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Details of v1.1 Flaming Cliffs *Updated- 25/11/04*


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And is it possible to enter and exit hangers now?

 

Is it possible to get an answer on this?...Apologies if it has allready been answered, I didn't see it.

 

This is unchanged from v1.02.

 

To start in a hanger, use an AI plane and then jump into it's cockpit at mission start with "ALT-J".

 

You can still park in the large open hangers.

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The IR missiles still need to be fixed though ... please! :D

 

Hi,

 

I can't answer all the other questions but the IR seeker logic has been worked on.

 

No more long range R-27T/TE shots anymore because they will now only lock onto a heat source so the range has been drastically reduced according to aspect.

 

Loft tragectory is automatic and varies with shooter altitude and target range.

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And is it possible to enter and exit hangers now?

 

Is it possible to get an answer on this?...Apologies if it has allready been answered, I didn't see it.

 

This is unchanged from v1.02.

 

To start in a hanger, use an AI plane and then jump into it's cockpit at mission start with "ALT-J".

 

You can still park in the large open hangers.

 

Thanks for the answer Shepski.

 

I can understand it would be a lot of work for such a little feature, allthough a nice little feature IMO. ;)

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The IR missiles still need to be fixed though ... please! :D

 

Hi,

 

I can't answer all the other questions but the IR seeker logic has been worked on.

 

No more long range R-27T/TE shots anymore because they will now only lock onto a heat source so the range has been drastically reduced according to aspect.

 

Loft tragectory is automatic and varies with shooter altitude and target range.

 

Shepski, I'm referring to engagement altitude (Altitude fo the target, actually)

 

Try starting your aircraft at the lowest possible altitude and say 400kts. Drop to 30' or less ... maeke sure there's an enemy on your tail armed with heat seekers only.

 

Record a track, because a missile the impacts you directly will detonate anyway, but it may not have been tracking you at all (basically a lucky dumb-shot)

 

See if missiles track. It's very important to maintain extremely low altitude, and weave a little side to side to make sure they're turning with you (or not)

 

This is the problem I refer to: When the target is at extremely low altitudes, no missile will track it.

 

FOr all US missiles the 'floor' for trakcing is 20m (including the sidewinder)

 

Some of the Russian missiles will actually track a little lower .... :P

 

With a floor between 10-15m. And yes, some people really do abuse this.

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I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Thanks for the answer Shepski.

 

I can understand it would be a lot of work for such a little feature, allthough a nice little feature IMO. ;)

 

We always ask for this little feature whenever a new version is being made but I think it is hard coded and will have to wait for a new sim.

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I'm interesting to know if in future there will be a patch, or an addon that will improve the faction of NATO, in particular the F-15.

 

The F-15 is not completed, in both navigation system and radar...and it is the only aircraft that can match the role of AA.

 

Is there some project for NATO's aircraft? :roll:

 

During the original Lock On development, many people kept asking "will the Russian avionics from Flanker 2.51a be improved?" - the answer was always, "if there is time". Some of the Russian avionics improvements that were hoped for in Lock On are only appearing now, in v1.1, and even so, there is still room for more work to be done on them.

 

Now people are asking if more attention will be given to the Western avionics. Well, you see why it needed to get all the attention of 1.0! :)

 

The answer is the same as always, "as there is time, so it will be done." In the meantime though if there is a specific feature you think is missing and would like to see, I am researching some F-15 avionics these days. Please tell, it would be interesting to know your wishes!

 

-SK

 

Lock On v1.1 "Flaming Cliffs" beta tester

 

Great to hear, SwingKid. Like a lot of people, I've never really been convinced by the F-15 in LockOn. Too heavy on the controls, and far too hard to get a lock-on under any but the best circumstances.

 

This was discussed at great length on the Ubi forum soon after LockOn came out. There was a strong view that the Russian countermeasures were too effective, and that this was the main cause of the difficulty in getting a lockon in the F-15.

 

There was also a view that the F-15's radar was under-modelled in terms of its ability to get lock-on at distance.

 

Finally, in the broader picture, I think there was a view that the US planes were at an urealistic environment in relation to countermeasures overall. Because there's no modelling in the game of the US jammer planes that are usually present in the combat environment. This benefits the Russian side, who have their superior on-board jammers, but don't have to face the effects of the specialist US jamming planes.

