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How to change Main Rotor Skin on the Mi-8


MemphisBelle

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Hello Everyone

 

I wonder why parts of the texture are getting recognized while others are not...the yellow cover of the Weapon Pylon was just for testing purposes...DCS is using this part of the Texture file, but completely ignoring others (like the main rotor blades) of exactly the same Texture file...that doesn't make any sense. I don´t get why that is.

The Tail rotor in example is no issue, works perfectly fine.

Here the image again I´m speaking about

ILYoUnf.jpg

 

I also I tried setting status to false already, this is what happens when I do so.

9sLfrtt.jpg

 

does anyone has an Idea, I've no more anymore.

I also have extracted the rotor texture liverie description.lua from MV2 and it didnt showed my another file than the one I'm using.


Edited by MemphisBelle

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Been a while since I looked at liveries for the hip, I think there's a couple of rotor or disk texture files that are needed,

Maybe check out one of Eighball's skins (4 or 5 posts down from this one) he has red & white rotor blades on some his, but you should be able to see which files to edit from those

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Thank you Dingo_Bob, I found the Skinset that you´ve mentioned and downloaded it. I did everything as he did but the result is still the same...except for this...what are these yellow black areas? They look like streched missing Texture parts, but they belong to Texture files that are actually loaded...I dont get this System of Texturing in DCS...

 

Qyo7XDx.jpg

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hmmm, does noone know the reason why the rotorblades wont change its color?

 

I´m adding a few more information here.

 

description.lua

 

ivery = {
   {"mi_8_tex1", 0 ,"159th-EAGLE-LIFT-main",false};
   {"mi_8_tex1", 2 ,"Mmi_8_tex_1_spec",false};
  
   {"mi_8_tex2", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
   {"mi_8_tex2", 2 ,"Mmi_8_tex_2_spec",false};
  
   {"mi_8_tex3", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_3",false};
   {"mi_8_tex3", 2 ,"Mmi_8_tex_3_spec",false};
  
   {"mi_8_tex4", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_4",false};
   {"mi_8_tex4", 2 ,"Mmi_8_tex_4_spec",false};
  
   {"pilot_MI8_body", 0 ,"159th-EAGLE-LIFT-Mpilot_MI8_PL_601_13",false};  
   {"ZSH-7", 0, "159th-EAGLE-LIFT-ZSH7", false};
   {"pilot_MI8_patch", 0 ,"159th-EAGLE-LIFT-Mpilot_MI8_patch",false}; 
  
  
   {"EVU", 0 , "159th-EAGLE-LIFT-Mevu_texture", false};
   {"rotors_opacity", 0, "mi_8_rotors_opa", false};

  
  
  
-- Numbers Large On Engine
       {"mi_8_ENGINE_NUMBER_001", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_ENGINE_NUMBER_001", 2 ,"Mmi_8_tex_1_spec",false};    
       {"mi_8_ENGINE_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_ENGINE_NUMBER_010", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_ENGINE_NUMBER_010", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_ENGINE_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_ENGINE_NUMBER_100", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_ENGINE_NUMBER_100", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_ENGINE_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Small Below Engine
       {"mi_8_SMALL_NUMBER_001", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_SMALL_NUMBER_001", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_SMALL_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_NUMBER_010", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_SMALL_NUMBER_010", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_SMALL_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_NUMBER_100", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_SMALL_NUMBER_100", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_SMALL_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Large Below Exhaust / Middle
       {"mi_8_BORT_NUMBER_001", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_BORT_NUMBER_001", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_BORT_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BORT_NUMBER_010", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_BORT_NUMBER_010", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_BORT_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BORT_NUMBER_100", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_BORT_NUMBER_100", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_BORT_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Medium Forward Section of Tailboom
       {"mi_8_BALKA_2_1_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_2_1_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_2_1_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};    
       {"mi_8_BALKA_2_1_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_2_1_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_2_1_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};    
       {"mi_8_BALKA_2_1_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_2_1_NUMBER_100", DECAL ,"Mempty",false};
  
