wheels two metal tabs extend to prevent the throttle being pulled to true idle or “ground” idle. Ground idle is around 64 percent rpms and flight idle is around 72 rpms and the fan at that power setting is a significant amount of thrust the brakes are working against. One downside of this being a simulator is that our rpms will stay at the incensed power setting until weight on wheels is achieved and you increase throttle shortly and then fully retract them. Hope this helps. No, I always put ground idle and still the effect of the breaks is close to nothing Link to comment Share on other sites More sharing options...
bbrz Posted August 8, 2019 Share Posted August 8, 2019 One downside of this being a simulator is that our rpms will stay at the incensed power setting until weight on wheels is achieved... Exactly the same happens in the real F/A-18. ;) That said, given the very low thrust the engine develops at these low RPMs, the difference in landing run would be marginal and wouldn't account for a 50% increase. Again, the main problem is that full antiskid braking and sliding along with locked wheels results in the same distance being use which is a of course a plain and simple bug, i7-7700K 4.2GHz, 16GB, GTX 1070 Link to comment Share on other sites More sharing options...
RobertFriday Posted August 8, 2019 Share Posted August 8, 2019 Exactly the same happens in the real F/A-18. ;) That said, given the very low thrust the engine develops at these low RPMs, the difference in landing run would be marginal and wouldn't account for a 50% increase. Again, the main problem is that full antiskid braking and sliding along with locked wheels results in the same distance being use which is a of course a plain and simple bug, I’ve turned many a Jet for sticky flight idle detents :) no fun for any party Link to comment Share on other sites More sharing options...
bbrz Posted August 8, 2019 Share Posted August 8, 2019 On the other hand they can retract at high Gs and you can put the engines into ground idle in the middle of a dog fight. No fun either ;) i7-7700K 4.2GHz, 16GB, GTX 1070 Link to comment Share on other sites More sharing options...
raelias Posted August 8, 2019 Share Posted August 8, 2019 Alright so can we all agree that the brakes are terrible, the a-skid is useless and it needs to be looked at? Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
bbrz Posted August 9, 2019 Share Posted August 9, 2019 Alright so can we all agree that the brakes are terrible, the a-skid is useless and it needs to be looked at? We can agree, but not ED, since they consider this obvious bug as 'correct as is'.... i7-7700K 4.2GHz, 16GB, GTX 1070 Link to comment Share on other sites More sharing options...
dchriest Posted August 9, 2019 Share Posted August 9, 2019 I've definitely noticed the same thing. Every time I land the F-18 even below 130 kts I'm praying that the thing will stop before the end of the runway. Depending on where I put it down at it usually takes 75% of the runway to get it stopped. It shouldn't take 75% of the runway to get a Hornet slowed down and stopped. I also think that the brakes are bugged (or at least a bit off). Just a small tweak would make it feel right. Why have anti-skid if you can't apply enough brakes to make it kick in or be useful? My Hangar: | A-10A | A-10C | AJS-37 | AV-8B II NA | F-14B | BF-109 K4 | C-101 | F-15C | F-5E II |F-86F | F/A-18C | FW-190 D-9 | KA-50 | L-39 | M-2000C | MI-8MTV2 | MiG-15bis | MiG-21bis | P-51D | SA342 | Spitfire IX | SU-25 | SU-25T | SU-27 | SU-33 | UH-1H | My Playgrounds: | Caucasus | Nevada | Persian Gulf | Normandy | Cockpit: | i7-4790K | EVGA Z97 | NVIDIA GeForce GTX 1060 3GB | Samsung EVO SSD | Saitek Pro Flight X-55 Rhino H.O.T.A.S. System | TrackIR 5 | Link to comment Share on other sites More sharing options...
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