 

Not sure how the last problem can be fixed within the current LockOn engine. But since it's related to the other problems, I thought it was worth mentioning.

 

Hope this is helpful.

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Hi,

 

Adding to the list of new avionics features posted by Shepski,

 

Features of the new SNP mode:

 

Since "SNP" is a Track-While-Scan mode, the system continiues to monitor the tactical situation after having locked a target ...

 

... When the radar is operating in SNP mode, it will remain in this and only transition to STT mode to support SARH missiles once a locked target enters weapons release range ...

 

This mean i can fire an R-77 in TWS mode and the target will not have a WARNING TONE ??

 

If YES can i also lock an first target fire the R-77 lock the second and fire another R-77.... if yes the first fired R-77 will be less acurate because for the second one i have the radar ( in TWS-SNP mode ) helping on its trajectory ??

 

tks and sorry for the poor english

Rodrigo Monteiro

LOCKON 1.12

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SAITEK X-36

AND VERY SOON TRACKIR-4

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I can't answer all the other questions but the IR seeker logic has been worked on.

 

No more long range R-27T/TE shots anymore because they will now only lock onto a heat source so the range has been drastically reduced according to aspect.

 

So if we lock an R27-T onto an R-27R using boresight mode, will the R-27T begin searching for a new target after the motor on the R-27R burns out?

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This mean i can fire an R-77 in TWS mode and the target will not have a WARNING TONE ??

 

Hi,

 

No not quite ;) - the thing is that the N019 and N001 radars were designed around the R-27R missile....meaning that the radar targeting procedure is designed for the deployment of SARH missiles.

 

In Lock-on 1.1, there is no difference modelled in this regard between the "baseline" N001/N019 and the N019M radar(of MiG-29S) . This means that the firecontrol system of the MiG-29S will treat the R-77 as if it was a SARH missile....i.e. the radar will transition to STT mode before launching regardless of whether the selected weapon is an R-27R or an R-77.

 

This may at first appear to be a case of simplification, but there is something to suggest that the real MiG-29S is the same.....i.e. that the R-77´s integration with the N019M is of very modest nature, and merely a question of letting the MiG-29S launch it instead of an R-27R, and that this capability isnt accompanied by changes to the SNP(TWS) radar mode or the targeting procedure.

 

If YES can i also lock an first target fire the R-77 lock the second and fire another R-77.... if yes the first fired R-77 will be less acurate because for the second one i have the radar ( in TWS-SNP mode ) helping on its trajectory ??

 

Well as mentioned above, the "dual targeting" procedure isnt modelled for the MiG-29S in Lock-on 1.1, and might(some debate over that) not exist on the real aircraft either.

 

However, for radars which does have this capability - e.g. the Russian NIIR-N010 "Zhuk" - it is possible to lock one target in TWS mode and launch an R-77 - then move lock to the next target and launch another. The first launched missile will not be less accurate, because since the radar is operating in TWS mode, it can continiue to track both first and second target. Target data is seperated to different targeting channels, so the two in-flight missiles will recieve command update for each their targets by "listening" at different frequencies.

JJ

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Hello,

 

I do not know if this has been asked as of yet or not but here it goes.

 

1. Have the flare and chaff counts been corrected for all the planes? I noticed when v1.02 was released it seemed like the F-15 almost had no flares and the A-10A had thousands.

 

The next question might just be my system but I did not start to have this problem until v1.01 was released and I have yet to get it to work in v1.02.

 

2. The refueling boon or basket disappearing. If indeed it is not a problem with my system but with the game itself has it been addressed for single player mode to be visible when connected? I use to see it but for some reason I don't anymore. This only started to happen for me since the release of v1.01.

 

Thanks,

=RvE=Atomic

 

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No one's going to help you with 1.01.

 

Uninstall the game, delete the game folder, reinstall and install the 1.00->1.02 patch.

 

Do not install 1.01.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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In lockon 1.1 will the A-10 be able to use the Laser guided maverick(E) or LBG's. Will you have the option for an external fuel tank? I believe the A-10 has the ability to use those weapons. That would be cool. Sorry if this has already been asked.