   -- Numbers Medium Rightside Above Doppler Radar
       {"mi_8_BALKA_1_1_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_1_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_1_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_1_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"Mempty",false};
  
   -- Numbers Medium Leftside Above Doppler Radar
       {"mi_8_BALKA_1_2_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_2_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_2_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_2_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Medium Leftside of Tailboom ( before Stabilizer)
       {"mi_8_BALKA_1_3_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_3_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_3_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_3_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_3_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_3_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_3_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_3_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_3_NUMBER_100", DECAL ,"Mempty",false};
  
   -- Numbers Small ( before Stabilizer)
       {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"Mempty",false};

  
}
name = "159th EAGLE LIFT TESTSKIN"
countries = {"USA", "FRA", "SPN", "NETH", "TUR", "GER", "NOR", "CAN", "UK", "ISR", "ITA", "INS", "AUS"}

--custom_args =
--{
--  [457] = 0.1, -- EVU off
--}

 

 

hOD31Dn.png

 

159th-EAGLE-LIFT-Mmi_8_tex_3

mdJypLK.jpg


Edited by MemphisBelle

DCS-Tutorial-Collection       

BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

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Hi MemphisBelle,

 

Indeed is true that the way DCS handles the texture materials for the Mi-8 might be a bit odd.

 

To get custom blades texture you have to add this to your lua file:

 

 

{"mi-8_tex_3", 0, "your texture name", false};

 

texture name is mi_8_tex_3 by default so just replace it with yours.

 

mi-8tex_3 is the name of the material for the rotor blades when they are static.

 

If you want to mod also the texture when they are in motion then you have to mod this material like this:

 

{"rotors_opacity", 0, "your texture name", false};

 

mi_8_rotors_opa is the texture default name I think.

 

For the textures patches that appear in "green" that is the way DCS tells you that does not find the texture, is because you have to edit all the places where numbers go in the lua file and assign them your own texture depending of the place they are:

 

	{"mi_8_ENGINE_NUMBER_001", 0 ,"mi_8_tex_1_HRA",false};             -- three-digit tail number. location - in the area of engine air intakes
{"mi_8_ENGINE_NUMBER_001", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false};        --       
{"mi_8_ENGINE_NUMBER_001", DECAL ,"empty",true};  

 

for parts that won't display the number, note the "true" at the end.

 

    {"mi_8_BORT_NUMBER_010", 0 ,"mi_8_tex_1_HRA",false};               --  
{"mi_8_BORT_NUMBER_010", ROUGHNESS_METALLIC,"mi_8_tex_1_RoughMet_HRA",false};          --     
{"mi_8_BORT_NUMBER_010", DECAL ,"mi_8_bort_number_HRA",false};

 

for parts that will display the numbers, note "false" at the end.

 

Also note that, for what I know, all the pieces of the rotors that join the blades to the main body, sadly, can not be changed with a livery (just the top "cap" and the "wires").

 

You can give a try to my Skins for the Mi-8 here and check the lua files if that makes more sense for you if you want:

 

https://forums.eagle.ru/showthread.php?t=238187

 

Best

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Hello Grajo and thanks for your help.

 

The problem is, that my description already looks like you said already.

Did you checked the spoiler in my upper post?

 

description.lua

ivery = {
   {"mi_8_tex1", 0 ,"159th-EAGLE-LIFT-main",false};
   {"mi_8_tex1", 2 ,"Mmi_8_tex_1_spec",false};
  
   {"mi_8_tex2", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
   {"mi_8_tex2", 2 ,"Mmi_8_tex_2_spec",false};
  
   {"mi_8_tex3", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_3",false};
   {"mi_8_tex3", 2 ,"Mmi_8_tex_3_spec",false};
  
   {"mi_8_tex4", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_4",false};
   {"mi_8_tex4", 2 ,"Mmi_8_tex_4_spec",false};
  
