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Old 12-22-2015, 09:19 PM   #91
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After many testing I've set Model Enlargement to option "small" on a server. This option has not bad effects like disappearing or rendering contacts at unrealistic distances, aslo it might be slightly better than default visibility.
IMO optimal solution till next patch.
Also, added some additional supply columns.
Have fun
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Old 12-28-2015, 04:43 PM   #92
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New WWII COMBAT mission is live on Burning Skies server.
Main objective is to destroy enemy artillery groups which are close to each other to make battles more intensive! Pictures here:
https://www.facebook.com/burningskieswwii
and in mission briefing
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Old 12-29-2015, 10:13 PM   #93
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Quote:
Originally Posted by eekz View Post
After many testing I've set Model Enlargement to option "small" on a server. This option has not bad effects like disappearing or rendering contacts at unrealistic distances, aslo it might be slightly better than default visibility.
IMO optimal solution till next patch.
Also, added some additional supply columns.
Have fun
I think small is not a good choice. First of all it's not realistic. IRL it's easier to spot planes, then enlargement set to small. It's also easier in other WW2 sims (1946, BoS, CloD).
Second of all, you can't find anybody. I was on the server with 8 other people, divided in 4 and 5, and all i could see was airfield vulching. Players fly around, look for enemies, don't see anything, get frustrated, and then hover to the enemy airfield, to shoot down planes on the ground, and eventually gotten shot down by Flak. Gameplay wise that makes no sense at all.
I'd really try to get some decent dogfights in DCS, but currently that's just not possible.
Setting it to normal would not hurt anybody. In fact, it would definitely enhance gameplay, and spotting there is not overdone like when it's set to large.
Please consider. In the current state it makes no sense to hop on your server, when one is looking for some dogfights. I'll gladly come back with different visibility settings..
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Old 12-31-2015, 08:23 AM   #94
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Happy New Year to all!

To make it holiday mood labels will be enabled on the server for sometime in a winter version of a Air Superiority mission!

Have fun in 2016!

PS: remember that our server has stats on the web-page
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Old 12-31-2015, 10:52 AM   #95
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Thank you eekz, appreciate your hard work and commitment!
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Old 01-04-2016, 05:08 PM   #96
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Thanks and Happy New Year! There will be nice updates about BS server somewhere in near future
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Old 01-11-2016, 08:06 PM   #97
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Hi all!
First news in this year.
Burning Skies server got new stats page:
http://s1.fossil.by/


Also, holiday is over, so labels were disabled on the server.
We have Improved visibility option set to "SMALL".


Stats were wiped so it's a nice chance to start it all over again


Have fun and stay tuned for more news to come!

Best pilots of the previous season can be seen here: http://bs-stats.fossil.by
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Old 01-12-2016, 08:32 PM   #98
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Known issue: ground kills are not counted. We're working on the resolution.
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Old 01-16-2016, 07:18 AM   #99
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The issue with ground kills is fixed. Counting correctly now
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Old 01-16-2016, 07:28 AM   #100
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Hello. I was at your server yesterday. I have noticed that you are not using any model enlargement. I was a witness of the server going empty while there were around 12 people when I joined.

It seemed that most people had problems to find each other and switched to ACG.

I would recommend large models. I was myself looking for a target for around 30min and only foundhim by knowing that destroyed a ground unit.

B&Z with current LOD is impoossible.

Mission itself was OK. Just spotting hurt
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