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In lockon 1.1 will the A-10 be able to use the Laser guided maverick(E) or LBG's. Will you have the option for an external fuel tank? I believe the A-10 has the ability to use those weapons. That would be cool. Sorry if this has already been asked.

 

Only now do the A-10s get the LITENING pod which will allow them to use those weapons - therefore, this will not happen in LOMAC.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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In the meantime though if there is a specific feature you think is missing and would like to see, I am researching some F-15 avionics these days. Please tell, it would be interesting to know your wishes!

 

-SK

 

Lock On v1.1 "Flaming Cliffs" beta tester

 

We (the 169th) now have an ex-USAF formation flight examiner in our squad and he mentioned that one of the major things missing in the F-15 is a radial to bullseye display on the HUD to aid in navigation. He said it was a pretty major thing to be overlooked. Plus the fact that the HSI doesn't update after changing from nav to combat modes, this is a real downer. Any thoughts?

 

Also, I would have thought the F-15 would have an IFF display on the HUD and radar AFTER locking an a/c. When I'm in a furball and in vertical scan mode, it can sometimes be a bit hairy when I lock someone up but can't confirm that he isn't on my side. Surely the F-15 has such displays so why was it not included?

Just when you thought it was safe to go back over the water...

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A10

 

I noticed (post 1.02) the A10 runs out of GAU-8 rounds rather quick. It's supposed to fire 3900 rounds per mminute - but in LOMAC (it seems) like it don't even carry what it can fire per minute. Has this been looked into?

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The A-10 carries 1350 rounds, enough for a 20 second firing, technically.

If it fires them off in less time than this it's probably because you actually have 1/5th the ammunition in order to preserve the CPU cycles, and each shot is counted as five shots, for example. I could be wrong.

 

Jaws: This is stuff we know and whine about, yeah. ESPECIALLY the HSI bug - it hasn't been fixed in 1.1 from what I hear, BTW, but perhaps they'll patch it up or maybe in the next add-on...

For the F-15's IFF ... yeah, a 'friendly' plane would have an X through the target square I believe, to indicate that you reaaaally shouldn't be shooting at it.

 

I think it would take minimal effort for ED to add it, and really, they should. There are problems with the way IFF works as is, right now, there should be no reason at all for the F-15 (or any other plane) to tell a 'friendly' Su-27 apart from an 'enemy' Su-27 for example (incompatible IFF systems) but since it -does-, this little addition shouldn't cause any problems. Aftrer all, the gun mode in the Eastern planes have it so ...

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Re: A10

 

I noticed (post 1.02) the A10 runs out of GAU-8 rounds rather quick. It's supposed to fire 3900 rounds per mminute - but in LOMAC (it seems) like it don't even carry what it can fire per minute. Has this been looked into?

 

GAU-8 can fire only in <<some>> round burst (I dont remember exactly the amount) mode because if you would like to shoot constantly you would be seriously slowed down, thats the strenght of this gun.

GROM- Grupa Reagowania Operacyjno Manewrowego

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Re: Details of v1.1 Flaming Cliffs

 

*This post will be updated with new information periodically.*

 

 

... There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...

 

-For head on enagagements Encounter mode(Hi PRF) will provide the best range ...

 

Cheers!

 

 

Shepski in Encounter mode ( BEST RANGE ) we will be able to burn-through over a jamming target at more bigger range ? :?:

 

Im asking this because in 1.02 is preaty hard use our long sticks in an jamming target..when we (SU-27 pilots) are close enougth we are alredy in RANGE to the target and in most time we need go defensive cause the f-15 already made his shoot..so we have to start an F-pole and BLA BLA BLA you know the rest of the history :P

 

 

 

We have any increase in the lock RANGE in enconter mode ?

 

tks

and sorry for the poor english

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

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Re: A10

 

I noticed (post 1.02) the A10 runs out of GAU-8 rounds rather quick. It's supposed to fire 3900 rounds per mminute - but in LOMAC (it seems) like it don't even carry what it can fire per minute. Has this been looked into?

 

GAU-8 can fire only in <<some>> round burst (I dont remember exactly the amount) mode because if you would like to shoot constantly you would be seriously slowed down, thats the strenght of this gun.