   {"pilot_MI8_body", 0 ,"159th-EAGLE-LIFT-Mpilot_MI8_PL_601_13",false};  
   {"ZSH-7", 0, "159th-EAGLE-LIFT-ZSH7", false};
   {"pilot_MI8_patch", 0 ,"159th-EAGLE-LIFT-Mpilot_MI8_patch",false}; 
  
  
   {"EVU", 0 , "159th-EAGLE-LIFT-Mevu_texture", false};
   {"rotors_opacity", 0, "mi_8_rotors_opa", false};

  
  
  
-- Numbers Large On Engine
       {"mi_8_ENGINE_NUMBER_001", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_ENGINE_NUMBER_001", 2 ,"Mmi_8_tex_1_spec",false};    
       {"mi_8_ENGINE_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_ENGINE_NUMBER_010", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_ENGINE_NUMBER_010", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_ENGINE_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_ENGINE_NUMBER_100", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_ENGINE_NUMBER_100", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_ENGINE_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Small Below Engine
       {"mi_8_SMALL_NUMBER_001", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_SMALL_NUMBER_001", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_SMALL_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_NUMBER_010", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_SMALL_NUMBER_010", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_SMALL_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_NUMBER_100", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_SMALL_NUMBER_100", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_SMALL_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Large Below Exhaust / Middle
       {"mi_8_BORT_NUMBER_001", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_BORT_NUMBER_001", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_BORT_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BORT_NUMBER_010", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_BORT_NUMBER_010", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_BORT_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BORT_NUMBER_100", 0 ,"159th-EAGLE-LIFT-main",false};
       {"mi_8_BORT_NUMBER_100", 2 ,"Mmi_8_tex_1_spec",false};
       {"mi_8_BORT_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Medium Forward Section of Tailboom
       {"mi_8_BALKA_2_1_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_2_1_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_2_1_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_2_1_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};    
       {"mi_8_BALKA_2_1_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_2_1_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_2_1_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};    
       {"mi_8_BALKA_2_1_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_2_1_NUMBER_100", DECAL ,"Mempty",false};
  
   -- Numbers Medium Rightside Above Doppler Radar
       {"mi_8_BALKA_1_1_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_1_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_1_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_1_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_1_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_1_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_1_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_1_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_1_NUMBER_100", DECAL ,"Mempty",false};
  
   -- Numbers Medium Leftside Above Doppler Radar
       {"mi_8_BALKA_1_2_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_2_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_2_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_2_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_2_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_2_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_2_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_2_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_2_NUMBER_100", DECAL ,"Mempty",false};
      
   -- Numbers Medium Leftside of Tailboom ( before Stabilizer)
       {"mi_8_BALKA_1_3_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_3_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_3_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_3_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_3_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_3_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_BALKA_1_3_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_BALKA_1_3_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_BALKA_1_3_NUMBER_100", DECAL ,"Mempty",false};
  
   -- Numbers Small ( before Stabilizer)
       {"mi_8_SMALL_BALKA_NUMBER_001", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_SMALL_BALKA_NUMBER_001", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_SMALL_BALKA_NUMBER_001", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_BALKA_NUMBER_010", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_SMALL_BALKA_NUMBER_010", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_SMALL_BALKA_NUMBER_010", DECAL ,"Mempty",false};
  
       {"mi_8_SMALL_BALKA_NUMBER_100", 0 ,"159th-EAGLE-LIFT-Mmi_8_tex_2",false};
       {"mi_8_SMALL_BALKA_NUMBER_100", 2 ,"Mmi_8_tex_2_spec",false};
       {"mi_8_SMALL_BALKA_NUMBER_100", DECAL ,"Mempty",false};

  
}
name = "159th EAGLE LIFT TESTSKIN"
countries = {"USA", "FRA", "SPN", "NETH", "TUR", "GER", "NOR", "CAN", "UK", "ISR", "ITA", "INS", "AUS"}

--custom_args =
--{
--  [457] = 0.1, -- EVU off
--}

 

thats my overall problem.

I´ve downloaded your SAR Skin and did as same as you did in that one and I still have no colored rotorblades.

 

But maybe there´s yet an issue within my description which I simply not see.

DCS-Tutorial-Collection       

BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

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Hi again MemphisBelle,

 

I missed the spoiler...

 

Indeed, you just have to add what is missing, that is:

 

{"mi-8_tex_3", 0, "159th-EAGLE-LIFT-Mmi_8_tex_3", false};

 

 

Note that is not mi-8_tex3, is mi-8_tex_3 (blades diffuse material).

 

Hope that it works now. :]

 

 

Holy shit, I could kiss you hahaha

 

TR8gUYY.jpg

 

only thing I had to figure out was now how to get the Weaponracks textured properly to make it look like this now:

 

QTTyn6k.jpg

 

you wont believe it, but I had to use the tex_3 texture line twice within the description.lua and the file even twice within Textures AND Liveries

 


[b]{"mi-8_tex_3", 0 ,"159th-HOOKERS-Mmi_8_tex_3",true};
{"mi_8_tex3", 2 ,"Mmi_8_tex_3_spec",true};

{"mi_8_tex3", 0 ,"159th-HOOKERS-Mmi_8_tex_3",false};[/b]

 

Anyways, finally I got it to be working!!!!!

I´d never have found this issue without your assistance...thanks a lot :)

 

Do you know by any chance which files I have to editi to change the Cockpit color? The zip file in Bazar/World/textures does not contain any Cockpit Textures apart from the Night Cockpit Textures


Edited by MemphisBelle

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BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

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  • 1 month later...
Hi MemphisBelle,

 

Sorry for the delay...

 

If you what to change the cockpit I advise you to download any of the "Devrim's Cockpit Mods" for the Mi-8 and do your own modification starting from there.

 

Best and congrats for achieving your goals with the livery :thumbup:

 

awesome, thanks...I´ll do that

DCS-Tutorial-Collection       

BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

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  • 4 months later...

Hi Grajo, Memphis Belle ( fav plane, nice username ! )

 

 

I'd like to customize rotor discs ( both main and tail rotor ) to look more like what I can see or with a slow shutter camera ( wide blurred main blades and almost disc TR )

 

 

IGAnHKS.jpg

 

 

QjqWzF5.jpg

 

 

NbvgU1B.jpg

 

 

Do you know which files and how to reach that effect ? Is Photoshop allowing to widen such textures or it would need to be made from scratch ?

 

 

Thanks ! :)

Hueyman

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CPL(A)IR ME/SEP/MEP/SET - CPL(H)

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Hey there Hueyman, great stuff on your Huey open letter, very good read.

 

The Mi-8 textures can be very confusing and illogical if you want to retexture them. Did you check my older messages here in the Thread? A guy called Grajo helped me out. May be our conversation might help you to get your issues solved as well...if not, let me know and I´ll send you my work files for better understanding.

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BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

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Thanks bro !

 

 

Yeah I checked, but will double check ! I understood more about the texture names in the .lua but not really about the modification in the software of the texture itself. Maybe it's more artistic/photoshop related than DCS code handling ?

 

 

But yeah I'd be happy to get your files to start from :)

 

 

Thanks !

 

 

If I remember correcntly, the AI Mi-8, or at least the old AI ( between the time we got the Belsimtek AI very detailed 3D model and the Belsimtek Mi-8 module was out ), the Mi-8 got a nicely blurred rotor texture, much better than the definitive version IMHO

4-1024_868.thumb.jpg.63548b423249f65582f5ac7f8e08da13.jpg

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Ok, I'm buisy all day today, and will send you a pm sometime tonight

DCS-Tutorial-Collection       

BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

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  • 2 months later...

Or maybe I’ll have to repair that module, will it delete all joystick and keyboard assignment as well as records, logs and campaigns etc ? Just want to restore vanilla files for rotor texture

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CPL(A)IR ME/SEP/MEP/SET - CPL(H)

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