 

This is untrue (word from a real A-10 pilot)

 

They are trained to shoot 1-second (70 round) bursts, to conserve ammo and to avoid melting the barrels. Also, evey time the gun fires the engines flame out (because of the smoke), so they actually have the engine ingition turn on and stay on for the duration that you have the gun trigger depressed.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Re: Details of v1.1 Flaming Cliffs

 

*This post will be updated with new information periodically.*

 

 

... There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...

 

-For head on enagagements Encounter mode(Hi PRF) will provide the best range ...

 

Cheers!

 

 

Shepski in Encounter mode ( BEST RANGE ) we will be able to burn-through over a jamming target at more bigger range ? :?:

 

Im asking this because in 1.02 is preaty hard use our long sticks in an jamming target..when we (SU-27 pilots) are close enougth we are alredy in RANGE to the target and in most time we need go defensive cause the f-15 already made his shoot..so we have to start an F-pole and BLA BLA BLA you know the rest of the history :P

 

 

 

We have any increase in the lock RANGE in enconter mode ?

 

tks

and sorry for the poor english

 

I am only guessing, but I think this will only increase detection range, not lock range.

 

In a Su-27/33, when you burn through you can actually fire and hit, while if the F-15 fires at that range it will almost certianly miss unless it's a shot made with both aircraft head to head and at 12000m altitude. In all other cases you have range advantage and burn-through -before- the F-15. Unless you're driving a MiG-29, I think, and the problem there is that it has a small radar which isn't as powerful.

 

HOWEVER. You now get HOJ in the russian birds, so you can just lock onto the jammer and shoot it!

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Re: Details of v1.1 Flaming Cliffs

 

*This post will be updated with new information periodically.*

 

 

... There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...

 

-For head on enagagements Encounter mode(Hi PRF) will provide the best range ...

 

Cheers!

 

 

Shepski in Encounter mode ( BEST RANGE ) we will be able to burn-through over a jamming target at more bigger range ? :?:

 

Im asking this because in 1.02 is preaty hard use our long sticks in an jamming target..when we (SU-27 pilots) are close enougth we are alredy in RANGE to the target and in most time we need go defensive cause the f-15 already made his shoot..so we have to start an F-pole and BLA BLA BLA you know the rest of the history :P

 

 

 

We have any increase in the lock RANGE in enconter mode ?

 

tks

and sorry for the poor english

 

 

HOWEVER. You now get HOJ in the russian birds, so you can just lock onto the jammer and shoot it!

 

Yes and im looking foward to c it in action :D

Rodrigo Monteiro

LOCKON 1.12

AMD 3.8 X2 64 2G DDR ATI X1800XT 512

SAITEK X-36

AND VERY SOON TRACKIR-4

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Re: A10

 

I noticed (post 1.02) the A10 runs out of GAU-8 rounds rather quick. It's supposed to fire 3900 rounds per mminute - but in LOMAC (it seems) like it don't even carry what it can fire per minute. Has this been looked into?

 

GAU-8 can fire only in <<some>> round burst (I dont remember exactly the amount) mode because if you would like to shoot constantly you would be seriously slowed down, thats the strenght of this gun.

 

This is untrue (word from a real A-10 pilot)

 

They are trained to shoot 1-second (70 round) bursts, to conserve ammo and to avoid melting the barrels. Also, evey time the gun fires the engines flame out (because of the smoke), so they actually have the engine ingition turn on and stay on for the duration that you have the gun trigger depressed.

 

Yes. What I ment was that the plane itself would be slowed down not the gun.

GROM- Grupa Reagowania Operacyjno Manewrowego

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A10

 

That's why I LOVE this community - cause it's alive. Thanks for the replies on the GAU-8, I honestly thought it could carry more than 1350 rounds (looking at the size of the drum behind the GAU-8 lol).

 

I don't go mad with the cannon in game - but it seems I run out of ammo rather quick, oh well :?

My Hangar:

F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | UH1H | Gazelle | FC3 | CA | Supercarrier

 

My Spec:

Obsidian750D Airflow | Z690 Tomahawk | 12700K | 32GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha

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